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serenity/Userland/Libraries/LibJS/Heap/CellAllocator.cpp

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1.4 KiB
C++

/*
* Copyright (c) 2020-2023, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Badge.h>
#include <LibJS/Heap/BlockAllocator.h>
#include <LibJS/Heap/CellAllocator.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Heap/HeapBlock.h>
namespace JS {
CellAllocator::CellAllocator(size_t cell_size, char const* class_name)
: m_class_name(class_name)
, m_cell_size(cell_size)
{
}
Cell* CellAllocator::allocate_cell(Heap& heap)
{
if (!m_list_node.is_in_list())
heap.register_cell_allocator({}, *this);
if (m_usable_blocks.is_empty()) {
auto block = HeapBlock::create_with_cell_size(heap, *this, m_cell_size, m_class_name);
m_usable_blocks.append(*block.leak_ptr());
}
auto& block = *m_usable_blocks.last();
auto* cell = block.allocate();
VERIFY(cell);
if (block.is_full())
m_full_blocks.append(*m_usable_blocks.last());
return cell;
}
void CellAllocator::block_did_become_empty(Badge<Heap>, HeapBlock& block)
{
block.m_list_node.remove();
// NOTE: HeapBlocks are managed by the BlockAllocator, so we don't want to `delete` the block here.
block.~HeapBlock();
m_block_allocator.deallocate_block(&block);
}
void CellAllocator::block_did_become_usable(Badge<Heap>, HeapBlock& block)
{
VERIFY(!block.is_full());
m_usable_blocks.append(block);
}
}