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			243 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			243 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/HashMap.h>
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| #include <AK/NonnullRefPtrVector.h>
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| #include <AK/Optional.h>
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| #include <AK/String.h>
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| #include <AK/Vector.h>
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| #include <LibGfx/Forward.h>
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| #include <LibGfx/Point.h>
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| #include <LibGfx/Rect.h>
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| 
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| namespace Gfx {
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| 
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| class Segment : public RefCounted<Segment> {
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| public:
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|     enum class Type {
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|         Invalid,
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|         MoveTo,
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|         LineTo,
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|         QuadraticBezierCurveTo,
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|         CubicBezierCurveTo,
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|         EllipticalArcTo,
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|     };
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| 
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|     Segment(const FloatPoint& point)
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|         : m_point(point)
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|     {
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|     }
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| 
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|     virtual ~Segment() = default;
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| 
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|     const FloatPoint& point() const { return m_point; }
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|     virtual Type type() const = 0;
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| 
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| protected:
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|     FloatPoint m_point;
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| };
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| 
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| class MoveSegment final : public Segment {
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| public:
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|     MoveSegment(const FloatPoint& point)
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|         : Segment(point)
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|     {
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|     }
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| 
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| private:
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|     virtual Type type() const override { return Segment::Type::MoveTo; }
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| };
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| 
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| class LineSegment final : public Segment {
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| public:
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|     LineSegment(const FloatPoint& point)
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|         : Segment(point)
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|     {
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|     }
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| 
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|     virtual ~LineSegment() override = default;
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| 
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| private:
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|     virtual Type type() const override { return Segment::Type::LineTo; }
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| };
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| 
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| class QuadraticBezierCurveSegment final : public Segment {
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| public:
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|     QuadraticBezierCurveSegment(const FloatPoint& point, const FloatPoint& through)
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|         : Segment(point)
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|         , m_through(through)
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|     {
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|     }
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| 
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|     virtual ~QuadraticBezierCurveSegment() override = default;
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| 
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|     const FloatPoint& through() const { return m_through; }
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| 
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| private:
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|     virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
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| 
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|     FloatPoint m_through;
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| };
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| 
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| class CubicBezierCurveSegment final : public Segment {
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| public:
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|     CubicBezierCurveSegment(const FloatPoint& point, const FloatPoint& through_0, const FloatPoint& through_1)
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|         : Segment(point)
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|         , m_through_0(through_0)
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|         , m_through_1(through_1)
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|     {
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|     }
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| 
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|     virtual ~CubicBezierCurveSegment() override = default;
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| 
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|     const FloatPoint& through_0() const { return m_through_0; }
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|     const FloatPoint& through_1() const { return m_through_1; }
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| 
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| private:
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|     virtual Type type() const override { return Segment::Type::CubicBezierCurveTo; }
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| 
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|     FloatPoint m_through_0;
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|     FloatPoint m_through_1;
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| };
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| 
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| class EllipticalArcSegment final : public Segment {
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| public:
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|     EllipticalArcSegment(const FloatPoint& point, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta)
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|         : Segment(point)
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|         , m_center(center)
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|         , m_radii(radii)
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|         , m_x_axis_rotation(x_axis_rotation)
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|         , m_theta_1(theta_1)
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|         , m_theta_delta(theta_delta)
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|     {
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|     }
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| 
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|     virtual ~EllipticalArcSegment() override = default;
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| 
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|     const FloatPoint& center() const { return m_center; }
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|     const FloatPoint& radii() const { return m_radii; }
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|     float x_axis_rotation() const { return m_x_axis_rotation; }
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|     float theta_1() const { return m_theta_1; }
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|     float theta_delta() const { return m_theta_delta; }
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| 
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| private:
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|     virtual Type type() const override { return Segment::Type::EllipticalArcTo; }
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| 
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|     FloatPoint m_center;
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|     FloatPoint m_radii;
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|     float m_x_axis_rotation;
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|     float m_theta_1;
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|     float m_theta_delta;
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| };
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| 
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| class Path {
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| public:
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|     Path() { }
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| 
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|     void move_to(const FloatPoint& point)
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|     {
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|         append_segment<MoveSegment>(point);
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|     }
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| 
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|     void line_to(const FloatPoint& point)
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|     {
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|         append_segment<LineSegment>(point);
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|         invalidate_split_lines();
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|     }
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| 
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|     void quadratic_bezier_curve_to(const FloatPoint& through, const FloatPoint& point)
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|     {
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|         append_segment<QuadraticBezierCurveSegment>(point, through);
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|         invalidate_split_lines();
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|     }
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| 
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|     void cubic_bezier_curve_to(FloatPoint const& c1, FloatPoint const& c2, FloatPoint const& p2)
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|     {
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|         append_segment<CubicBezierCurveSegment>(p2, c1, c2);
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|         invalidate_split_lines();
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|     }
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| 
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|     void elliptical_arc_to(const FloatPoint& point, const FloatPoint& radii, double x_axis_rotation, bool large_arc, bool sweep);
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|     void arc_to(const FloatPoint& point, float radius, bool large_arc, bool sweep)
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|     {
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|         elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
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|     }
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| 
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|     // Note: This does not do any sanity checks!
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|     void elliptical_arc_to(const FloatPoint& endpoint, const FloatPoint& center, const FloatPoint& radii, double x_axis_rotation, double theta, double theta_delta)
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|     {
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|         append_segment<EllipticalArcSegment>(
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|             endpoint,
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|             center,
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|             radii,
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|             x_axis_rotation,
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|             theta,
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|             theta_delta);
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| 
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|         invalidate_split_lines();
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|     }
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| 
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|     void close();
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|     void close_all_subpaths();
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| 
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|     struct SplitLineSegment {
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|         FloatPoint from, to;
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|         float inverse_slope;
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|         float x_of_minimum_y;
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|         float maximum_y;
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|         float minimum_y;
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|         float x;
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|     };
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| 
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|     const NonnullRefPtrVector<Segment>& segments() const { return m_segments; }
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|     auto& split_lines() const
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|     {
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|         if (!m_split_lines.has_value()) {
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|             const_cast<Path*>(this)->segmentize_path();
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|             VERIFY(m_split_lines.has_value());
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|         }
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|         return m_split_lines.value();
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|     }
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| 
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|     void clear()
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|     {
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|         m_segments.clear();
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|         m_split_lines.clear();
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|     }
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| 
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|     Gfx::FloatRect const& bounding_box() const
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|     {
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|         if (!m_bounding_box.has_value()) {
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|             const_cast<Path*>(this)->segmentize_path();
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|             VERIFY(m_bounding_box.has_value());
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|         }
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|         return m_bounding_box.value();
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|     }
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| 
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|     String to_string() const;
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| 
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| private:
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|     void invalidate_split_lines()
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|     {
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|         m_split_lines.clear();
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|     }
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|     void segmentize_path();
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| 
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|     template<typename T, typename... Args>
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|     void append_segment(Args&&... args)
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|     {
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|         m_segments.append(adopt_ref(*new T(forward<Args>(args)...)));
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|     }
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| 
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|     NonnullRefPtrVector<Segment> m_segments {};
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| 
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|     Optional<Vector<SplitLineSegment>> m_split_lines {};
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|     Optional<Gfx::FloatRect> m_bounding_box;
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| };
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| 
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| }
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