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https://github.com/RGBCube/serenity
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Like the HID, Audio and Storage subsystem, the Graphics subsystem (which handles GPUs technically) exposes unix device files (typically in /dev). To ensure consistency across the repository, move all related files to a new directory under Kernel/Devices called "GPU". Also remove the redundant "GPU" word from the VirtIO driver directory, and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
118 lines
3.7 KiB
C++
118 lines
3.7 KiB
C++
/*
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* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/RefPtr.h>
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#include <AK/Try.h>
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#include <AK/Types.h>
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#include <Kernel/Devices/GPU/DisplayConnector.h>
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#include <Kernel/Devices/GPU/Intel/Definitions.h>
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#include <Kernel/Locking/Spinlock.h>
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#include <Kernel/Memory/TypedMapping.h>
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namespace Kernel {
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class IntelDisplayConnectorGroup;
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class IntelDisplayTranscoder {
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public:
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// Note: This is used to "cache" all the registers we wrote to, because
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// we might not be able to read them directly from hardware later.
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struct ShadowRegisters {
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u32 horizontal_total;
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u32 horizontal_blank;
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u32 horizontal_sync;
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u32 vertical_total;
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u32 vertical_blank;
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u32 vertical_sync;
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u32 exit_line;
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u32 pipe_source;
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u32 pipe_border_color_pattern;
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u32 reserved;
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u32 vsync_shift;
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u32 pipe_mult;
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u32 dpll_reserved_dac_multiplier;
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u32 dpll_raw_dac_multiplier;
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u32 dpll_divisor_a0;
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u32 dpll_divisor_a1;
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u32 dpll_p1;
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u32 dpll_control;
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u32 m1_value;
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u32 n1_value;
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u32 m2_value;
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u32 n2_value;
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u32 m1_link;
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u32 n1_link;
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u32 m2_link;
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u32 n2_link;
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u32 pipe_conf;
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};
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ErrorOr<void> set_mode_setting_timings(Badge<IntelDisplayConnectorGroup>, DisplayConnector::ModeSetting const&);
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virtual ErrorOr<void> set_dpll_settings(Badge<IntelDisplayConnectorGroup>, IntelGraphics::PLLSettings const& settings, size_t dac_multiplier) = 0;
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virtual ErrorOr<void> enable_dpll_without_vga(Badge<IntelDisplayConnectorGroup>) = 0;
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virtual ErrorOr<void> disable_dpll(Badge<IntelDisplayConnectorGroup>) = 0;
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ErrorOr<void> disable_pipe(Badge<IntelDisplayConnectorGroup>);
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ErrorOr<void> enable_pipe(Badge<IntelDisplayConnectorGroup>);
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bool pipe_enabled(Badge<IntelDisplayConnectorGroup>) const;
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ShadowRegisters current_registers_state() const;
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virtual ~IntelDisplayTranscoder() = default;
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protected:
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struct [[gnu::packed]] TranscoderRegisters {
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u32 horizontal_total;
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u32 horizontal_blank;
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u32 horizontal_sync;
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u32 vertical_total;
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u32 vertical_blank;
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u32 vertical_sync;
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u32 exit_line;
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u32 pipe_source;
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u32 pipe_border_color_pattern;
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u32 reserved;
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u32 vsync_shift;
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u32 pipe_mult;
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u32 m1_value;
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u32 n1_value;
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u32 m2_value;
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u32 n2_value;
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u32 m1_link;
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u32 n1_link;
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u32 m2_link;
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u32 n2_link;
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};
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struct [[gnu::packed]] PipeRegisters {
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u32 pipe_display_scan_line;
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u32 pipe_display_scan_line_count_range_compare;
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u32 pipe_configuration;
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u32 reserved;
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u32 pipe_gamma_correction_max_red;
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u32 pipe_gamma_correction_max_green;
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u32 pipe_gamma_correction_max_blue;
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u32 reserved2[2];
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u32 pipe_display_status;
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u32 reserved3[2];
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u32 display_arbitration_control;
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u32 display_fifo_watermark_control1;
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u32 display_fifo_watermark_control2;
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u32 display_fifo_watermark_control3;
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u32 pipe_frame_count_high;
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// Note: The specification calls this "Pipe Frame Count Low and Pixel Count"
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u32 pipe_frame_count_low;
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};
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IntelDisplayTranscoder(Memory::TypedMapping<TranscoderRegisters volatile>, Memory::TypedMapping<PipeRegisters volatile>);
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mutable Spinlock<LockRank::None> m_access_lock;
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ShadowRegisters m_shadow_registers {};
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Memory::TypedMapping<TranscoderRegisters volatile> m_transcoder_registers;
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Memory::TypedMapping<PipeRegisters volatile> m_pipe_registers;
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};
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}
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