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Let GButton have an optional icon (GraphicsBitmap) that gets rendered in the middle of the button if present. Also add GraphicsBitmap::load_from_file() which allows mmap'ed RGBA32 files. I wrote a little program to take "raw" files from GIMP and swizzle them into the correct byte order. |
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| .. | ||
| .gitignore | ||
| CharacterBitmap.cpp | ||
| CharacterBitmap.h | ||
| Color.cpp | ||
| Color.h | ||
| Font.cpp | ||
| Font.h | ||
| GraphicsBitmap.cpp | ||
| GraphicsBitmap.h | ||
| Painter.cpp | ||
| Painter.h | ||
| Point.h | ||
| Rect.cpp | ||
| Rect.h | ||
| Size.h | ||