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serenity/Userland/Libraries/LibDesktop/AppFile.h
Hugh Davenport 6ab315ae69 LibDesktop: Add menu_name() to AppFile
This really just takes the [App].Name config value and removes the
ampersands `&` from the name. These ampersands are hotkeys for the
system menu. Instead of typing them twice - error prone  - use the
fact that name is just menu_name without the ampersand. Remove the
ampersand to use as the name and use it as is as the menu_name.
2024-01-14 15:16:45 -07:00

57 lines
1.7 KiB
C++

/*
* Copyright (c) 2020, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibCore/ConfigFile.h>
#include <LibGUI/FileIconProvider.h>
#include <LibGUI/Icon.h>
namespace Desktop {
class AppFile : public RefCounted<AppFile> {
public:
static constexpr auto APP_FILES_DIRECTORY = "/res/apps"sv;
static bool exists_for_app(StringView app_name);
static ByteString file_for_app(StringView app_name);
static ByteString app_file_path_for_app(StringView app_name);
static NonnullRefPtr<AppFile> get_for_app(StringView app_name);
static NonnullRefPtr<AppFile> open(StringView path);
static void for_each(Function<void(NonnullRefPtr<AppFile>)>, StringView directory = APP_FILES_DIRECTORY);
~AppFile() = default;
bool is_valid() const { return m_valid; }
ByteString filename() const { return m_config->filename(); }
ByteString name() const;
ByteString menu_name() const;
ByteString executable() const;
ByteString category() const;
ByteString description() const;
ByteString working_directory() const;
ByteString icon_path() const;
GUI::Icon icon() const;
bool run_in_terminal() const;
bool requires_root() const;
bool exclude_from_system_menu() const;
Vector<ByteString> launcher_mime_types() const;
Vector<ByteString> launcher_file_types() const;
Vector<ByteString> launcher_protocols() const;
bool spawn(ReadonlySpan<StringView> arguments = {}) const;
private:
explicit AppFile(StringView path);
bool validate() const;
RefPtr<Core::ConfigFile> m_config;
bool m_valid { false };
};
}