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This allows WindowServer to use multiple framebuffer devices and compose the desktop with any arbitrary layout. Currently, it is assumed that it is configured contiguous and non-overlapping, but this should eventually be enforced. To make rendering efficient, each window now also tracks on which screens it needs to be rendered. This way we don't have to iterate all the windows for each screen but instead use the same rendering loop and then only render to the screen (or screens) that the window actually uses.
137 lines
4.1 KiB
C++
137 lines
4.1 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "NotificationWindow.h"
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#include <AK/HashMap.h>
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#include <AK/Vector.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Desktop.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/Widget.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/FontDatabase.h>
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#include <LibGfx/ShareableBitmap.h>
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namespace NotificationServer {
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static HashMap<u32, RefPtr<NotificationWindow>> s_windows;
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static void update_notification_window_locations(const Gfx::IntRect& screen_rect)
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{
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Gfx::IntRect last_window_rect;
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for (auto& window_entry : s_windows) {
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auto& window = window_entry.value;
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Gfx::IntPoint new_window_location;
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if (last_window_rect.is_null())
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new_window_location = screen_rect.top_right().translated(-window->rect().width() - 24, 7);
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else
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new_window_location = last_window_rect.bottom_left().translated(0, 10);
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if (window->rect().location() != new_window_location) {
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window->move_to(new_window_location);
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window->set_original_rect(window->rect());
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}
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last_window_rect = window->rect();
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}
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}
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NotificationWindow::NotificationWindow(i32 client_id, const String& text, const String& title, const Gfx::ShareableBitmap& icon)
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{
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m_id = client_id;
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s_windows.set(m_id, this);
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set_window_type(GUI::WindowType::Notification);
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set_resizable(false);
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set_minimizable(false);
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Gfx::IntRect lowest_notification_rect_on_screen;
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for (auto& window_entry : s_windows) {
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auto& window = window_entry.value;
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if (window->m_original_rect.y() > lowest_notification_rect_on_screen.y())
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lowest_notification_rect_on_screen = window->m_original_rect;
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}
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Gfx::IntRect rect;
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rect.set_width(220);
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rect.set_height(40);
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rect.set_location(GUI::Desktop::the().rect().top_right().translated(-rect.width() - 24, 7));
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if (!lowest_notification_rect_on_screen.is_null())
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rect.set_location(lowest_notification_rect_on_screen.bottom_left().translated(0, 10));
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set_rect(rect);
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m_original_rect = rect;
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auto& widget = set_main_widget<GUI::Widget>();
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widget.set_fill_with_background_color(true);
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widget.set_layout<GUI::HorizontalBoxLayout>();
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widget.layout()->set_margins({ 8, 8, 8, 8 });
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widget.layout()->set_spacing(6);
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m_image = &widget.add<GUI::ImageWidget>();
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m_image->set_visible(icon.is_valid());
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if (icon.is_valid()) {
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m_image->set_bitmap(icon.bitmap());
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}
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auto& left_container = widget.add<GUI::Widget>();
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left_container.set_layout<GUI::VerticalBoxLayout>();
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m_title_label = &left_container.add<GUI::Label>(title);
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m_title_label->set_font(Gfx::FontDatabase::default_font().bold_variant());
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m_title_label->set_text_alignment(Gfx::TextAlignment::CenterLeft);
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m_text_label = &left_container.add<GUI::Label>(text);
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m_text_label->set_text_alignment(Gfx::TextAlignment::CenterLeft);
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widget.set_tooltip(text);
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m_title_label->set_tooltip(text);
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m_text_label->set_tooltip(text);
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auto& right_container = widget.add<GUI::Widget>();
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right_container.set_fixed_width(36);
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right_container.set_layout<GUI::HorizontalBoxLayout>();
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on_close = [this] {
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s_windows.remove(m_id);
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update_notification_window_locations(GUI::Desktop::the().rect());
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};
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}
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NotificationWindow::~NotificationWindow()
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{
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}
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RefPtr<NotificationWindow> NotificationWindow::get_window_by_id(i32 id)
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{
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auto window = s_windows.get(id);
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return window.value_or(nullptr);
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}
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void NotificationWindow::set_text(const String& value)
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{
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m_text_label->set_text(value);
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}
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void NotificationWindow::set_title(const String& value)
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{
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m_title_label->set_text(value);
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}
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void NotificationWindow::set_image(const Gfx::ShareableBitmap& image)
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{
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m_image->set_visible(image.is_valid());
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if (image.is_valid()) {
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m_image->set_bitmap(image.bitmap());
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}
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}
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void NotificationWindow::screen_rects_change_event(GUI::ScreenRectsChangeEvent& event)
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{
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update_notification_window_locations(event.rects()[event.main_screen_index()]);
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}
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}
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