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https://github.com/RGBCube/serenity
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With this change, instead of applying only the border-radius clipping from the closest containing block with hidden overflow, we now collect all boxes within the containing block chain and apply the clipping from all of them.
40 lines
1 KiB
C++
40 lines
1 KiB
C++
/*
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Painting/BorderRadiiData.h>
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#include <LibWeb/PixelUnits.h>
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namespace Web::Painting {
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struct BorderRadiiClip {
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CSSPixelRect rect;
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BorderRadiiData radii;
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};
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struct ClipFrame : public RefCounted<ClipFrame> {
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Vector<BorderRadiiClip> const& border_radii_clips() const { return m_border_radii_clips; }
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void add_border_radii_clip(BorderRadiiClip border_radii_clip)
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{
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for (auto& existing_clip : m_border_radii_clips) {
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if (border_radii_clip.rect == existing_clip.rect) {
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existing_clip.radii.union_max_radii(border_radii_clip.radii);
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return;
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}
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}
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m_border_radii_clips.append(border_radii_clip);
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}
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CSSPixelRect rect() const { return m_rect; }
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void set_rect(CSSPixelRect rect) { m_rect = rect; }
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private:
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CSSPixelRect m_rect;
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Vector<BorderRadiiClip> m_border_radii_clips;
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};
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}
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