mirror of
https://github.com/RGBCube/serenity
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57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Function.h>
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#include <LibChess/UCIEndpoint.h>
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#include <sys/types.h>
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class Engine : public Chess::UCI::Endpoint {
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C_OBJECT(Engine)
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public:
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virtual ~Engine() override;
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Engine(String command);
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Engine(Engine const&) = delete;
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Engine& operator=(Engine const&) = delete;
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Function<void()> on_connection_lost;
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virtual void handle_bestmove(Chess::UCI::BestMoveCommand const&) override;
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virtual void handle_unexpected_eof() override;
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template<typename Callback>
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void get_best_move(Chess::Board const& board, int time_limit, Callback&& callback)
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{
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if (!m_connected)
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connect_to_engine_service();
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send_command(Chess::UCI::PositionCommand({}, board.moves()));
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Chess::UCI::GoCommand go_command;
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go_command.movetime = time_limit;
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send_command(go_command);
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m_bestmove_callback = move(callback);
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}
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void start_new_game()
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{
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if (!m_connected)
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return;
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Chess::UCI::UCINewGameCommand ucinewgame_command;
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send_command(ucinewgame_command);
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}
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private:
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void quit();
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void connect_to_engine_service();
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String m_command;
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Function<void(ErrorOr<Chess::Move>)> m_bestmove_callback;
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bool m_connected { false };
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};
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