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serenity/Kernel/Devices/GPU/VirtIO/Console.h
Liav A 9ee098b119 Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
2023-06-06 00:40:32 +02:00

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C++

/*
* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <Kernel/Devices/GPU/Console/GenericFramebufferConsole.h>
#include <Kernel/Devices/GPU/VirtIO/DisplayConnector.h>
#include <Kernel/Time/TimerQueue.h>
namespace Kernel::Graphics::VirtIOGPU {
class Console final : public GenericFramebufferConsole {
public:
static NonnullLockRefPtr<Console> initialize(VirtIODisplayConnector& parent_display_connector);
virtual void set_resolution(size_t width, size_t height, size_t pitch) override;
virtual void flush(size_t x, size_t y, size_t width, size_t height) override;
virtual void enable() override;
virtual void set_cursor(size_t x, size_t y) override;
private:
void enqueue_refresh_timer();
virtual u8* framebuffer_data() override;
virtual void hide_cursor() override;
virtual void show_cursor() override;
Console(VirtIODisplayConnector const& parent_display_connector, DisplayConnector::ModeSetting current_resolution);
NonnullLockRefPtr<VirtIODisplayConnector> m_parent_display_connector;
bool m_dirty { false };
};
}