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serenity/Userland/Services/NotificationServer/NotificationWindow.h
Tom 4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00

40 lines
987 B
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/ImageWidget.h>
#include <LibGUI/Window.h>
namespace NotificationServer {
class NotificationWindow final : public GUI::Window {
C_OBJECT(NotificationWindow);
public:
virtual ~NotificationWindow() override;
void set_original_rect(Gfx::IntRect original_rect) { m_original_rect = original_rect; };
void set_text(const String&);
void set_title(const String&);
void set_image(const Gfx::ShareableBitmap&);
static RefPtr<NotificationWindow> get_window_by_id(i32 id);
private:
NotificationWindow(i32 client_id, const String& text, const String& title, const Gfx::ShareableBitmap&);
virtual void screen_rects_change_event(GUI::ScreenRectsChangeEvent&) override;
Gfx::IntRect m_original_rect;
i32 m_id;
GUI::Label* m_text_label;
GUI::Label* m_title_label;
GUI::ImageWidget* m_image;
};
}