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serenity/Userland/Services/NotificationServer/NotificationWindow.cpp
Tom 4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00

137 lines
4.1 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "NotificationWindow.h"
#include <AK/HashMap.h>
#include <AK/Vector.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Desktop.h>
#include <LibGUI/Label.h>
#include <LibGUI/Widget.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/FontDatabase.h>
#include <LibGfx/ShareableBitmap.h>
namespace NotificationServer {
static HashMap<u32, RefPtr<NotificationWindow>> s_windows;
static void update_notification_window_locations(const Gfx::IntRect& screen_rect)
{
Gfx::IntRect last_window_rect;
for (auto& window_entry : s_windows) {
auto& window = window_entry.value;
Gfx::IntPoint new_window_location;
if (last_window_rect.is_null())
new_window_location = screen_rect.top_right().translated(-window->rect().width() - 24, 7);
else
new_window_location = last_window_rect.bottom_left().translated(0, 10);
if (window->rect().location() != new_window_location) {
window->move_to(new_window_location);
window->set_original_rect(window->rect());
}
last_window_rect = window->rect();
}
}
NotificationWindow::NotificationWindow(i32 client_id, const String& text, const String& title, const Gfx::ShareableBitmap& icon)
{
m_id = client_id;
s_windows.set(m_id, this);
set_window_type(GUI::WindowType::Notification);
set_resizable(false);
set_minimizable(false);
Gfx::IntRect lowest_notification_rect_on_screen;
for (auto& window_entry : s_windows) {
auto& window = window_entry.value;
if (window->m_original_rect.y() > lowest_notification_rect_on_screen.y())
lowest_notification_rect_on_screen = window->m_original_rect;
}
Gfx::IntRect rect;
rect.set_width(220);
rect.set_height(40);
rect.set_location(GUI::Desktop::the().rect().top_right().translated(-rect.width() - 24, 7));
if (!lowest_notification_rect_on_screen.is_null())
rect.set_location(lowest_notification_rect_on_screen.bottom_left().translated(0, 10));
set_rect(rect);
m_original_rect = rect;
auto& widget = set_main_widget<GUI::Widget>();
widget.set_fill_with_background_color(true);
widget.set_layout<GUI::HorizontalBoxLayout>();
widget.layout()->set_margins({ 8, 8, 8, 8 });
widget.layout()->set_spacing(6);
m_image = &widget.add<GUI::ImageWidget>();
m_image->set_visible(icon.is_valid());
if (icon.is_valid()) {
m_image->set_bitmap(icon.bitmap());
}
auto& left_container = widget.add<GUI::Widget>();
left_container.set_layout<GUI::VerticalBoxLayout>();
m_title_label = &left_container.add<GUI::Label>(title);
m_title_label->set_font(Gfx::FontDatabase::default_font().bold_variant());
m_title_label->set_text_alignment(Gfx::TextAlignment::CenterLeft);
m_text_label = &left_container.add<GUI::Label>(text);
m_text_label->set_text_alignment(Gfx::TextAlignment::CenterLeft);
widget.set_tooltip(text);
m_title_label->set_tooltip(text);
m_text_label->set_tooltip(text);
auto& right_container = widget.add<GUI::Widget>();
right_container.set_fixed_width(36);
right_container.set_layout<GUI::HorizontalBoxLayout>();
on_close = [this] {
s_windows.remove(m_id);
update_notification_window_locations(GUI::Desktop::the().rect());
};
}
NotificationWindow::~NotificationWindow()
{
}
RefPtr<NotificationWindow> NotificationWindow::get_window_by_id(i32 id)
{
auto window = s_windows.get(id);
return window.value_or(nullptr);
}
void NotificationWindow::set_text(const String& value)
{
m_text_label->set_text(value);
}
void NotificationWindow::set_title(const String& value)
{
m_title_label->set_text(value);
}
void NotificationWindow::set_image(const Gfx::ShareableBitmap& image)
{
m_image->set_visible(image.is_valid());
if (image.is_valid()) {
m_image->set_bitmap(image.bitmap());
}
}
void NotificationWindow::screen_rects_change_event(GUI::ScreenRectsChangeEvent& event)
{
update_notification_window_locations(event.rects()[event.main_screen_index()]);
}
}