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serenity/Userland/Services/AudioServer/Mixer.h
2021-07-09 11:15:50 +02:00

124 lines
2.9 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "ClientConnection.h"
#include <AK/Atomic.h>
#include <AK/Badge.h>
#include <AK/ByteBuffer.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/Queue.h>
#include <AK/RefCounted.h>
#include <AK/WeakPtr.h>
#include <LibAudio/Buffer.h>
#include <LibCore/File.h>
#include <LibThreading/Mutex.h>
#include <LibThreading/Thread.h>
namespace AudioServer {
class ClientConnection;
class BufferQueue : public RefCounted<BufferQueue> {
public:
explicit BufferQueue(ClientConnection&);
~BufferQueue() { }
bool is_full() const { return m_queue.size() >= 3; }
void enqueue(NonnullRefPtr<Audio::Buffer>&&);
bool get_next_sample(Audio::Frame& sample)
{
if (m_paused)
return false;
while (!m_current && !m_queue.is_empty())
m_current = m_queue.dequeue();
if (!m_current)
return false;
sample = m_current->samples()[m_position++];
--m_remaining_samples;
++m_played_samples;
if (m_position >= m_current->sample_count()) {
m_client->did_finish_playing_buffer({}, m_current->id());
m_current = nullptr;
m_position = 0;
}
return true;
}
ClientConnection* client() { return m_client.ptr(); }
void clear(bool paused = false)
{
m_queue.clear();
m_position = 0;
m_remaining_samples = 0;
m_played_samples = 0;
m_current = nullptr;
m_paused = paused;
}
void set_paused(bool paused)
{
m_paused = paused;
}
int get_remaining_samples() const { return m_remaining_samples; }
int get_played_samples() const { return m_played_samples; }
int get_playing_buffer() const
{
if (m_current)
return m_current->id();
return -1;
}
private:
RefPtr<Audio::Buffer> m_current;
Queue<NonnullRefPtr<Audio::Buffer>> m_queue;
int m_position { 0 };
int m_remaining_samples { 0 };
int m_played_samples { 0 };
bool m_paused { false };
WeakPtr<ClientConnection> m_client;
};
class Mixer : public Core::Object {
C_OBJECT(Mixer)
public:
Mixer();
virtual ~Mixer() override;
NonnullRefPtr<BufferQueue> create_queue(ClientConnection&);
int main_volume() const { return m_main_volume; }
void set_main_volume(int volume);
bool is_muted() const { return m_muted; }
void set_muted(bool);
private:
Vector<NonnullRefPtr<BufferQueue>> m_pending_mixing;
Atomic<bool> m_added_queue { false };
pthread_mutex_t m_pending_mutex;
pthread_cond_t m_pending_cond;
RefPtr<Core::File> m_device;
NonnullRefPtr<Threading::Thread> m_sound_thread;
bool m_muted { false };
int m_main_volume { 100 };
static u8 m_zero_filled_buffer[4096];
void mix();
};
}