mirror of
https://github.com/RGBCube/serenity
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439 lines
13 KiB
C++
439 lines
13 KiB
C++
/*
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* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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* Copyright (c) 2021, Ryan Wilson <ryan@rdwilson.xyz>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "BoardWidget.h"
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#include <LibGUI/Menu.h>
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#include <LibGUI/Painter.h>
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BoardWidget::BoardWidget(size_t rows, size_t columns)
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: m_board(make<Board>(rows, columns))
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{
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m_timer = add<Core::Timer>();
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m_pattern_preview_timer = add<Core::Timer>();
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m_timer->stop();
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m_pattern_preview_timer->stop();
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m_timer->on_timeout = [this] {
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run_generation();
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};
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m_pattern_preview_timer->on_timeout = [this] {
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update();
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};
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m_timer->set_interval(m_running_timer_interval);
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m_pattern_preview_timer->set_interval(m_running_pattern_preview_timer_interval);
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on_pattern_selection = [this](auto* pattern) {
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m_selected_pattern = pattern;
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if (on_pattern_selection_state_change)
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on_pattern_selection_state_change();
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};
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setup_patterns();
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}
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void BoardWidget::run_generation()
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{
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m_board->run_generation();
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if (!m_board->is_stalled())
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m_ticks++;
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if (on_tick)
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on_tick(m_ticks);
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update();
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if (m_board->is_stalled()) {
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if (on_stall)
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on_stall();
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update();
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};
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}
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void BoardWidget::resize_board(size_t rows, size_t columns)
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{
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if (columns == m_board->columns() && rows == m_board->rows())
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return;
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m_board->resize(rows, columns);
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m_last_cell_toggled = { rows, columns };
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set_min_size(columns, rows);
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}
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void BoardWidget::set_running_timer_interval(int interval)
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{
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if (is_running())
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return;
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m_running_timer_interval = interval;
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m_timer->set_interval(m_running_timer_interval);
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if (on_running_state_change)
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on_running_state_change();
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}
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void BoardWidget::set_running(bool running)
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{
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if (running == m_running)
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return;
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clear_selected_pattern();
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m_running = running;
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if (m_running) {
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m_timer->start();
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} else {
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m_timer->stop();
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}
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if (on_running_state_change)
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on_running_state_change();
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update();
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}
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void BoardWidget::toggle_cell(size_t row, size_t column)
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{
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if (m_running || !m_toggling_cells || (m_last_cell_toggled.row == row && m_last_cell_toggled.column == column))
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return;
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m_ticks = 0;
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m_last_cell_toggled = { row, column };
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m_board->toggle_cell(row, column);
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if (on_cell_toggled)
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on_cell_toggled(m_board, row, column);
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update();
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}
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void BoardWidget::clear_cells()
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{
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m_ticks = 0;
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m_board->clear();
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}
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void BoardWidget::randomize_cells()
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{
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m_ticks = 0;
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m_board->randomize();
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}
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int BoardWidget::get_cell_size() const
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{
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int width = rect().width() / m_board->columns();
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int height = rect().height() / m_board->rows();
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return min(width, height);
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}
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Gfx::IntSize BoardWidget::get_board_offset() const
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{
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int cell_size = get_cell_size();
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return {
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(width() - cell_size * m_board->columns()) / 2,
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(height() - cell_size * m_board->rows()) / 2,
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};
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}
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void BoardWidget::paint_event(GUI::PaintEvent& event)
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{
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GUI::Widget::paint_event(event);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.fill_rect(event.rect(), Color::Black);
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int cell_size = get_cell_size();
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Gfx::IntSize board_offset = get_board_offset();
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for (size_t row = 0; row < m_board->rows(); ++row) {
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for (size_t column = 0; column < m_board->columns(); ++column) {
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int cell_x = column * cell_size + board_offset.width();
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int cell_y = row * cell_size + board_offset.height();
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Gfx::Rect cell_rect(cell_x, cell_y, cell_size, cell_size);
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Color border_color = Color::DarkGray;
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Color fill_color;
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bool on = m_board->cell(row, column);
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if (on) {
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fill_color = Color::from_rgb(0xdcdc50);
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} else {
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fill_color = Color::MidGray;
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}
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if (m_selected_pattern != nullptr) {
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int y_offset = 0;
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for (auto const& line : m_selected_pattern->pattern()) {
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int x_offset = 0;
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for (auto c : line.bytes_as_string_view()) {
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if (c == 'O' && (m_last_cell_hovered.row + y_offset) < m_board->rows()
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&& (m_last_cell_hovered.column + x_offset) < m_board->columns() && row == (m_last_cell_hovered.row + y_offset) && column == (m_last_cell_hovered.column + x_offset))
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fill_color = Color::Green;
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x_offset++;
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}
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y_offset++;
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}
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}
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painter.fill_rect(cell_rect, fill_color);
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if (cell_size > 4) {
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painter.draw_rect(cell_rect, border_color);
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}
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}
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}
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}
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void BoardWidget::mousedown_event(GUI::MouseEvent& event)
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{
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if (event.button() == GUI::MouseButton::Primary) {
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m_dragging_enabled = (m_selected_pattern == nullptr);
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set_toggling_cells(true);
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auto row_and_column = get_row_and_column_for_point(event.x(), event.y());
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if (!row_and_column.has_value())
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return;
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auto [row, column] = row_and_column.value();
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if (m_selected_pattern) {
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place_pattern(row, column);
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if (!event.ctrl()) {
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clear_selected_pattern();
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}
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} else {
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toggle_cell(row, column);
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}
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}
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}
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void BoardWidget::keydown_event(GUI::KeyEvent& event)
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{
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if (event.key() == Key_Escape) {
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clear_selected_pattern();
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update();
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return;
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}
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event.ignore();
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}
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void BoardWidget::context_menu_event(GUI::ContextMenuEvent& event)
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{
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if (!m_context_menu) {
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m_context_menu = GUI::Menu::construct();
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auto insert_pattern_menu = m_context_menu->add_submenu("&Insert Pattern"_string);
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for_each_pattern([&](auto& pattern) {
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if (pattern.action())
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insert_pattern_menu->add_action(*pattern.action());
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});
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}
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if (!m_running)
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m_context_menu->popup(event.screen_position());
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}
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void BoardWidget::mousemove_event(GUI::MouseEvent& event)
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{
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auto row_and_column = get_row_and_column_for_point(event.x(), event.y());
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if (!row_and_column.has_value())
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return;
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auto [row, column] = row_and_column.value();
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if (m_toggling_cells && m_dragging_enabled) {
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if (m_last_cell_toggled.row != row || m_last_cell_toggled.column != column)
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toggle_cell(row, column);
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}
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m_last_cell_hovered = { row, column };
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if (m_selected_pattern != nullptr) {
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if (!m_pattern_preview_timer->is_active())
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m_pattern_preview_timer->start();
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}
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}
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void BoardWidget::mouseup_event(GUI::MouseEvent&)
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{
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set_toggling_cells(false);
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m_dragging_enabled = true;
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}
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Optional<Board::RowAndColumn> BoardWidget::get_row_and_column_for_point(int x, int y) const
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{
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auto board_offset = get_board_offset();
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auto cell_size = get_cell_size();
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auto board_width = m_board->columns() * cell_size;
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auto board_height = m_board->rows() * cell_size;
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if (x <= board_offset.width() || static_cast<size_t>(x) >= board_offset.width() + board_width)
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return {};
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if (y <= board_offset.height() || static_cast<size_t>(y) >= board_offset.height() + board_height)
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return {};
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return { {
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.row = static_cast<size_t>((y - board_offset.height()) / cell_size),
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.column = static_cast<size_t>((x - board_offset.width()) / cell_size),
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} };
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}
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void BoardWidget::place_pattern(size_t row, size_t column)
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{
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int y_offset = 0;
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for (auto const& line : m_selected_pattern->pattern()) {
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int x_offset = 0;
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for (auto c : line.bytes_as_string_view()) {
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if (c == 'O' && (row + y_offset) < m_board->rows() && (column + x_offset) < m_board->columns())
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toggle_cell(row + y_offset, column + x_offset);
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x_offset++;
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}
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y_offset++;
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}
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}
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void BoardWidget::clear_selected_pattern()
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{
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if (!m_selected_pattern)
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return;
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m_selected_pattern = nullptr;
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if (on_pattern_selection_state_change)
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on_pattern_selection_state_change();
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if (m_pattern_preview_timer->is_active())
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m_pattern_preview_timer->stop();
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}
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void BoardWidget::setup_patterns()
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{
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auto add_pattern = [&](auto name, NonnullOwnPtr<Pattern> pattern) {
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auto action = GUI::Action::create(name, [this, pattern = pattern.ptr()](const GUI::Action&) {
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on_pattern_selection(pattern);
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});
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pattern->set_action(action);
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m_patterns.append(move(pattern));
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};
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Vector<String> blinker = {
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"OOO"_string
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};
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Vector<String> toad = {
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".OOO"_string,
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"OOO."_string
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};
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Vector<String> glider = {
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".O."_string,
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"..O"_string,
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"OOO"_string,
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};
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Vector<String> lightweight_spaceship = {
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".OO.."_string,
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"OOOO."_string,
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"OO.OO"_string,
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"..OO."_string
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};
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Vector<String> middleweight_spaceship = {
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".OOOOO"_string,
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"O....O"_string,
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".....O"_string,
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"O...O."_string,
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"..O..."_string
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};
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Vector<String> heavyweight_spaceship = {
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"..OO..."_string,
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"O....O."_string,
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"......O"_string,
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"O.....O"_string,
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".OOOOOO"_string
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};
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Vector<String> infinite_1 = { "OOOOOOOO.OOOOO...OOO......OOOOOOO.OOOOO"_string };
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Vector<String> infinite_2 = {
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"......O."_string,
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"....O.OO"_string,
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"....O.O."_string,
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"....O..."_string,
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"..O....."_string,
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"O.O....."_string
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};
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Vector<String> infinite_3 = {
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"OOO.O"_string,
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"O...."_string,
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"...OO"_string,
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".OO.O"_string,
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"O.O.O"_string
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};
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Vector<String> simkin_glider_gun = {
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"OO.....OO........................"_string,
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"OO.....OO........................"_string,
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"................................."_string,
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"....OO..........................."_string,
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"....OO..........................."_string,
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"................................."_string,
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"................................."_string,
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"................................."_string,
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"................................."_string,
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"......................OO.OO......"_string,
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".....................O.....O....."_string,
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".....................O......O..OO"_string,
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".....................OOO...O...OO"_string,
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"..........................O......"_string,
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"................................."_string,
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"................................."_string,
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"................................."_string,
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"....................OO..........."_string,
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"....................O............"_string,
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".....................OOO........."_string,
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".......................O........."_string
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};
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Vector<String> gosper_glider_gun = {
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"........................O..........."_string,
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"......................O.O..........."_string,
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"............OO......OO............OO"_string,
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"...........O...O....OO............OO"_string,
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"OO........O.....O...OO.............."_string,
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"OO........O...O.OO....O.O..........."_string,
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"..........O.....O.......O..........."_string,
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"...........O...O...................."_string,
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"............OO......................"_string
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};
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Vector<String> r_pentomino = {
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".OO"_string,
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"OO."_string,
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".O."_string
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};
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Vector<String> diehard = {
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"......O."_string,
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"OO......"_string,
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".O...OOO"_string
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};
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Vector<String> acorn = {
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".O....."_string,
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"...O..."_string,
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"OO..OOO"_string
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};
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add_pattern("Blinker", make<Pattern>(move(blinker)));
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add_pattern("Toad", make<Pattern>(move(toad)));
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add_pattern("Glider", make<Pattern>(move(glider)));
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add_pattern("Lightweight Spaceship", make<Pattern>(move(lightweight_spaceship)));
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add_pattern("Middleweight Spaceship", make<Pattern>(move(middleweight_spaceship)));
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add_pattern("Heavyweight Spaceship", make<Pattern>(move(heavyweight_spaceship)));
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add_pattern("Infinite 1", make<Pattern>(move(infinite_1)));
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add_pattern("Infinite 2", make<Pattern>(move(infinite_2)));
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add_pattern("Infinite 3", make<Pattern>(move(infinite_3)));
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add_pattern("R-Pentomino", make<Pattern>(move(r_pentomino)));
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add_pattern("Diehard", make<Pattern>(move(diehard)));
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add_pattern("Acorn", make<Pattern>(move(acorn)));
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add_pattern("Simkin's Glider Gun", make<Pattern>(move(simkin_glider_gun)));
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add_pattern("Gosper's Glider Gun", make<Pattern>(move(gosper_glider_gun)));
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}
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