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			1048 lines
		
	
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1048 lines
		
	
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
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|  * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
 | |
| #pragma once
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| 
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| #include <AK/Format.h>
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| #include <LibGfx/AffineTransform.h>
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| #include <LibGfx/Line.h>
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| #include <LibGfx/Orientation.h>
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| #include <LibGfx/Point.h>
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| #include <LibGfx/Size.h>
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| #include <LibGfx/TextAlignment.h>
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| #include <math.h>
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| 
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| namespace Gfx {
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| 
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| template<typename T>
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| T abst(T value)
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| {
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|     return value < 0 ? -value : value;
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| }
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| 
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| template<typename T>
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| class Rect {
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| public:
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|     Rect() = default;
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| 
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|     Rect(T x, T y, T width, T height)
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|         : m_location(x, y)
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|         , m_size(width, height)
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|     {
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|     }
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| 
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|     template<typename U>
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|     Rect(U x, U y, U width, U height)
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|         : m_location(x, y)
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|         , m_size(width, height)
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|     {
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|     }
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| 
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|     Rect(Point<T> const& location, Size<T> const& size)
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|         : m_location(location)
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|         , m_size(size)
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|     {
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|     }
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| 
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|     template<typename U>
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|     Rect(Point<U> const& location, Size<U> const& size)
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|         : m_location(location)
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|         , m_size(size)
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|     {
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|     }
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| 
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|     template<typename U>
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|     explicit Rect(Rect<U> const& other)
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|         : m_location(other.location())
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|         , m_size(other.size())
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|     {
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|     }
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| 
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|     [[nodiscard]] ALWAYS_INLINE T x() const { return location().x(); }
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|     [[nodiscard]] ALWAYS_INLINE T y() const { return location().y(); }
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|     [[nodiscard]] ALWAYS_INLINE T width() const { return m_size.width(); }
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|     [[nodiscard]] ALWAYS_INLINE T height() const { return m_size.height(); }
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| 
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|     ALWAYS_INLINE void set_x(T x) { m_location.set_x(x); }
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|     ALWAYS_INLINE void set_y(T y) { m_location.set_y(y); }
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|     ALWAYS_INLINE void set_width(T width) { m_size.set_width(width); }
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|     ALWAYS_INLINE void set_height(T height) { m_size.set_height(height); }
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| 
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|     [[nodiscard]] ALWAYS_INLINE Point<T> const& location() const { return m_location; }
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|     [[nodiscard]] ALWAYS_INLINE Size<T> const& size() const { return m_size; }
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| 
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|     [[nodiscard]] ALWAYS_INLINE bool is_empty() const { return width() <= 0 || height() <= 0; }
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| 
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|     ALWAYS_INLINE void translate_by(T dx, T dy) { m_location.translate_by(dx, dy); }
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|     ALWAYS_INLINE void translate_by(T dboth) { m_location.translate_by(dboth); }
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|     ALWAYS_INLINE void translate_by(Point<T> const& delta) { m_location.translate_by(delta); }
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| 
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|     ALWAYS_INLINE void scale_by(T dx, T dy)
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|     {
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|         m_location.scale_by(dx, dy);
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|         m_size.scale_by(dx, dy);
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|     }
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|     ALWAYS_INLINE void scale_by(T dboth) { scale_by(dboth, dboth); }
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|     ALWAYS_INLINE void scale_by(Point<T> const& delta) { scale_by(delta.x(), delta.y()); }
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| 
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|     void transform_by(AffineTransform const& transform) { *this = transform.map(*this); }
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| 
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|     [[nodiscard]] Point<T> center() const
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|     {
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|         return { x() + width() / 2, y() + height() / 2 };
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|     }
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| 
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|     ALWAYS_INLINE void set_location(Point<T> const& location)
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|     {
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|         m_location = location;
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|     }
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| 
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|     ALWAYS_INLINE void set_size(Size<T> const& size)
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|     {
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|         m_size = size;
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|     }
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| 
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|     void set_size(T width, T height)
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|     {
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|         m_size.set_width(width);
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|         m_size.set_height(height);
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|     }
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| 
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|     void inflate(T w, T h)
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|     {
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|         set_x(x() - w / 2);
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|         set_width(width() + w);
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|         set_y(y() - h / 2);
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|         set_height(height() + h);
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|     }
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| 
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|     void inflate(T top, T right, T bottom, T left)
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|     {
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|         set_x(x() - left);
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|         set_width(width() + left + right);
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|         set_y(y() - top);
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|         set_height(height() + top + bottom);
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|     }
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| 
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|     void inflate(Size<T> const& size)
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|     {
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|         set_x(x() - size.width() / 2);
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|         set_width(width() + size.width());
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|         set_y(y() - size.height() / 2);
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|         set_height(height() + size.height());
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|     }
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| 
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|     void shrink(T w, T h)
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|     {
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|         set_x(x() + w / 2);
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|         set_width(width() - w);
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|         set_y(y() + h / 2);
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|         set_height(height() - h);
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|     }
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| 
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|     void shrink(T top, T right, T bottom, T left)
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|     {
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|         set_x(x() + left);
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|         set_width(width() - (left + right));
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|         set_y(y() + top);
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|         set_height(height() - (top + bottom));
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|     }
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| 
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|     void shrink(Size<T> const& size)
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|     {
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|         set_x(x() + size.width() / 2);
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|         set_width(width() - size.width());
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|         set_y(y() + size.height() / 2);
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|         set_height(height() - size.height());
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|     }
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| 
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|     [[nodiscard]] Rect<T> translated(T dx, T dy) const
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|     {
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|         Rect<T> rect = *this;
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|         rect.translate_by(dx, dy);
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|         return rect;
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|     }
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| 
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|     [[nodiscard]] Rect<T> translated(T dboth) const
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|     {
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|         Rect<T> rect = *this;
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|         rect.translate_by(dboth);
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|         return rect;
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|     }
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| 
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|     [[nodiscard]] Rect<T> translated(Point<T> const& delta) const
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|     {
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|         Rect<T> rect = *this;
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|         rect.translate_by(delta);
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|         return rect;
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|     }
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| 
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|     [[nodiscard]] Rect<T> scaled(T sx, T sy) const
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|     {
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|         Rect<T> rect = *this;
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|         rect.scale_by(sx, sy);
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|         return rect;
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|     }
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| 
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|     [[nodiscard]] Rect<T> scaled(Point<T> const& s) const
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|     {
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|         Rect<T> rect = *this;
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|         rect.scale_by(s);
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|         return rect;
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|     }
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| 
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|     [[nodiscard]] Rect<T> transformed(AffineTransform const& transform) const
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|     {
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|         Rect<T> rect = *this;
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|         rect.transform_by(transform);
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|         return rect;
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|     }
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| 
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|     [[nodiscard]] Rect<T> shrunken(T w, T h) const
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|     {
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|         Rect<T> rect = *this;
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|         rect.shrink(w, h);
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|         return rect;
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|     }
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| 
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|     [[nodiscard]] Rect<T> shrunken(T top, T right, T bottom, T left) const
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|     {
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|         Rect<T> rect = *this;
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|         rect.shrink(top, right, bottom, left);
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|         return rect;
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|     }
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| 
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|     [[nodiscard]] Rect<T> shrunken(Size<T> const& size) const
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|     {
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|         Rect<T> rect = *this;
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|         rect.shrink(size);
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|         return rect;
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|     }
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| 
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|     [[nodiscard]] Rect<T> inflated(T w, T h) const
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|     {
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|         Rect<T> rect = *this;
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|         rect.inflate(w, h);
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|         return rect;
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|     }
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| 
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|     [[nodiscard]] Rect<T> inflated(T top, T right, T bottom, T left) const
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|     {
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|         Rect<T> rect = *this;
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|         rect.inflate(top, right, bottom, left);
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|         return rect;
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|     }
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| 
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|     [[nodiscard]] Rect<T> inflated(Size<T> const& size) const
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|     {
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|         Rect<T> rect = *this;
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|         rect.inflate(size);
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|         return rect;
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|     }
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| 
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|     Rect<T> take_from_right(T w)
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|     {
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|         if (w > width())
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|             w = width();
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|         Rect<T> rect = *this;
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|         set_width(width() - w);
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|         rect.set_x(x() + width());
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|         rect.set_width(w);
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|         return rect;
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|     }
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| 
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|     Rect<T> take_from_left(T w)
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|     {
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|         if (w > width())
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|             w = width();
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|         Rect<T> rect = *this;
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|         set_x(x() + w);
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|         set_width(width() - w);
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|         rect.set_width(w);
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|         return rect;
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|     }
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| 
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|     Rect<T> take_from_top(T h)
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|     {
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|         if (h > height())
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|             h = height();
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|         Rect<T> rect = *this;
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|         set_y(y() + h);
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|         set_height(height() - h);
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|         rect.set_height(h);
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|         return rect;
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|     }
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| 
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|     Rect<T> take_from_bottom(T h)
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|     {
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|         if (h > height())
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|             h = height();
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|         Rect<T> rect = *this;
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|         set_height(height() - h);
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|         rect.set_y(y() + height());
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|         rect.set_height(h);
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|         return rect;
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|     }
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| 
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|     [[nodiscard]] bool contains_vertically(T y) const
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|     {
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|         return y >= top() && y <= bottom();
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|     }
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| 
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|     [[nodiscard]] bool contains_horizontally(T x) const
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|     {
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|         return x >= left() && x <= right();
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|     }
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| 
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|     [[nodiscard]] bool contains(T x, T y) const
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|     {
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|         return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom();
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|     }
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| 
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|     [[nodiscard]] ALWAYS_INLINE bool contains(Point<T> const& point) const
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|     {
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|         return contains(point.x(), point.y());
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|     }
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| 
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|     [[nodiscard]] bool contains(Rect<T> const& other) const
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|     {
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|         return left() <= other.left()
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|             && right() >= other.right()
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|             && top() <= other.top()
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|             && bottom() >= other.bottom();
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|     }
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| 
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|     template<typename Container>
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|     [[nodiscard]] bool contains(Container const& others) const
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|     {
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|         bool have_any = false;
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|         for (auto const& other : others) {
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|             if (!contains(other))
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|                 return false;
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|             have_any = true;
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|         }
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|         return have_any;
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|     }
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| 
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|     [[nodiscard]] ALWAYS_INLINE T primary_offset_for_orientation(Orientation orientation) const { return m_location.primary_offset_for_orientation(orientation); }
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|     ALWAYS_INLINE void set_primary_offset_for_orientation(Orientation orientation, T value) { m_location.set_primary_offset_for_orientation(orientation, value); }
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|     [[nodiscard]] ALWAYS_INLINE T secondary_offset_for_orientation(Orientation orientation) const { return m_location.secondary_offset_for_orientation(orientation); }
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|     ALWAYS_INLINE void set_secondary_offset_for_orientation(Orientation orientation, T value) { m_location.set_secondary_offset_for_orientation(orientation, value); }
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| 
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|     [[nodiscard]] ALWAYS_INLINE T primary_size_for_orientation(Orientation orientation) const { return m_size.primary_size_for_orientation(orientation); }
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|     [[nodiscard]] ALWAYS_INLINE T secondary_size_for_orientation(Orientation orientation) const { return m_size.secondary_size_for_orientation(orientation); }
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|     ALWAYS_INLINE void set_primary_size_for_orientation(Orientation orientation, T value) { m_size.set_primary_size_for_orientation(orientation, value); }
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|     ALWAYS_INLINE void set_secondary_size_for_orientation(Orientation orientation, T value) { m_size.set_secondary_size_for_orientation(orientation, value); }
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| 
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|     [[nodiscard]] T first_edge_for_orientation(Orientation orientation) const
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|     {
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|         if (orientation == Orientation::Vertical)
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|             return top();
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|         return left();
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|     }
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| 
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|     [[nodiscard]] T last_edge_for_orientation(Orientation orientation) const
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|     {
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|         if (orientation == Orientation::Vertical)
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|             return bottom();
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|         return right();
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|     }
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| 
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|     [[nodiscard]] ALWAYS_INLINE T left() const { return x(); }
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|     [[nodiscard]] ALWAYS_INLINE T right() const { return x() + width() - 1; }
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|     [[nodiscard]] ALWAYS_INLINE T top() const { return y(); }
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|     [[nodiscard]] ALWAYS_INLINE T bottom() const { return y() + height() - 1; }
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| 
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|     ALWAYS_INLINE void set_left(T left)
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|     {
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|         set_x(left);
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|     }
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| 
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|     ALWAYS_INLINE void set_top(T top)
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|     {
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|         set_y(top);
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|     }
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| 
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|     ALWAYS_INLINE void set_right(T right)
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|     {
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|         set_width(right - x() + 1);
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|     }
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| 
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|     ALWAYS_INLINE void set_bottom(T bottom)
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|     {
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|         set_height(bottom - y() + 1);
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|     }
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| 
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|     void set_right_without_resize(T new_right)
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|     {
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|         auto delta = new_right - right();
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|         translate_by(delta, 0);
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|     }
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| 
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|     void set_bottom_without_resize(T new_bottom)
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|     {
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|         auto delta = new_bottom - bottom();
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|         translate_by(0, delta);
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|     }
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| 
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|     [[nodiscard]] bool intersects_vertically(Rect<T> const& other) const
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|     {
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|         return top() <= other.bottom() && other.top() <= bottom();
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|     }
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| 
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|     [[nodiscard]] bool intersects_horizontally(Rect<T> const& other) const
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|     {
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|         return left() <= other.right() && other.left() <= right();
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|     }
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| 
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|     [[nodiscard]] bool intersects(Rect<T> const& other) const
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|     {
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|         return left() <= other.right()
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|             && other.left() <= right()
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|             && top() <= other.bottom()
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|             && other.top() <= bottom();
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|     }
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| 
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|     template<typename Container>
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|     [[nodiscard]] bool intersects(Container const& others) const
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|     {
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|         for (auto const& other : others) {
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|             if (intersects(other))
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|                 return true;
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|         }
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|         return false;
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|     }
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| 
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|     template<typename Container, typename Function>
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|     IterationDecision for_each_intersected(Container const& others, Function f) const
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|     {
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|         if (is_empty())
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|             return IterationDecision::Continue;
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|         for (auto const& other : others) {
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|             auto intersected_rect = intersected(other);
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|             if (!intersected_rect.is_empty()) {
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|                 IterationDecision decision = f(intersected_rect);
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|                 if (decision != IterationDecision::Continue)
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|                     return decision;
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|             }
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|         }
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|         return IterationDecision::Continue;
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|     }
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| 
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|     [[nodiscard]] Vector<Rect<T>, 4> shatter(Rect<T> const& hammer) const
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|     {
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|         Vector<Rect<T>, 4> pieces;
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|         if (!intersects(hammer)) {
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|             pieces.unchecked_append(*this);
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|             return pieces;
 | |
|         }
 | |
|         Rect<T> top_shard {
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|             x(),
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|             y(),
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|             width(),
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|             hammer.y() - y()
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|         };
 | |
|         Rect<T> bottom_shard {
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|             x(),
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|             hammer.y() + hammer.height(),
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|             width(),
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|             (y() + height()) - (hammer.y() + hammer.height())
 | |
|         };
 | |
|         Rect<T> left_shard {
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|             x(),
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|             max(hammer.y(), y()),
 | |
|             hammer.x() - x(),
 | |
|             min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
 | |
|         };
 | |
|         Rect<T> right_shard {
 | |
|             hammer.x() + hammer.width(),
 | |
|             max(hammer.y(), y()),
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|             right() - hammer.right(),
 | |
|             min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
 | |
|         };
 | |
|         if (!top_shard.is_empty())
 | |
|             pieces.unchecked_append(top_shard);
 | |
|         if (!bottom_shard.is_empty())
 | |
|             pieces.unchecked_append(bottom_shard);
 | |
|         if (!left_shard.is_empty())
 | |
|             pieces.unchecked_append(left_shard);
 | |
|         if (!right_shard.is_empty())
 | |
|             pieces.unchecked_append(right_shard);
 | |
| 
 | |
|         return pieces;
 | |
|     }
 | |
| 
 | |
|     template<class U>
 | |
|     [[nodiscard]] bool operator==(Rect<U> const& other) const
 | |
|     {
 | |
|         return location() == other.location() && size() == other.size();
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] Rect<T> operator*(T factor) const { return { m_location * factor, m_size * factor }; }
 | |
| 
 | |
|     Rect<T>& operator*=(T factor)
 | |
|     {
 | |
|         m_location *= factor;
 | |
|         m_size *= factor;
 | |
|         return *this;
 | |
|     }
 | |
| 
 | |
|     void intersect(Rect<T> const& other)
 | |
|     {
 | |
|         T l = max(left(), other.left());
 | |
|         T r = min(right(), other.right());
 | |
|         T t = max(top(), other.top());
 | |
|         T b = min(bottom(), other.bottom());
 | |
| 
 | |
|         if (l > r || t > b) {
 | |
|             m_location = {};
 | |
|             m_size = {};
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         m_location.set_x(l);
 | |
|         m_location.set_y(t);
 | |
|         m_size.set_width((r - l) + 1);
 | |
|         m_size.set_height((b - t) + 1);
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] static Rect<T> centered_on(Point<T> const& center, Size<T> const& size)
 | |
|     {
 | |
|         return { { center.x() - size.width() / 2, center.y() - size.height() / 2 }, size };
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] static Rect<T> from_two_points(Point<T> const& a, Point<T> const& b)
 | |
|     {
 | |
|         return { min(a.x(), b.x()), min(a.y(), b.y()), abst(a.x() - b.x()), abst(a.y() - b.y()) };
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] static Rect<T> intersection(Rect<T> const& a, Rect<T> const& b)
 | |
|     {
 | |
|         Rect<T> r = a;
 | |
|         r.intersect(b);
 | |
|         return r;
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] ALWAYS_INLINE Rect<T> intersected(Rect<T> const& other) const
 | |
|     {
 | |
|         return intersection(*this, other);
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] Vector<Point<T>, 2> intersected(Line<T> const& line) const
 | |
|     {
 | |
|         if (is_empty())
 | |
|             return {};
 | |
|         Vector<Point<T>, 2> points;
 | |
|         if (auto point = line.intersected({ top_left(), top_right() }); point.has_value())
 | |
|             points.append({ point.value().x(), y() });
 | |
|         if (auto point = line.intersected({ bottom_left(), bottom_right() }); point.has_value()) {
 | |
|             points.append({ point.value().x(), bottom() });
 | |
|             if (points.size() == 2)
 | |
|                 return points;
 | |
|         }
 | |
|         if (height() > 2) {
 | |
|             if (auto point = line.intersected({ { x(), y() + 1 }, { x(), bottom() - 1 } }); point.has_value()) {
 | |
|                 points.append({ x(), point.value().y() });
 | |
|                 if (points.size() == 2)
 | |
|                     return points;
 | |
|             }
 | |
|             if (auto point = line.intersected({ { right(), y() + 1 }, { right(), bottom() - 1 } }); point.has_value())
 | |
|                 points.append({ right(), point.value().y() });
 | |
|         }
 | |
|         return points;
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] float center_point_distance_to(Rect<T> const& other) const
 | |
|     {
 | |
|         return Line { center(), other.center() }.length();
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] Vector<Point<T>, 2> closest_outside_center_points(Rect<T> const& other) const
 | |
|     {
 | |
|         if (intersects(other))
 | |
|             return {};
 | |
|         Line centers_line { center(), other.center() };
 | |
|         auto points_this = intersected(centers_line);
 | |
|         VERIFY(points_this.size() == 1);
 | |
|         auto points_other = other.intersected(centers_line);
 | |
|         VERIFY(points_other.size() == 1);
 | |
|         return { points_this[0], points_other[0] };
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] float outside_center_point_distance_to(Rect<T> const& other) const
 | |
|     {
 | |
|         auto points = closest_outside_center_points(other);
 | |
|         if (points.is_empty())
 | |
|             return 0.0;
 | |
|         return Line { points[0], points[0] }.length();
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] Rect<T> constrained_to(Rect<T> const& constrain_rect) const
 | |
|     {
 | |
|         if (constrain_rect.contains(*this))
 | |
|             return *this;
 | |
|         T move_x = 0, move_y = 0;
 | |
|         if (right() > constrain_rect.right())
 | |
|             move_x = constrain_rect.right() - right();
 | |
|         if (bottom() > constrain_rect.bottom())
 | |
|             move_y = constrain_rect.bottom() - bottom();
 | |
|         if (x() < constrain_rect.x())
 | |
|             move_x = x() - constrain_rect.x();
 | |
|         if (y() < constrain_rect.y())
 | |
|             move_y = y() - constrain_rect.y();
 | |
|         auto rect = *this;
 | |
|         if (move_x != 0 || move_y != 0)
 | |
|             rect.translate_by(move_x, move_y);
 | |
|         return rect;
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] Rect<T> aligned_within(Size<T> const& rect_size, Point<T> const& align_at, TextAlignment alignment = TextAlignment::Center) const
 | |
|     {
 | |
|         if (rect_size.is_empty())
 | |
|             return {};
 | |
|         if (!size().contains(rect_size))
 | |
|             return {};
 | |
|         if (!contains(align_at))
 | |
|             return {};
 | |
| 
 | |
|         Rect<T> rect;
 | |
|         switch (alignment) {
 | |
|         case TextAlignment::TopCenter:
 | |
|             rect = { { align_at.x() - rect_size.width() / 2, align_at.y() }, rect_size };
 | |
|             break;
 | |
|         case TextAlignment::TopLeft:
 | |
|             rect = { align_at, rect_size };
 | |
|             break;
 | |
|         case TextAlignment::TopRight:
 | |
|             rect = { { align_at.x() - rect_size.width(), align_at.y() }, rect_size };
 | |
|             break;
 | |
|         case TextAlignment::CenterLeft:
 | |
|             rect = { { align_at.x(), align_at.y() - rect_size.height() / 2 }, rect_size };
 | |
|             break;
 | |
|         case TextAlignment::Center:
 | |
|             rect = { { align_at.x() - rect_size.width() / 2, align_at.y() - rect_size.height() / 2 }, rect_size };
 | |
|             break;
 | |
|         case TextAlignment::CenterRight:
 | |
|             rect = { { align_at.x() - rect_size.width() / 2, align_at.y() }, rect_size };
 | |
|             break;
 | |
|         case TextAlignment::BottomCenter:
 | |
|             rect = { { align_at.x() - rect_size.width() / 2, align_at.y() - rect_size.width() }, rect_size };
 | |
|             break;
 | |
|         case TextAlignment::BottomLeft:
 | |
|             rect = { { align_at.x(), align_at.y() - rect_size.width() }, rect_size };
 | |
|             break;
 | |
|         case TextAlignment::BottomRight:
 | |
|             rect = { { align_at.x() - rect_size.width(), align_at.y() - rect_size.width() }, rect_size };
 | |
|             break;
 | |
|         }
 | |
|         return rect.constrained_to(*this);
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] Point<T> closest_to(Point<T> const& point) const
 | |
|     {
 | |
|         if (is_empty())
 | |
|             return {};
 | |
|         Optional<Point<T>> closest_point;
 | |
|         float closest_distance = 0.0;
 | |
|         auto check_distance = [&](Line<T> const& line) {
 | |
|             auto point_on_line = line.closest_to(point);
 | |
|             auto distance = Line { point_on_line, point }.length();
 | |
|             if (!closest_point.has_value() || distance < closest_distance) {
 | |
|                 closest_point = point_on_line;
 | |
|                 closest_distance = distance;
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         check_distance({ top_left(), top_right() });
 | |
|         check_distance({ bottom_left(), bottom_right() });
 | |
|         if (height() > 2) {
 | |
|             check_distance({ { x(), y() + 1 }, { x(), bottom() - 1 } });
 | |
|             check_distance({ { right(), y() + 1 }, { right(), bottom() - 1 } });
 | |
|         }
 | |
|         VERIFY(closest_point.has_value());
 | |
|         VERIFY(side(closest_point.value()) != Side::None);
 | |
|         return closest_point.value();
 | |
|     }
 | |
| 
 | |
|     class RelativeLocation {
 | |
|         friend class Rect<T>;
 | |
| 
 | |
|         RelativeLocation(Rect<T> const& base_rect, Rect<T> const& other_rect)
 | |
|         {
 | |
|             if (base_rect.is_empty() || other_rect.is_empty())
 | |
|                 return;
 | |
|             auto parts = base_rect.shatter(other_rect);
 | |
|             for (auto& part : parts) {
 | |
|                 if (part.x() < other_rect.x()) {
 | |
|                     if (part.y() < other_rect.y())
 | |
|                         m_top_left = true;
 | |
|                     if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom()) || (part.y() <= other_rect.bottom() && part.bottom() > other_rect.y()))
 | |
|                         m_left = true;
 | |
|                     if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.y())
 | |
|                         m_bottom_left = true;
 | |
|                 }
 | |
|                 if (part.x() >= other_rect.x() || part.right() > other_rect.x()) {
 | |
|                     if (part.y() < other_rect.y())
 | |
|                         m_top = true;
 | |
|                     if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.bottom())
 | |
|                         m_bottom = true;
 | |
|                 }
 | |
|                 if (part.x() >= other_rect.right() || part.right() > other_rect.right()) {
 | |
|                     if (part.y() < other_rect.y())
 | |
|                         m_top_right = true;
 | |
|                     if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom()) || (part.y() <= other_rect.bottom() && part.bottom() > other_rect.y()))
 | |
|                         m_right = true;
 | |
|                     if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.y())
 | |
|                         m_bottom_right = true;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|     public:
 | |
|         RelativeLocation() = default;
 | |
| 
 | |
|         bool top_left() const { return m_top_left; }
 | |
|         bool top() const { return m_top; }
 | |
|         bool top_right() const { return m_top_right; }
 | |
|         bool left() const { return m_left; }
 | |
|         bool right() const { return m_right; }
 | |
|         bool bottom_left() const { return m_bottom_left; }
 | |
|         bool bottom() const { return m_bottom; }
 | |
|         bool bottom_right() const { return m_bottom_right; }
 | |
|         bool anywhere_above() const { return m_top_left || m_top || m_top_right; }
 | |
|         bool anywhere_below() const { return m_bottom_left || m_bottom || m_bottom_right; }
 | |
|         bool anywhere_left() const { return m_top_left || m_left || m_bottom_left; }
 | |
|         bool anywhere_right() const { return m_top_right || m_right || m_bottom_right; }
 | |
| 
 | |
|     private:
 | |
|         bool m_top_left : 1 { false };
 | |
|         bool m_top : 1 { false };
 | |
|         bool m_top_right : 1 { false };
 | |
|         bool m_left : 1 { false };
 | |
|         bool m_right : 1 { false };
 | |
|         bool m_bottom_left : 1 { false };
 | |
|         bool m_bottom : 1 { false };
 | |
|         bool m_bottom_right : 1 { false };
 | |
|     };
 | |
|     [[nodiscard]] RelativeLocation relative_location_to(Rect<T> const& other) const
 | |
|     {
 | |
|         return RelativeLocation(*this, other);
 | |
|     }
 | |
| 
 | |
|     enum class Side {
 | |
|         None = 0,
 | |
|         Left,
 | |
|         Top,
 | |
|         Right,
 | |
|         Bottom
 | |
|     };
 | |
|     [[nodiscard]] Side side(Point<T> const& point) const
 | |
|     {
 | |
|         if (is_empty())
 | |
|             return Side::None;
 | |
|         if (point.y() == y() || point.y() == bottom())
 | |
|             return (point.x() >= x() && point.x() <= right()) ? (point.y() == y() ? Side::Top : Side::Bottom) : Side::None;
 | |
|         if (point.x() == x() || point.x() == right())
 | |
|             return (point.y() > y() && point.y() < bottom()) ? (point.x() == x() ? Side::Left : Side::Right) : Side::None;
 | |
|         return Side::None;
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] Rect<T> rect_on_side(Side side, Rect<T> const& other) const
 | |
|     {
 | |
|         switch (side) {
 | |
|         case Side::None:
 | |
|             break;
 | |
|         case Side::Left:
 | |
|             // Return the area in other that is to the left of this rect
 | |
|             if (other.x() < x()) {
 | |
|                 if (other.right() >= x())
 | |
|                     return { other.location(), { x() - other.x(), other.height() } };
 | |
|                 else
 | |
|                     return other;
 | |
|             }
 | |
|             break;
 | |
|         case Side::Top:
 | |
|             // Return the area in other that is above this rect
 | |
|             if (other.y() < y()) {
 | |
|                 if (other.bottom() >= y())
 | |
|                     return { other.location(), { other.width(), y() - other.y() } };
 | |
|                 else
 | |
|                     return other;
 | |
|             }
 | |
|             break;
 | |
|         case Side::Right:
 | |
|             // Return the area in other that is to the right of this rect
 | |
|             if (other.right() >= x()) {
 | |
|                 if (other.x() <= right())
 | |
|                     return { { right() + 1, other.y() }, { other.width() - (right() - other.x()), other.height() } };
 | |
|                 else
 | |
|                     return other;
 | |
|             }
 | |
|             break;
 | |
|         case Side::Bottom:
 | |
|             // Return the area in other that is below this rect
 | |
|             if (other.bottom() >= y()) {
 | |
|                 if (other.y() <= bottom())
 | |
|                     return { { other.x(), bottom() + 1 }, { other.width(), other.height() - (bottom() - other.y()) } };
 | |
|                 else
 | |
|                     return other;
 | |
|             }
 | |
|             break;
 | |
|         }
 | |
|         return {};
 | |
|     }
 | |
| 
 | |
|     template<typename Container>
 | |
|     static bool disperse(Container& rects)
 | |
|     {
 | |
|         auto has_intersecting = [&]() {
 | |
|             for (auto& rect : rects) {
 | |
|                 for (auto& other_rect : rects) {
 | |
|                     if (&rect == &other_rect)
 | |
|                         continue;
 | |
|                     if (rect.intersects(other_rect))
 | |
|                         return true;
 | |
|                 }
 | |
|             }
 | |
|             return false;
 | |
|         };
 | |
| 
 | |
|         if (!has_intersecting())
 | |
|             return false;
 | |
| 
 | |
|         auto calc_delta = [&](Rect<T> const& rect) -> Point<T> {
 | |
|             auto rect_center = rect.center();
 | |
|             Point<T> center_sum;
 | |
|             for (auto& other_rect : rects) {
 | |
|                 if (&other_rect == &rect)
 | |
|                     continue;
 | |
|                 if (rect.intersects(other_rect))
 | |
|                     center_sum += rect_center - other_rect.center();
 | |
|             }
 | |
|             double m = sqrt((double)center_sum.x() * (double)center_sum.x() + (double)center_sum.y() * (double)center_sum.y());
 | |
|             if (m != 0.0)
 | |
|                 return { (double)center_sum.x() / m + 0.5, (double)center_sum.y() / m + 0.5 };
 | |
|             return {};
 | |
|         };
 | |
| 
 | |
|         Vector<Point<T>, 8> deltas;
 | |
|         do {
 | |
|             bool changes = false;
 | |
| 
 | |
|             deltas.clear_with_capacity();
 | |
|             for (auto& rect : rects) {
 | |
|                 auto delta = calc_delta(rect);
 | |
|                 if (!delta.is_zero())
 | |
|                     changes = true;
 | |
|                 deltas.append(delta);
 | |
|             }
 | |
| 
 | |
|             // TODO: If we have no changes we would loop infinitely!
 | |
|             // Figure out some way to resolve this. Maybe randomly moving an intersecting rect?
 | |
|             VERIFY(changes);
 | |
| 
 | |
|             size_t i = 0;
 | |
|             for (auto& rect : rects)
 | |
|                 rect.translate_by(deltas[i++]);
 | |
| 
 | |
|         } while (has_intersecting());
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] bool is_adjacent(Rect<T> const& other) const
 | |
|     {
 | |
|         if (is_empty() || other.is_empty())
 | |
|             return false;
 | |
|         if (intersects(other))
 | |
|             return false;
 | |
|         if (other.x() + other.width() == x() || other.x() == x() + width())
 | |
|             return max(top(), other.top()) <= min(bottom(), other.bottom());
 | |
|         if (other.y() + other.height() == y() || other.y() == y() + height())
 | |
|             return max(left(), other.left()) <= min(right(), other.right());
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] static Rect<T> centered_at(Point<T> const& point, Size<T> const& size)
 | |
|     {
 | |
|         return { { point.x() - size.width() / 2, point.y() - size.height() / 2 }, size };
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] Rect<T> united(Rect<T> const& other) const
 | |
|     {
 | |
|         if (is_empty())
 | |
|             return other;
 | |
|         if (other.is_empty())
 | |
|             return *this;
 | |
|         Rect<T> rect;
 | |
|         rect.set_left(min(left(), other.left()));
 | |
|         rect.set_top(min(top(), other.top()));
 | |
|         rect.set_right(max(right(), other.right()));
 | |
|         rect.set_bottom(max(bottom(), other.bottom()));
 | |
|         return rect;
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] Point<T> top_left() const { return { left(), top() }; }
 | |
|     [[nodiscard]] Point<T> top_right() const { return { right(), top() }; }
 | |
|     [[nodiscard]] Point<T> bottom_left() const { return { left(), bottom() }; }
 | |
|     [[nodiscard]] Point<T> bottom_right() const { return { right(), bottom() }; }
 | |
| 
 | |
|     void align_within(Rect<T> const& other, TextAlignment alignment)
 | |
|     {
 | |
|         switch (alignment) {
 | |
|         case TextAlignment::Center:
 | |
|             center_within(other);
 | |
|             return;
 | |
|         case TextAlignment::TopCenter:
 | |
|             center_horizontally_within(other);
 | |
|             set_y(other.y());
 | |
|             return;
 | |
|         case TextAlignment::TopLeft:
 | |
|             set_location(other.location());
 | |
|             return;
 | |
|         case TextAlignment::TopRight:
 | |
|             set_x(other.x() + other.width() - width());
 | |
|             set_y(other.y());
 | |
|             return;
 | |
|         case TextAlignment::CenterLeft:
 | |
|             set_x(other.x());
 | |
|             center_vertically_within(other);
 | |
|             return;
 | |
|         case TextAlignment::CenterRight:
 | |
|             set_x(other.x() + other.width() - width());
 | |
|             center_vertically_within(other);
 | |
|             return;
 | |
|         case TextAlignment::BottomCenter:
 | |
|             center_horizontally_within(other);
 | |
|             set_y(other.y() + other.height() - height());
 | |
|             return;
 | |
|         case TextAlignment::BottomLeft:
 | |
|             set_x(other.x());
 | |
|             set_y(other.y() + other.height() - height());
 | |
|             return;
 | |
|         case TextAlignment::BottomRight:
 | |
|             set_x(other.x() + other.width() - width());
 | |
|             set_y(other.y() + other.height() - height());
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     void center_within(Rect<T> const& other)
 | |
|     {
 | |
|         center_horizontally_within(other);
 | |
|         center_vertically_within(other);
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] Rect centered_within(Rect const& other) const
 | |
|     {
 | |
|         Rect rect { *this };
 | |
|         rect.center_horizontally_within(other);
 | |
|         rect.center_vertically_within(other);
 | |
|         return rect;
 | |
|     }
 | |
| 
 | |
|     void center_horizontally_within(Rect<T> const& other)
 | |
|     {
 | |
|         set_x(other.center().x() - width() / 2);
 | |
|     }
 | |
| 
 | |
|     void center_vertically_within(Rect<T> const& other)
 | |
|     {
 | |
|         set_y(other.center().y() - height() / 2);
 | |
|     }
 | |
| 
 | |
|     template<typename U>
 | |
|     requires(!IsSame<T, U>)
 | |
|     [[nodiscard]] ALWAYS_INLINE Rect<U> to_type() const
 | |
|     {
 | |
|         return Rect<U>(*this);
 | |
|     }
 | |
| 
 | |
|     template<FloatingPoint U>
 | |
|     [[nodiscard]] ALWAYS_INLINE Rect<U> to_rounded() const
 | |
|     {
 | |
|         // FIXME: We may get away with `rint[lf]?()` here.
 | |
|         //        This would even give us some more control of these internals,
 | |
|         //        while the break-tie algorithm does not really matter
 | |
|         if constexpr (IsSame<T, float>) {
 | |
|             return {
 | |
|                 static_cast<U>(roundf(x())),
 | |
|                 static_cast<U>(roundf(y())),
 | |
|                 static_cast<U>(roundf(width())),
 | |
|                 static_cast<U>(roundf(height())),
 | |
|             };
 | |
|         }
 | |
|         if constexpr (IsSame<T, double>) {
 | |
|             return {
 | |
|                 static_cast<U>(round(x())),
 | |
|                 static_cast<U>(round(y())),
 | |
|                 static_cast<U>(round(width())),
 | |
|                 static_cast<U>(round(height())),
 | |
|             };
 | |
|         }
 | |
| 
 | |
|         return {
 | |
|             static_cast<U>(roundl(x())),
 | |
|             static_cast<U>(roundl(y())),
 | |
|             static_cast<U>(roundl(width())),
 | |
|             static_cast<U>(roundl(height())),
 | |
|         };
 | |
|     }
 | |
| 
 | |
|     template<Integral I>
 | |
|     ALWAYS_INLINE Rect<I> to_rounded() const
 | |
|     {
 | |
|         return {
 | |
|             round_to<I>(x()),
 | |
|             round_to<I>(y()),
 | |
|             round_to<I>(width()),
 | |
|             round_to<I>(height()),
 | |
|         };
 | |
|     }
 | |
| 
 | |
|     [[nodiscard]] DeprecatedString to_deprecated_string() const;
 | |
| 
 | |
| private:
 | |
|     Point<T> m_location;
 | |
|     Size<T> m_size;
 | |
| };
 | |
| 
 | |
| using IntRect = Rect<int>;
 | |
| using FloatRect = Rect<float>;
 | |
| 
 | |
| [[nodiscard]] ALWAYS_INLINE IntRect enclosing_int_rect(FloatRect const& float_rect)
 | |
| {
 | |
|     int x1 = floorf(float_rect.x());
 | |
|     int y1 = floorf(float_rect.y());
 | |
|     int x2 = ceilf(float_rect.x() + float_rect.width());
 | |
|     int y2 = ceilf(float_rect.y() + float_rect.height());
 | |
|     return Gfx::IntRect::from_two_points({ x1, y1 }, { x2, y2 });
 | |
| }
 | |
| 
 | |
| }
 | |
| 
 | |
| namespace AK {
 | |
| 
 | |
| template<typename T>
 | |
| struct Formatter<Gfx::Rect<T>> : Formatter<FormatString> {
 | |
|     ErrorOr<void> format(FormatBuilder& builder, Gfx::Rect<T> const& value)
 | |
|     {
 | |
|         return Formatter<FormatString>::format(builder, "[{},{} {}x{}]"sv, value.x(), value.y(), value.width(), value.height());
 | |
|     }
 | |
| };
 | |
| 
 | |
| }
 | |
| 
 | |
| namespace IPC {
 | |
| 
 | |
| template<>
 | |
| ErrorOr<void> encode(Encoder&, Gfx::IntRect const&);
 | |
| 
 | |
| template<>
 | |
| ErrorOr<Gfx::IntRect> decode(Decoder&);
 | |
| 
 | |
| }
 | 
