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		e37cf73300
		
	
	
	
	
		
			
			The old name is the result of the perhaps somewhat confusingly named abstract operation OrdinaryFunctionCreate(), which creates an "ordinary object" (https://tc39.es/ecma262/#ordinary-object) in contrast to an "exotic object" (https://tc39.es/ecma262/#exotic-object). However, the term "Ordinary Function" is not used anywhere in the spec, instead the created object is referred to as an "ECMAScript Function Object" (https://tc39.es/ecma262/#sec-ecmascript-function-objects), so let's call it that. The "ordinary" vs. "exotic" distinction is important because there are also "Built-in Function Objects", which can be either implemented as ordinary ECMAScript function objects, or as exotic objects (our NativeFunction). More work needs to be done to move a lot of infrastructure to ECMAScriptFunctionObject in order to make FunctionObject nothing more than an interface for objects that implement [[Call]] and optionally [[Construct]].
		
			
				
	
	
		
			36 lines
		
	
	
	
		
			1,020 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			1,020 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibJS/Bytecode/Interpreter.h>
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| #include <LibJS/Runtime/ECMAScriptFunctionObject.h>
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| #include <LibJS/Runtime/Object.h>
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| 
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| namespace JS {
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| 
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| class GeneratorObject final : public Object {
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|     JS_OBJECT(GeneratorObject, Object);
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| 
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| public:
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|     static GeneratorObject* create(GlobalObject&, Value, ECMAScriptFunctionObject*, Environment*, Bytecode::RegisterWindow);
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|     GeneratorObject(GlobalObject&, Object& prototype);
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|     virtual void initialize(GlobalObject&) override;
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|     virtual ~GeneratorObject() override;
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|     void visit_edges(Cell::Visitor&) override;
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| 
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|     Value next_impl(VM&, GlobalObject&, Optional<Value> value_to_throw);
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|     void set_done() { m_done = true; }
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| 
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| private:
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|     Environment* m_environment { nullptr };
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|     ECMAScriptFunctionObject* m_generating_function { nullptr };
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|     Value m_previous_value;
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|     Bytecode::RegisterWindow m_frame;
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|     bool m_done { false };
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| };
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| 
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| }
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