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https://github.com/RGBCube/serenity
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This solves tearing issues and improves performance when updating the VirtIOGPU framebuffers.
92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
/*
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* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/Graphics/VirtIOGPU/VirtIOFrameBufferDevice.h>
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#include <Kernel/Graphics/VirtIOGPU/VirtIOGPUConsole.h>
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#include <Kernel/WorkQueue.h>
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namespace Kernel::Graphics {
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constexpr static AK::Time refresh_interval = AK::Time::from_milliseconds(16);
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void DirtyRect::union_rect(size_t x, size_t y, size_t width, size_t height)
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{
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if (width == 0 || height == 0)
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return;
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if (m_is_dirty) {
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m_x0 = min(x, m_x0);
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m_y0 = min(y, m_y0);
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m_x1 = max(x + width, m_x1);
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m_y1 = max(y + height, m_y1);
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} else {
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m_is_dirty = true;
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m_x0 = x;
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m_y0 = y;
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m_x1 = x + width;
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m_y1 = y + height;
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}
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}
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NonnullRefPtr<VirtIOGPUConsole> VirtIOGPUConsole::initialize(RefPtr<VirtIOFrameBufferDevice> const& framebuffer_device)
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{
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return adopt_ref(*new VirtIOGPUConsole(framebuffer_device));
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}
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VirtIOGPUConsole::VirtIOGPUConsole(RefPtr<VirtIOFrameBufferDevice> const& framebuffer_device)
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: GenericFramebufferConsole(framebuffer_device->width(), framebuffer_device->height(), framebuffer_device->pitch())
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, m_framebuffer_device(framebuffer_device)
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{
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enqueue_refresh_timer();
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}
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void VirtIOGPUConsole::set_resolution(size_t width, size_t height, size_t)
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{
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auto did_set_resolution = m_framebuffer_device->try_to_set_resolution(width, height);
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VERIFY(did_set_resolution);
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}
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void VirtIOGPUConsole::flush(size_t x, size_t y, size_t width, size_t height)
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{
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m_dirty_rect.union_rect(x, y, width, height);
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}
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void VirtIOGPUConsole::enqueue_refresh_timer()
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{
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NonnullRefPtr<Timer> refresh_timer = adopt_ref(*new Timer());
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refresh_timer->setup(CLOCK_MONOTONIC, refresh_interval, [this]() {
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auto rect = m_dirty_rect;
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if (rect.is_dirty()) {
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VirtIOGPURect dirty_rect {
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.x = (u32)rect.x(),
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.y = (u32)rect.y(),
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.width = (u32)rect.width(),
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.height = (u32)rect.height(),
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};
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g_io_work->queue([this, dirty_rect]() {
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m_framebuffer_device->flush_dirty_window(dirty_rect, m_framebuffer_device->current_buffer());
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m_dirty_rect.clear();
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});
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}
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enqueue_refresh_timer();
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});
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TimerQueue::the().add_timer(move(refresh_timer));
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}
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void VirtIOGPUConsole::enable()
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{
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GenericFramebufferConsole::enable();
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m_width = m_framebuffer_device->width();
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m_height = m_framebuffer_device->height();
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m_pitch = m_framebuffer_device->pitch();
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m_dirty_rect.union_rect(0, 0, m_width, m_height);
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}
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u8* VirtIOGPUConsole::framebuffer_data()
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{
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return m_framebuffer_device->framebuffer_data();
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}
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}
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