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serenity/Userland/Games/Minesweeper/CustomGameDialog.cpp
tetektoza 4db9996cc0 Minesweeper: Port to GML compilation
This patch ports minesweeper to GML compilation,
and introduces a few changes made to associated files.
2023-10-24 21:47:18 +02:00

90 lines
2.9 KiB
C++

/*
* Copyright (c) 2021, Pedro Pereira <pmh.pereira@gmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CustomGameDialog.h"
#include "Field.h"
namespace Minesweeper {
ErrorOr<NonnullRefPtr<CustomGameDialog>> CustomGameDialog::try_create(GUI::Window* parent)
{
auto settings_widget = TRY(CustomGameWidget::try_create());
auto settings_dialog = TRY(adopt_nonnull_ref_or_enomem(new (nothrow)
CustomGameDialog(move(settings_widget), move(parent))));
return settings_dialog;
}
GUI::Dialog::ExecResult CustomGameDialog::show(GUI::Window* parent_window, Field& field)
{
auto dialog_or_error = CustomGameDialog::try_create(parent_window);
if (dialog_or_error.is_error()) {
GUI::MessageBox::show(parent_window, "Couldn't load custom game dialog"sv, "Error while opening custom game dialog"sv, GUI::MessageBox::Type::Error);
return ExecResult::Aborted;
}
auto dialog = dialog_or_error.release_value();
if (parent_window) {
dialog->set_icon(parent_window->icon());
dialog->center_within(*parent_window);
}
dialog->m_columns_spinbox->set_value(field.columns());
dialog->m_rows_spinbox->set_value(field.rows());
dialog->m_mines_spinbox->set_value(field.mine_count());
auto result = dialog->exec();
if (result != ExecResult::OK)
return result;
field.set_field_size(Field::Difficulty::Custom, dialog->m_rows_spinbox->value(), dialog->m_columns_spinbox->value(), dialog->m_mines_spinbox->value());
return ExecResult::OK;
}
void CustomGameDialog::set_max_mines()
{
// NOTE: this is the maximum number of mines possible in a given minesweeper board
m_mines_spinbox->set_max((m_rows_spinbox->value() * m_columns_spinbox->value()) - 9);
}
CustomGameDialog::CustomGameDialog(NonnullRefPtr<CustomGameWidget> custom_game_widget, GUI::Window* parent_window)
: Dialog(parent_window)
{
resize(300, 82);
set_resizable(false);
set_title("Custom Game");
set_main_widget(custom_game_widget);
m_columns_spinbox = *custom_game_widget->find_descendant_of_type_named<GUI::SpinBox>("columns_spinbox");
m_rows_spinbox = *custom_game_widget->find_descendant_of_type_named<GUI::SpinBox>("rows_spinbox");
m_mines_spinbox = *custom_game_widget->find_descendant_of_type_named<GUI::SpinBox>("mines_spinbox");
m_ok_button = *custom_game_widget->find_descendant_of_type_named<GUI::Button>("ok_button");
m_cancel_button = *custom_game_widget->find_descendant_of_type_named<GUI::Button>("cancel_button");
m_columns_spinbox->on_change = [this](auto) {
set_max_mines();
};
m_rows_spinbox->on_change = [this](auto) {
set_max_mines();
};
m_ok_button->on_click = [this](auto) {
done(ExecResult::OK);
};
m_cancel_button->on_click = [this](auto) {
done(ExecResult::Cancel);
};
set_max_mines();
}
}