mirror of
https://github.com/RGBCube/serenity
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These are merely a way to hold the different texture target bind points that a texture can be bound to.
21 lines
394 B
CMake
21 lines
394 B
CMake
set(SOURCES
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Tex/NameAllocator.cpp
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Tex/Texture2D.cpp
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Tex/TextureUnit.cpp
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Clipper.cpp
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GLBlend.cpp
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GLColor.cpp
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GLContext.cpp
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GLLights.cpp
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GLLists.cpp
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GLMat.cpp
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GLTexture.cpp
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GLUtils.cpp
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GLVert.cpp
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SoftwareGLContext.cpp
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SoftwareRasterizer.cpp
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DepthBuffer.cpp
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)
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serenity_lib(LibGL gl)
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target_link_libraries(LibGL LibM LibCore LibGfx)
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