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serenity/Userland/Games/GameOfLife/Pattern.h
2023-09-18 11:12:25 -06:00

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/*
* Copyright (c) 2021, Ryan Wilson <ryan@rdwilson.xyz>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Board.h"
#include <AK/Vector.h>
#include <LibGUI/Event.h>
#include <LibGUI/Forward.h>
class Pattern final {
public:
Pattern(Vector<String>&&);
Vector<String> pattern() const { return m_pattern; }
GUI::Action* action() { return m_action; }
void set_action(GUI::Action*);
void rotate_clockwise();
private:
RefPtr<GUI::Action> m_action;
Vector<String> m_pattern;
};