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		6edc0cf5ab
		
	
	
	
	
		
			
			This was unintuitive, and only useful in a few cases. In the majority, users had to immediately call `stop()`, and several who did want the timer started would call `start()` on it immediately anyway. Case in point: There are only two places I had to add a manual `start()`.
		
			
				
	
	
		
			67 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2022, the SerenityOS developers.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Function.h>
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| #include <LibCore/Object.h>
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| 
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| namespace Core {
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| 
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| class Timer final : public Object {
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|     C_OBJECT(Timer);
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| 
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| public:
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|     static ErrorOr<NonnullRefPtr<Timer>> create_repeating(int interval_ms, Function<void()>&& timeout_handler, Object* parent = nullptr)
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|     {
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|         return adopt_nonnull_ref_or_enomem(new Timer(interval_ms, move(timeout_handler), parent));
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|     }
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|     static ErrorOr<NonnullRefPtr<Timer>> create_single_shot(int interval_ms, Function<void()>&& timeout_handler, Object* parent = nullptr)
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|     {
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|         auto timer = TRY(adopt_nonnull_ref_or_enomem(new Timer(interval_ms, move(timeout_handler), parent)));
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|         timer->set_single_shot(true);
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|         return timer;
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|     }
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| 
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|     virtual ~Timer() override = default;
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| 
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|     void start();
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|     void start(int interval_ms);
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|     void restart();
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|     void restart(int interval_ms);
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|     void stop();
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| 
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|     void set_active(bool);
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| 
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|     bool is_active() const { return m_active; }
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|     int interval() const { return m_interval_ms; }
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|     void set_interval(int interval_ms)
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|     {
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|         if (m_interval_ms == interval_ms)
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|             return;
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|         m_interval_ms = interval_ms;
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|         m_interval_dirty = true;
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|     }
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| 
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|     bool is_single_shot() const { return m_single_shot; }
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|     void set_single_shot(bool single_shot) { m_single_shot = single_shot; }
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| 
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|     Function<void()> on_timeout;
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| 
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| private:
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|     explicit Timer(Object* parent = nullptr);
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|     Timer(int interval_ms, Function<void()>&& timeout_handler, Object* parent = nullptr);
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| 
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|     virtual void timer_event(TimerEvent&) override;
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| 
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|     bool m_active { false };
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|     bool m_single_shot { false };
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|     bool m_interval_dirty { false };
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|     int m_interval_ms { 0 };
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| };
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| 
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| }
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