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https://github.com/RGBCube/serenity
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With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
37 lines
910 B
C++
37 lines
910 B
C++
/*
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* Copyright (c) 2022, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::SVG {
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// https://www.w3.org/TR/SVG11/types.html#InterfaceSVGLength
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class SVGLength : public Bindings::PlatformObject {
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WEB_PLATFORM_OBJECT(SVGLength, Bindings::PlatformObject);
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JS_DECLARE_ALLOCATOR(SVGLength);
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public:
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[[nodiscard]] static JS::NonnullGCPtr<SVGLength> create(JS::Realm&, u8 unit_type, float value);
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virtual ~SVGLength() override;
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u8 unit_type() const { return m_unit_type; }
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float value() const { return m_value; }
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WebIDL::ExceptionOr<void> set_value(float value);
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private:
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SVGLength(JS::Realm&, u8 unit_type, float value);
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virtual void initialize(JS::Realm&) override;
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u8 m_unit_type { 0 };
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float m_value { 0 };
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};
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}
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