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https://github.com/RGBCube/serenity
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This patch ports minesweeper to GML compilation, and introduces a few changes made to associated files.
90 lines
2.9 KiB
C++
90 lines
2.9 KiB
C++
/*
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* Copyright (c) 2021, Pedro Pereira <pmh.pereira@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CustomGameDialog.h"
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#include "Field.h"
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namespace Minesweeper {
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ErrorOr<NonnullRefPtr<CustomGameDialog>> CustomGameDialog::try_create(GUI::Window* parent)
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{
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auto settings_widget = TRY(CustomGameWidget::try_create());
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auto settings_dialog = TRY(adopt_nonnull_ref_or_enomem(new (nothrow)
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CustomGameDialog(move(settings_widget), move(parent))));
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return settings_dialog;
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}
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GUI::Dialog::ExecResult CustomGameDialog::show(GUI::Window* parent_window, Field& field)
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{
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auto dialog_or_error = CustomGameDialog::try_create(parent_window);
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if (dialog_or_error.is_error()) {
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GUI::MessageBox::show(parent_window, "Couldn't load custom game dialog"sv, "Error while opening custom game dialog"sv, GUI::MessageBox::Type::Error);
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return ExecResult::Aborted;
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}
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auto dialog = dialog_or_error.release_value();
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if (parent_window) {
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dialog->set_icon(parent_window->icon());
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dialog->center_within(*parent_window);
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}
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dialog->m_columns_spinbox->set_value(field.columns());
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dialog->m_rows_spinbox->set_value(field.rows());
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dialog->m_mines_spinbox->set_value(field.mine_count());
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auto result = dialog->exec();
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if (result != ExecResult::OK)
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return result;
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field.set_field_size(Field::Difficulty::Custom, dialog->m_rows_spinbox->value(), dialog->m_columns_spinbox->value(), dialog->m_mines_spinbox->value());
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return ExecResult::OK;
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}
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void CustomGameDialog::set_max_mines()
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{
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// NOTE: this is the maximum number of mines possible in a given minesweeper board
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m_mines_spinbox->set_max((m_rows_spinbox->value() * m_columns_spinbox->value()) - 9);
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}
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CustomGameDialog::CustomGameDialog(NonnullRefPtr<CustomGameWidget> custom_game_widget, GUI::Window* parent_window)
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: Dialog(parent_window)
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{
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resize(300, 82);
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set_resizable(false);
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set_title("Custom Game");
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set_main_widget(custom_game_widget);
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m_columns_spinbox = *custom_game_widget->find_descendant_of_type_named<GUI::SpinBox>("columns_spinbox");
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m_rows_spinbox = *custom_game_widget->find_descendant_of_type_named<GUI::SpinBox>("rows_spinbox");
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m_mines_spinbox = *custom_game_widget->find_descendant_of_type_named<GUI::SpinBox>("mines_spinbox");
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m_ok_button = *custom_game_widget->find_descendant_of_type_named<GUI::Button>("ok_button");
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m_cancel_button = *custom_game_widget->find_descendant_of_type_named<GUI::Button>("cancel_button");
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m_columns_spinbox->on_change = [this](auto) {
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set_max_mines();
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};
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m_rows_spinbox->on_change = [this](auto) {
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set_max_mines();
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};
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m_ok_button->on_click = [this](auto) {
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done(ExecResult::OK);
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};
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m_cancel_button->on_click = [this](auto) {
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done(ExecResult::Cancel);
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};
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set_max_mines();
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}
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}
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