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serenity/Userland/Games/Snake/Skins/SnakeSkin.h
Sam Atkins 5708a47157 Snake: Implement image-based skins
Co-authored-by: HawDevelopment <hawdevelopment@gmail.com>
2023-03-20 09:29:30 +01:00

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/*
* Copyright (c) 2023, the SerenityOS developers.
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "../Geometry.h"
#include <AK/Error.h>
#include <LibGfx/Painter.h>
namespace Snake {
class SnakeSkin {
public:
static ErrorOr<NonnullOwnPtr<SnakeSkin>> create(StringView skin_name, Color color);
virtual ~SnakeSkin() = default;
virtual void draw_head(Gfx::Painter&, Gfx::IntRect const& rect, Direction facing_direction) = 0;
virtual void draw_body(Gfx::Painter&, Gfx::IntRect const& rect, Direction previous_direction, Direction next_direction) = 0;
virtual void draw_tail(Gfx::Painter&, Gfx::IntRect const& rect, Direction body_direction) = 0;
};
}