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The current implementation is not entirely correct yet. Two classes have been added: - TypedArrayConstructor, which the various typed array constructors now inherit from. Calling or constructing this class (from JS, that is) directly is not possible, we might want to move this abstract class functionality to NativeFunction at a later point. - TypedArrayPrototype, which the various typed array prototypes now have as their own prototype. This will be the place where most of the functionality is being shared. Relevant parts from the spec: 22.2.1 The %TypedArray% Intrinsic Object The %TypedArray% intrinsic object: - is a constructor function object that all of the TypedArray constructor objects inherit from. - along with its corresponding prototype object, provides common properties that are inherited by all TypedArray constructors and their instances. 22.2.2 Properties of the %TypedArray% Intrinsic Object The %TypedArray% intrinsic object: - has a [[Prototype]] internal slot whose value is %Function.prototype%. 22.2.2.3 %TypedArray%.prototype The initial value of %TypedArray%.prototype is the %TypedArray% prototype object. 22.2.6 Properties of the TypedArray Constructors Each TypedArray constructor: - has a [[Prototype]] internal slot whose value is %TypedArray%. 22.2.6.2 TypedArray.prototype The initial value of TypedArray.prototype is the corresponding TypedArray prototype intrinsic object (22.2.7). 22.2.7 Properties of the TypedArray Prototype Objects Each TypedArray prototype object: - has a [[Prototype]] internal slot whose value is %TypedArray.prototype%. 22.2.7.2 TypedArray.prototype.constructor The initial value of a TypedArray.prototype.constructor is the corresponding %TypedArray% intrinsic object.
129 lines
5.1 KiB
C++
129 lines
5.1 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibJS/Heap/Heap.h>
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#include <LibJS/Runtime/ScopeObject.h>
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#include <LibJS/Runtime/VM.h>
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namespace JS {
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class GlobalObject : public ScopeObject {
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JS_OBJECT(GlobalObject, ScopeObject);
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public:
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explicit GlobalObject();
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virtual void initialize();
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virtual ~GlobalObject() override;
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virtual Optional<Variable> get_from_scope(const FlyString&) const override;
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virtual void put_to_scope(const FlyString&, Variable) override;
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virtual bool has_this_binding() const override;
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virtual Value get_this_binding(GlobalObject&) const override;
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Console& console() { return *m_console; }
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Shape* empty_object_shape() { return m_empty_object_shape; }
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Shape* new_object_shape() { return m_new_object_shape; }
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Shape* new_script_function_prototype_object_shape() { return m_new_script_function_prototype_object_shape; }
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// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
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ProxyConstructor* proxy_constructor() { return m_proxy_constructor; }
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
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ConstructorName* snake_name##_constructor() { return m_##snake_name##_constructor; } \
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Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
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JS_ENUMERATE_BUILTIN_TYPES
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#undef __JS_ENUMERATE
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#define __JS_ENUMERATE(ClassName, snake_name) \
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Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
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JS_ENUMERATE_ITERATOR_PROTOTYPES
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#undef __JS_ENUMERATE
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protected:
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virtual void visit_edges(Visitor&) override;
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template<typename ConstructorType>
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void initialize_constructor(const FlyString& property_name, ConstructorType*&, Object* prototype);
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template<typename ConstructorType>
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void add_constructor(const FlyString& property_name, ConstructorType*&, Object* prototype);
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private:
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virtual bool is_global_object() const final { return true; }
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JS_DECLARE_NATIVE_FUNCTION(gc);
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JS_DECLARE_NATIVE_FUNCTION(is_nan);
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JS_DECLARE_NATIVE_FUNCTION(is_finite);
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JS_DECLARE_NATIVE_FUNCTION(parse_float);
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NonnullOwnPtr<Console> m_console;
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Shape* m_empty_object_shape { nullptr };
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Shape* m_new_object_shape { nullptr };
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Shape* m_new_script_function_prototype_object_shape { nullptr };
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// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
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ProxyConstructor* m_proxy_constructor { nullptr };
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
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ConstructorName* m_##snake_name##_constructor { nullptr }; \
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Object* m_##snake_name##_prototype { nullptr };
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JS_ENUMERATE_BUILTIN_TYPES
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#undef __JS_ENUMERATE
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#define __JS_ENUMERATE(ClassName, snake_name) \
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Object* m_##snake_name##_prototype { nullptr };
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JS_ENUMERATE_ITERATOR_PROTOTYPES
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#undef __JS_ENUMERATE
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};
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template<typename ConstructorType>
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inline void GlobalObject::initialize_constructor(const FlyString& property_name, ConstructorType*& constructor, Object* prototype)
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{
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auto& vm = this->vm();
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constructor = heap().allocate<ConstructorType>(*this, *this);
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constructor->define_property(vm.names.name, js_string(heap(), property_name), Attribute::Configurable);
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if (vm.exception())
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return;
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if (prototype) {
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prototype->define_property(vm.names.constructor, constructor, Attribute::Writable | Attribute::Configurable);
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if (vm.exception())
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return;
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}
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}
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template<typename ConstructorType>
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inline void GlobalObject::add_constructor(const FlyString& property_name, ConstructorType*& constructor, Object* prototype)
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{
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initialize_constructor(property_name, constructor, prototype);
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define_property(property_name, constructor, Attribute::Writable | Attribute::Configurable);
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}
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}
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