mirror of
https://github.com/RGBCube/serenity
synced 2025-05-25 11:45:07 +00:00
584 lines
18 KiB
C++
584 lines
18 KiB
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Field.h"
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#include <AK/Assertions.h>
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#include <AK/HashTable.h>
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#include <AK/NumberFormat.h>
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#include <AK/Queue.h>
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#include <AK/Random.h>
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#include <AK/Types.h>
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#include <LibConfig/Client.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/ImageWidget.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/Palette.h>
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class SquareButton final : public GUI::Button {
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C_OBJECT(SquareButton);
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public:
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Function<void()> on_secondary_click;
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Function<void()> on_middle_click;
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virtual void mousedown_event(GUI::MouseEvent& event) override
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{
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if (event.button() == GUI::MouseButton::Secondary) {
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if (on_secondary_click)
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on_secondary_click();
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}
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if (event.button() == GUI::MouseButton::Middle) {
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if (on_middle_click)
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on_middle_click();
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}
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GUI::Button::mousedown_event(event);
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}
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private:
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SquareButton()
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{
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set_focus_policy(GUI::FocusPolicy::TabFocus);
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}
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};
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class SquareImage final : public GUI::ImageWidget {
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C_OBJECT(SquareImage);
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public:
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Function<void()> on_chord_click;
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virtual void mousedown_event(GUI::MouseEvent& event) override
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{
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if (event.button() == GUI::MouseButton::Secondary || event.button() == GUI::MouseButton::Primary) {
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if (event.buttons() == (GUI::MouseButton::Secondary | GUI::MouseButton::Primary) || m_square.field->is_single_chording()) {
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m_chord = true;
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m_square.field->set_chord_preview(m_square, true);
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}
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}
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if (event.button() == GUI::MouseButton::Middle) {
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m_square.field->for_each_square([](auto& square) {
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if (square.is_considering) {
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square.is_considering = false;
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square.button->set_icon(nullptr);
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}
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});
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}
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GUI::ImageWidget::mousedown_event(event);
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}
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virtual void mousemove_event(GUI::MouseEvent& event) override
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{
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if (m_chord) {
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if (rect().contains(event.position())) {
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m_square.field->set_chord_preview(m_square, true);
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} else {
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m_square.field->set_chord_preview(m_square, false);
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}
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}
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GUI::ImageWidget::mousemove_event(event);
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}
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virtual void mouseup_event(GUI::MouseEvent& event) override
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{
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if (m_chord) {
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if (event.button() == GUI::MouseButton::Primary || event.button() == GUI::MouseButton::Secondary) {
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if (rect().contains(event.position())) {
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if (on_chord_click)
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on_chord_click();
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}
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m_chord = false;
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}
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}
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m_square.field->set_chord_preview(m_square, m_chord);
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GUI::ImageWidget::mouseup_event(event);
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}
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private:
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explicit SquareImage(Square& square)
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: m_square(square)
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{
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}
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Square& m_square;
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bool m_chord { false };
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};
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ErrorOr<NonnullRefPtr<Field>> Field::create(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button)
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{
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auto field = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) Field(flag_label, time_label, face_button)));
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field->m_mine_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/mine.png"sv));
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field->m_flag_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/flag.png"sv));
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field->m_badflag_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/badflag.png"sv));
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field->m_consider_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/consider.png"sv));
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field->m_default_face_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/face-default.png"sv));
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field->m_good_face_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/face-good.png"sv));
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field->m_bad_face_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/face-bad.png"sv));
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for (int i = 0; i < 8; ++i)
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field->m_number_bitmap[i] = TRY(Gfx::Bitmap::load_from_file(ByteString::formatted("/res/graphics/minesweeper/{}.png", i + 1)));
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field->initialize();
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return field;
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}
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Field::Field(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button)
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: m_mine_palette(GUI::Application::the()->palette().impl().clone())
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, m_face_button(face_button)
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, m_flag_label(flag_label)
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, m_time_label(time_label)
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{
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}
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void Field::initialize()
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{
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m_timer = Core::Timer::create_repeating(
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1000, [this] {
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++m_time_elapsed;
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m_time_label.set_text(human_readable_digital_time(m_time_elapsed));
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},
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this)
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.release_value_but_fixme_should_propagate_errors();
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// Square with mine will be filled with background color later, i.e. red
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m_mine_palette.set_color(Gfx::ColorRole::Base, Color::from_rgb(0xff4040));
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set_fill_with_background_color(true);
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m_face_button.on_click = [this](auto) { reset(); };
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set_face(Face::Default);
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{
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bool single_chording = Config::read_bool("Minesweeper"sv, "Game"sv, "SingleChording"sv, false);
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int mine_count = Config::read_i32("Minesweeper"sv, "Game"sv, "MineCount"sv, 10);
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int rows = Config::read_i32("Minesweeper"sv, "Game"sv, "Rows"sv, 9);
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int columns = Config::read_i32("Minesweeper"sv, "Game"sv, "Columns"sv, 9);
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auto difficulty_string = Config::read_string("Minesweeper"sv, "Game"sv, "Difficulty"sv, "beginner"sv);
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auto difficulty = difficulty_from_string(difficulty_string);
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// Do a quick sanity check to make sure the user hasn't tried anything crazy
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if (!difficulty.has_value() || mine_count > rows * columns || rows <= 0 || columns <= 0 || mine_count <= 0)
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set_field_difficulty(Difficulty::Beginner);
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else if (difficulty.value() == Difficulty::Custom)
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set_field_size(Difficulty::Custom, rows, columns, mine_count);
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else
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set_field_difficulty(difficulty.value());
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set_single_chording(single_chording);
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}
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}
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void Field::set_face(Face face)
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{
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switch (face) {
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case Face::Default:
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m_face_button.set_icon(*m_default_face_bitmap);
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break;
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case Face::Good:
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m_face_button.set_icon(*m_good_face_bitmap);
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break;
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case Face::Bad:
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m_face_button.set_icon(*m_bad_face_bitmap);
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break;
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}
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}
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template<typename Callback>
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void Square::for_each_neighbor(Callback callback)
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{
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size_t r = row;
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size_t c = column;
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if (r > 0) // Up
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callback(field->square(r - 1, c));
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if (c > 0) // Left
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callback(field->square(r, c - 1));
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if (r < (field->m_rows - 1)) // Down
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callback(field->square(r + 1, c));
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if (c < (field->m_columns - 1)) // Right
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callback(field->square(r, c + 1));
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if (r > 0 && c > 0) // UpLeft
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callback(field->square(r - 1, c - 1));
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if (r > 0 && c < (field->m_columns - 1)) // UpRight
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callback(field->square(r - 1, c + 1));
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if (r < (field->m_rows - 1) && c > 0) // DownLeft
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callback(field->square(r + 1, c - 1));
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if (r < (field->m_rows - 1) && c < (field->m_columns - 1)) // DownRight
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callback(field->square(r + 1, c + 1));
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}
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void Field::reset()
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{
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m_first_click = true;
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set_updates_enabled(false);
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m_time_elapsed = 0;
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m_time_label.set_text("00:00"_string);
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m_flags_left = m_mine_count;
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m_flag_label.set_text(String::number(m_flags_left).release_value_but_fixme_should_propagate_errors());
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m_timer->stop();
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set_greedy_for_hits(false);
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set_face(Face::Default);
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m_squares.resize(max(m_squares.size(), rows() * columns()));
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for (int i = rows() * columns(); i < static_cast<int>(m_squares.size()); ++i) {
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auto& square = m_squares[i];
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square->button->set_visible(false);
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square->image->set_visible(false);
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}
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size_t i = 0;
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for (size_t r = 0; r < rows(); ++r) {
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for (size_t c = 0; c < columns(); ++c) {
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if (!m_squares[i])
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m_squares[i] = make<Square>();
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Gfx::IntRect rect = { frame_thickness() + static_cast<int>(c) * square_size(), frame_thickness() + static_cast<int>(r) * square_size(), square_size(), square_size() };
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auto& square = this->square(r, c);
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square.field = this;
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square.row = r;
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square.column = c;
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square.has_mine = false;
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square.has_flag = false;
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square.is_considering = false;
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square.is_swept = false;
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if (!square.image) {
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square.image = add<SquareImage>(square);
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square.image->set_palette(m_mine_palette);
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square.image->set_background_role(Gfx::ColorRole::Base);
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}
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square.image->set_fill_with_background_color(false);
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square.image->set_relative_rect(rect);
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square.image->set_visible(false);
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square.image->set_bitmap(nullptr);
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if (!square.button) {
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square.button = add<SquareButton>();
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square.button->on_click = [this, &square](auto) {
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on_square_clicked(square);
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};
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square.button->on_secondary_click = [this, &square] {
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on_square_secondary_clicked(square);
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};
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square.button->on_middle_click = [this, &square] {
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on_square_middle_clicked(square);
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};
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square.image->on_chord_click = [this, &square] {
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on_square_chorded(square);
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};
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}
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square.button->set_checked(false);
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square.button->set_icon(nullptr);
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square.button->set_relative_rect(rect);
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square.button->set_visible(true);
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++i;
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}
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}
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set_updates_enabled(true);
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}
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void Field::generate_field(size_t start_row, size_t start_column)
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{
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VERIFY(m_squares.size() >= rows() * columns());
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size_t board_size = rows() * columns();
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// FIXME: Handle possible errors
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HashTable<size_t> free_squares;
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size_t start_index = start_row * columns() + start_column;
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free_squares.set(start_index);
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square(start_row, start_column).for_each_neighbor([&](auto const& neighbor) {
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size_t neighbor_index = neighbor.row * columns() + neighbor.column;
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free_squares.set(neighbor_index);
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});
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VERIFY(m_mine_count <= board_size - free_squares.size());
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Vector<size_t> possible_mine_positions;
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possible_mine_positions.ensure_capacity(board_size - free_squares.size());
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for (size_t i = 0; i < board_size; ++i) {
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m_squares[i]->has_mine = false;
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m_squares[i]->has_flag = false;
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m_squares[i]->is_considering = false;
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m_squares[i]->is_swept = false;
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m_squares[i]->number = 0;
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if (!free_squares.contains(i))
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possible_mine_positions.unchecked_append(i);
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}
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AK::shuffle(possible_mine_positions);
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for (size_t i = 0; i < m_mine_count; i++) {
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size_t mine_location = possible_mine_positions[i];
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m_squares[mine_location]->has_mine = true;
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}
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for (size_t r = 0; r < rows(); ++r) {
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for (size_t c = 0; c < columns(); ++c) {
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auto& square = this->square(r, c);
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size_t number = 0;
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square.for_each_neighbor([&number](auto& neighbor) {
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number += neighbor.has_mine;
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});
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square.number = number;
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if (square.has_mine) {
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square.image->set_bitmap(m_mine_bitmap);
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} else if (square.number) {
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square.image->set_bitmap(m_number_bitmap[square.number - 1]);
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}
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}
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}
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m_unswept_empties = rows() * columns() - m_mine_count;
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}
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void Field::flood_fill(Square& square)
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{
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Queue<Square*> queue;
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queue.enqueue(&square);
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while (!queue.is_empty()) {
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Square* s = queue.dequeue();
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s->for_each_neighbor([this, &queue](Square& neighbor) {
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if (!neighbor.is_swept && !neighbor.has_mine && neighbor.number == 0) {
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on_square_clicked_impl(neighbor, false);
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queue.enqueue(&neighbor);
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}
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if (!neighbor.has_mine && neighbor.number)
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on_square_clicked_impl(neighbor, false);
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});
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}
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}
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void Field::paint_event(GUI::PaintEvent& event)
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{
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GUI::Frame::paint_event(event);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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auto inner_rect = frame_inner_rect();
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painter.add_clip_rect(inner_rect);
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for (int y = inner_rect.top() - 1; y < inner_rect.bottom(); y += square_size()) {
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Gfx::IntPoint a { inner_rect.left(), y };
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Gfx::IntPoint b { inner_rect.right() - 1, y };
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painter.draw_line(a, b, palette().threed_shadow1());
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}
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for (int x = frame_inner_rect().left() - 1; x < frame_inner_rect().right(); x += square_size()) {
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Gfx::IntPoint a { x, inner_rect.top() };
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Gfx::IntPoint b { x, inner_rect.bottom() - 1 };
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painter.draw_line(a, b, palette().threed_shadow1());
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}
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}
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void Field::on_square_clicked_impl(Square& square, bool should_flood_fill)
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{
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if (m_first_click) {
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reset();
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generate_field(square.row, square.column);
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}
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m_first_click = false;
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if (square.is_swept)
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return;
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if (square.has_flag)
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return;
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if (square.is_considering)
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return;
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if (!m_timer->is_active()) {
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m_timer->on_timeout();
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m_timer->start();
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}
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update();
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square.is_swept = true;
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square.button->set_visible(false);
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square.image->set_visible(true);
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if (square.has_mine) {
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square.image->set_fill_with_background_color(true);
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game_over();
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return;
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}
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--m_unswept_empties;
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if (should_flood_fill && square.number == 0)
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flood_fill(square);
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if (!m_unswept_empties)
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win();
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}
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void Field::on_square_clicked(Square& square)
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{
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on_square_clicked_impl(square, true);
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}
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void Field::on_square_chorded(Square& square)
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{
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if (!square.is_swept)
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return;
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if (!square.number)
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return;
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size_t adjacent_flags = 0;
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square.for_each_neighbor([&](auto& neighbor) {
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if (neighbor.has_flag)
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++adjacent_flags;
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});
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if (square.number != adjacent_flags)
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return;
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square.for_each_neighbor([&](auto& neighbor) {
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if (neighbor.has_flag)
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return;
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on_square_clicked(neighbor);
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});
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}
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void Field::on_square_secondary_clicked(Square& square)
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{
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if (square.is_swept)
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return;
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if (!square.has_flag && !m_flags_left)
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return;
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set_flag(square, !square.has_flag);
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}
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void Field::set_flag(Square& square, bool flag)
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{
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VERIFY(!square.is_swept);
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if (square.has_flag == flag)
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return;
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square.is_considering = false;
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if (!flag) {
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++m_flags_left;
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} else {
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VERIFY(m_flags_left);
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--m_flags_left;
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}
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square.has_flag = flag;
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m_flag_label.set_text(String::number(m_flags_left).release_value_but_fixme_should_propagate_errors());
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square.button->set_icon(square.has_flag ? m_flag_bitmap : nullptr);
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square.button->update();
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}
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void Field::on_square_middle_clicked(Square& square)
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{
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if (square.is_swept)
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return;
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if (square.has_flag) {
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++m_flags_left;
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square.has_flag = false;
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m_flag_label.set_text(String::number(m_flags_left).release_value_but_fixme_should_propagate_errors());
|
|
}
|
|
square.is_considering = !square.is_considering;
|
|
square.button->set_icon(square.is_considering ? m_consider_bitmap : nullptr);
|
|
square.button->update();
|
|
}
|
|
|
|
void Field::win()
|
|
{
|
|
m_timer->stop();
|
|
set_greedy_for_hits(true);
|
|
set_face(Face::Good);
|
|
for_each_square([&](auto& square) {
|
|
if (!square.has_flag && square.has_mine)
|
|
set_flag(square, true);
|
|
});
|
|
reveal_mines();
|
|
}
|
|
|
|
void Field::game_over()
|
|
{
|
|
m_timer->stop();
|
|
set_greedy_for_hits(true);
|
|
set_face(Face::Bad);
|
|
reveal_mines();
|
|
}
|
|
|
|
void Field::reveal_mines()
|
|
{
|
|
for (size_t r = 0; r < rows(); ++r) {
|
|
for (size_t c = 0; c < columns(); ++c) {
|
|
auto& square = this->square(r, c);
|
|
if (square.has_mine && !square.has_flag) {
|
|
square.button->set_visible(false);
|
|
square.image->set_visible(true);
|
|
}
|
|
if (!square.has_mine && square.has_flag) {
|
|
square.button->set_icon(*m_badflag_bitmap);
|
|
square.button->set_visible(true);
|
|
square.image->set_visible(false);
|
|
}
|
|
}
|
|
}
|
|
update();
|
|
}
|
|
|
|
void Field::set_chord_preview(Square& square, bool chord_preview)
|
|
{
|
|
if (m_chord_preview == chord_preview)
|
|
return;
|
|
m_chord_preview = chord_preview;
|
|
square.for_each_neighbor([&](auto& neighbor) {
|
|
neighbor.button->set_checked(false);
|
|
if (!neighbor.has_flag && !neighbor.is_considering)
|
|
neighbor.button->set_checked(chord_preview);
|
|
});
|
|
}
|
|
|
|
void Field::set_field_difficulty(Difficulty difficulty)
|
|
{
|
|
switch (difficulty) {
|
|
case Difficulty::Beginner:
|
|
set_field_size(difficulty, 9, 9, 10);
|
|
break;
|
|
case Difficulty::Intermediate:
|
|
set_field_size(difficulty, 16, 16, 40);
|
|
break;
|
|
case Difficulty::Expert:
|
|
set_field_size(difficulty, 16, 30, 99);
|
|
break;
|
|
case Difficulty::Madwoman:
|
|
set_field_size(difficulty, 32, 60, 350);
|
|
break;
|
|
default:
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
void Field::set_field_size(Difficulty difficulty, size_t rows, size_t columns, size_t mine_count)
|
|
{
|
|
if (m_rows == rows && m_columns == columns && m_mine_count == mine_count)
|
|
return;
|
|
{
|
|
Config::write_i32("Minesweeper"sv, "Game"sv, "MineCount"sv, mine_count);
|
|
Config::write_i32("Minesweeper"sv, "Game"sv, "Rows"sv, rows);
|
|
Config::write_i32("Minesweeper"sv, "Game"sv, "Columns"sv, columns);
|
|
Config::write_string("Minesweeper"sv, "Game"sv, "Difficulty"sv, difficulty_to_string(difficulty));
|
|
}
|
|
m_difficulty = difficulty;
|
|
m_rows = rows;
|
|
m_columns = columns;
|
|
m_mine_count = mine_count;
|
|
set_fixed_size(frame_thickness() * 2 + m_columns * square_size(), frame_thickness() * 2 + m_rows * square_size());
|
|
reset();
|
|
}
|
|
|
|
void Field::set_single_chording(bool enabled)
|
|
{
|
|
m_single_chording = enabled;
|
|
Config::write_bool("Minesweeper"sv, "Game"sv, "SingleChording"sv, m_single_chording);
|
|
}
|
|
|
|
template<typename Callback>
|
|
void Field::for_each_square(Callback callback)
|
|
{
|
|
for (size_t i = 0; i < rows() * columns(); ++i)
|
|
callback(*m_squares[i]);
|
|
}
|