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	 cc86c07f58
			
		
	
	
		cc86c07f58
		
	
	
	
	
		
			
			Without this, copy_transformed() will create paths with bogus elliptical arcs. This was very noticeable with transformed ellipses in SVG.
		
			
				
	
	
		
			387 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			387 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/Function.h>
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| #include <AK/HashTable.h>
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| #include <AK/Math.h>
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| #include <AK/QuickSort.h>
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| #include <AK/StringBuilder.h>
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| #include <LibGfx/Painter.h>
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| #include <LibGfx/Path.h>
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| 
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| namespace Gfx {
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| 
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| void Path::elliptical_arc_to(FloatPoint point, FloatSize radii, double x_axis_rotation, bool large_arc, bool sweep)
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| {
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|     auto next_point = point;
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| 
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|     double rx = radii.width();
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|     double ry = radii.height();
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| 
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|     double x_axis_rotation_c = AK::cos(x_axis_rotation);
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|     double x_axis_rotation_s = AK::sin(x_axis_rotation);
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| 
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|     // Find the last point
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|     FloatPoint last_point { 0, 0 };
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|     if (!m_segments.is_empty())
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|         last_point = m_segments.last()->point();
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| 
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|     // Step 1 of out-of-range radii correction
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|     if (rx == 0.0 || ry == 0.0) {
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|         append_segment<LineSegment>(next_point);
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|         return;
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|     }
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| 
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|     // Step 2 of out-of-range radii correction
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|     if (rx < 0)
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|         rx *= -1.0;
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|     if (ry < 0)
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|         ry *= -1.0;
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| 
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|     // POSSIBLY HACK: Handle the case where both points are the same.
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|     auto same_endpoints = next_point == last_point;
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|     if (same_endpoints) {
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|         if (!large_arc) {
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|             // Nothing is going to be drawn anyway.
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|             return;
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|         }
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| 
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|         // Move the endpoint by a small amount to avoid division by zero.
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|         next_point.translate_by(0.01f, 0.01f);
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|     }
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| 
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|     // Find (cx, cy), theta_1, theta_delta
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|     // Step 1: Compute (x1', y1')
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|     auto x_avg = static_cast<double>(last_point.x() - next_point.x()) / 2.0;
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|     auto y_avg = static_cast<double>(last_point.y() - next_point.y()) / 2.0;
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|     auto x1p = x_axis_rotation_c * x_avg + x_axis_rotation_s * y_avg;
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|     auto y1p = -x_axis_rotation_s * x_avg + x_axis_rotation_c * y_avg;
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| 
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|     // Step 2: Compute (cx', cy')
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|     double x1p_sq = x1p * x1p;
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|     double y1p_sq = y1p * y1p;
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|     double rx_sq = rx * rx;
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|     double ry_sq = ry * ry;
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| 
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|     // Step 3 of out-of-range radii correction
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|     double lambda = x1p_sq / rx_sq + y1p_sq / ry_sq;
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|     double multiplier;
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| 
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|     if (lambda > 1.0) {
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|         auto lambda_sqrt = AK::sqrt(lambda);
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|         rx *= lambda_sqrt;
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|         ry *= lambda_sqrt;
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|         multiplier = 0.0;
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|     } else {
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|         double numerator = rx_sq * ry_sq - rx_sq * y1p_sq - ry_sq * x1p_sq;
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|         double denominator = rx_sq * y1p_sq + ry_sq * x1p_sq;
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|         multiplier = AK::sqrt(numerator / denominator);
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|     }
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| 
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|     if (large_arc == sweep)
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|         multiplier *= -1.0;
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| 
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|     double cxp = multiplier * rx * y1p / ry;
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|     double cyp = multiplier * -ry * x1p / rx;
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| 
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|     // Step 3: Compute (cx, cy) from (cx', cy')
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|     x_avg = (last_point.x() + next_point.x()) / 2.0f;
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|     y_avg = (last_point.y() + next_point.y()) / 2.0f;
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|     double cx = x_axis_rotation_c * cxp - x_axis_rotation_s * cyp + x_avg;
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|     double cy = x_axis_rotation_s * cxp + x_axis_rotation_c * cyp + y_avg;
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| 
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|     double theta_1 = AK::atan2((y1p - cyp) / ry, (x1p - cxp) / rx);
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|     double theta_2 = AK::atan2((-y1p - cyp) / ry, (-x1p - cxp) / rx);
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| 
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|     auto theta_delta = theta_2 - theta_1;
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| 
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|     if (!sweep && theta_delta > 0.0) {
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|         theta_delta -= 2 * M_PI;
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|     } else if (sweep && theta_delta < 0) {
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|         theta_delta += 2 * M_PI;
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|     }
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| 
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|     elliptical_arc_to(
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|         next_point,
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|         { cx, cy },
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|         { rx, ry },
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|         x_axis_rotation,
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|         theta_1,
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|         theta_delta,
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|         large_arc,
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|         sweep);
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| }
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| 
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| void Path::close()
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| {
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|     if (m_segments.size() <= 1)
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|         return;
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| 
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|     auto last_point = m_segments.last()->point();
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| 
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|     for (ssize_t i = m_segments.size() - 1; i >= 0; --i) {
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|         auto& segment = m_segments[i];
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|         if (segment->type() == Segment::Type::MoveTo) {
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|             if (last_point == segment->point())
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|                 return;
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|             append_segment<LineSegment>(segment->point());
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|             invalidate_split_lines();
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|             return;
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|         }
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|     }
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| }
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| 
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| void Path::close_all_subpaths()
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| {
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|     if (m_segments.size() <= 1)
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|         return;
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| 
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|     invalidate_split_lines();
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| 
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|     Optional<FloatPoint> cursor, start_of_subpath;
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|     bool is_first_point_in_subpath { false };
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| 
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|     auto segment_count = m_segments.size();
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|     for (size_t i = 0; i < segment_count; i++) {
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|         // Note: We need to use m_segments[i] as append_segment() may invalidate any references.
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|         switch (m_segments[i]->type()) {
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|         case Segment::Type::MoveTo: {
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|             if (cursor.has_value() && !is_first_point_in_subpath) {
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|                 // This is a move from a subpath to another
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|                 // connect the two ends of this subpath before
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|                 // moving on to the next one
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|                 VERIFY(start_of_subpath.has_value());
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| 
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|                 append_segment<MoveSegment>(cursor.value());
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|                 append_segment<LineSegment>(start_of_subpath.value());
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|             }
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|             is_first_point_in_subpath = true;
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|             cursor = m_segments[i]->point();
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|             break;
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|         }
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|         case Segment::Type::LineTo:
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|         case Segment::Type::QuadraticBezierCurveTo:
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|         case Segment::Type::CubicBezierCurveTo:
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|         case Segment::Type::EllipticalArcTo:
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|             if (is_first_point_in_subpath) {
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|                 start_of_subpath = cursor;
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|                 is_first_point_in_subpath = false;
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|             }
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|             cursor = m_segments[i]->point();
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|             break;
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|         case Segment::Type::Invalid:
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|             VERIFY_NOT_REACHED();
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|             break;
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|         }
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|     }
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| }
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| 
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| DeprecatedString Path::to_deprecated_string() const
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| {
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|     StringBuilder builder;
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|     builder.append("Path { "sv);
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|     for (auto& segment : m_segments) {
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|         switch (segment->type()) {
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|         case Segment::Type::MoveTo:
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|             builder.append("MoveTo"sv);
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|             break;
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|         case Segment::Type::LineTo:
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|             builder.append("LineTo"sv);
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|             break;
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|         case Segment::Type::QuadraticBezierCurveTo:
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|             builder.append("QuadraticBezierCurveTo"sv);
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|             break;
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|         case Segment::Type::CubicBezierCurveTo:
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|             builder.append("CubicBezierCurveTo"sv);
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|             break;
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|         case Segment::Type::EllipticalArcTo:
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|             builder.append("EllipticalArcTo"sv);
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|             break;
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|         case Segment::Type::Invalid:
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|             builder.append("Invalid"sv);
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|             break;
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|         }
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|         builder.appendff("({}", segment->point());
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| 
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|         switch (segment->type()) {
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|         case Segment::Type::QuadraticBezierCurveTo:
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|             builder.append(", "sv);
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|             builder.append(static_cast<QuadraticBezierCurveSegment const&>(*segment).through().to_deprecated_string());
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|             break;
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|         case Segment::Type::CubicBezierCurveTo:
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|             builder.append(", "sv);
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|             builder.append(static_cast<CubicBezierCurveSegment const&>(*segment).through_0().to_deprecated_string());
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|             builder.append(", "sv);
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|             builder.append(static_cast<CubicBezierCurveSegment const&>(*segment).through_1().to_deprecated_string());
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|             break;
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|         case Segment::Type::EllipticalArcTo: {
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|             auto& arc = static_cast<EllipticalArcSegment const&>(*segment);
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|             builder.appendff(", {}, {}, {}, {}, {}",
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|                 arc.radii().to_deprecated_string().characters(),
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|                 arc.center().to_deprecated_string().characters(),
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|                 arc.x_axis_rotation(),
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|                 arc.theta_1(),
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|                 arc.theta_delta());
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|             break;
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|         }
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|         default:
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|             break;
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|         }
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| 
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|         builder.append(") "sv);
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|     }
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|     builder.append('}');
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|     return builder.to_deprecated_string();
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| }
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| 
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| void Path::segmentize_path()
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| {
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|     Vector<SplitLineSegment> segments;
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|     float min_x = 0;
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|     float min_y = 0;
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|     float max_x = 0;
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|     float max_y = 0;
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| 
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|     auto add_point_to_bbox = [&](Gfx::FloatPoint point) {
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|         float x = point.x();
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|         float y = point.y();
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|         min_x = min(min_x, x);
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|         min_y = min(min_y, y);
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|         max_x = max(max_x, x);
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|         max_y = max(max_y, y);
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|     };
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| 
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|     auto add_line = [&](auto const& p0, auto const& p1) {
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|         float ymax = p0.y(), ymin = p1.y(), x_of_ymin = p1.x(), x_of_ymax = p0.x();
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|         auto slope = p0.x() == p1.x() ? 0 : ((float)(p0.y() - p1.y())) / ((float)(p0.x() - p1.x()));
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|         if (p0.y() < p1.y()) {
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|             swap(ymin, ymax);
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|             swap(x_of_ymin, x_of_ymax);
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|         }
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| 
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|         segments.append({ FloatPoint(p0.x(), p0.y()),
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|             FloatPoint(p1.x(), p1.y()),
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|             slope == 0 ? 0 : 1 / slope,
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|             x_of_ymin,
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|             ymax, ymin, x_of_ymax });
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| 
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|         add_point_to_bbox(p1);
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|     };
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| 
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|     FloatPoint cursor { 0, 0 };
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|     bool first = true;
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| 
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|     for (auto& segment : m_segments) {
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|         switch (segment->type()) {
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|         case Segment::Type::MoveTo:
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|             if (first) {
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|                 min_x = segment->point().x();
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|                 min_y = segment->point().y();
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|                 max_x = segment->point().x();
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|                 max_y = segment->point().y();
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|             } else {
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|                 add_point_to_bbox(segment->point());
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|             }
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|             cursor = segment->point();
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|             break;
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|         case Segment::Type::LineTo: {
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|             add_line(cursor, segment->point());
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|             cursor = segment->point();
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|             break;
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|         }
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|         case Segment::Type::QuadraticBezierCurveTo: {
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|             auto control = static_cast<QuadraticBezierCurveSegment const&>(*segment).through();
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|             Painter::for_each_line_segment_on_bezier_curve(control, cursor, segment->point(), [&](FloatPoint p0, FloatPoint p1) {
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|                 add_line(p0, p1);
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|             });
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|             cursor = segment->point();
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|             break;
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|         }
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|         case Segment::Type::CubicBezierCurveTo: {
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|             auto& curve = static_cast<CubicBezierCurveSegment const&>(*segment);
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|             auto control_0 = curve.through_0();
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|             auto control_1 = curve.through_1();
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|             Painter::for_each_line_segment_on_cubic_bezier_curve(control_0, control_1, cursor, segment->point(), [&](FloatPoint p0, FloatPoint p1) {
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|                 add_line(p0, p1);
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|             });
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|             cursor = segment->point();
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|             break;
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|         }
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|         case Segment::Type::EllipticalArcTo: {
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|             auto& arc = static_cast<EllipticalArcSegment const&>(*segment);
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|             Painter::for_each_line_segment_on_elliptical_arc(cursor, arc.point(), arc.center(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), [&](FloatPoint p0, FloatPoint p1) {
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|                 add_line(p0, p1);
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|             });
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|             cursor = segment->point();
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|             break;
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|         }
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|         case Segment::Type::Invalid:
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|             VERIFY_NOT_REACHED();
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|         }
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| 
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|         first = false;
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|     }
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| 
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|     // sort segments by ymax
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|     quick_sort(segments, [](auto const& line0, auto const& line1) {
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|         return line1.maximum_y < line0.maximum_y;
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|     });
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| 
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|     m_split_lines = move(segments);
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|     m_bounding_box = Gfx::FloatRect { min_x, min_y, max_x - min_x, max_y - min_y };
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| }
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| 
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| Path Path::copy_transformed(Gfx::AffineTransform const& transform) const
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| {
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|     Path result;
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| 
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|     for (auto const& segment : m_segments) {
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|         switch (segment->type()) {
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|         case Segment::Type::MoveTo:
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|             result.move_to(transform.map(segment->point()));
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|             break;
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|         case Segment::Type::LineTo: {
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|             result.line_to(transform.map(segment->point()));
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|             break;
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|         }
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|         case Segment::Type::QuadraticBezierCurveTo: {
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|             auto const& quadratic_segment = static_cast<QuadraticBezierCurveSegment const&>(*segment);
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|             result.quadratic_bezier_curve_to(transform.map(quadratic_segment.through()), transform.map(segment->point()));
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|             break;
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|         }
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|         case Segment::Type::CubicBezierCurveTo: {
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|             auto const& cubic_segment = static_cast<CubicBezierCurveSegment const&>(*segment);
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|             result.cubic_bezier_curve_to(transform.map(cubic_segment.through_0()), transform.map(cubic_segment.through_1()), transform.map(segment->point()));
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|             break;
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|         }
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|         case Segment::Type::EllipticalArcTo: {
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|             auto const& arc_segment = static_cast<EllipticalArcSegment const&>(*segment);
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|             result.elliptical_arc_to(
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|                 transform.map(segment->point()),
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|                 transform.map(arc_segment.center()),
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|                 transform.map(arc_segment.radii()),
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|                 arc_segment.x_axis_rotation() + transform.rotation(),
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|                 arc_segment.theta_1(),
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|                 arc_segment.theta_delta(),
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|                 arc_segment.large_arc(),
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|                 arc_segment.sweep());
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|             break;
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|         }
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|         case Segment::Type::Invalid:
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|             VERIFY_NOT_REACHED();
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|         }
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|     }
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| 
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|     return result;
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| }
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| 
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| void Path::add_path(Path const& other)
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| {
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|     m_segments.extend(other.m_segments);
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|     invalidate_split_lines();
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| }
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| 
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| }
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