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serenity/Userland/Libraries/LibWeb/Painting/StackingContext.h
Aliaksandr Kalenik 9c99182b1e LibWeb: Change StackingContext::hit_test() to accept callback
This change modifies hit_test() to no longer return the first paintable
encountered at a specified position. Instead, this function accepts a
callback that is invoked for each paintable located at a position, in
hit-testing order.

This modification will allow us to reuse this call for
`Document.elementsFromPoint()` in upcoming changes.
2024-02-14 06:56:22 +01:00

57 lines
1.7 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGfx/Matrix4x4.h>
#include <LibWeb/Painting/InlinePaintable.h>
#include <LibWeb/Painting/Paintable.h>
namespace Web::Painting {
class StackingContext {
public:
StackingContext(Paintable&, StackingContext* parent, size_t index_in_tree_order);
StackingContext* parent() { return m_parent; }
StackingContext const* parent() const { return m_parent; }
Paintable const& paintable() const { return *m_paintable; }
PaintableBox const& paintable_box() const { return verify_cast<PaintableBox>(*m_paintable); }
InlinePaintable const& inline_paintable() const { return verify_cast<InlinePaintable>(*m_paintable); }
enum class StackingContextPaintPhase {
BackgroundAndBorders,
Floats,
BackgroundAndBordersForInlineLevelAndReplaced,
Foreground,
FocusAndOverlay,
};
static void paint_node_as_stacking_context(Paintable const&, PaintContext&);
static void paint_descendants(PaintContext&, Paintable const&, StackingContextPaintPhase);
void paint(PaintContext&) const;
[[nodiscard]] TraversalDecision hit_test(CSSPixelPoint, HitTestType, Function<TraversalDecision(HitTestResult)> const& callback) const;
Gfx::AffineTransform affine_transform_matrix() const;
void dump(int indent = 0) const;
void sort();
private:
JS::NonnullGCPtr<Paintable> m_paintable;
StackingContext* const m_parent { nullptr };
Vector<StackingContext*> m_children;
size_t m_index_in_tree_order { 0 };
static void paint_child(PaintContext&, StackingContext const&);
void paint_internal(PaintContext&) const;
};
}