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serenity/Tests/LibGL/TestRender.cpp
Jelle Raaijmakers 84c4b66721 LibGL+LibGPU+LibSoftGPU: Implement texture pixel format support
In OpenGL this is called the (base) internal format which is an
expectation expressed by the client for the minimum supported texel
storage format in the GPU for textures.

Since we store everything as RGBA in a `FloatVector4`, the only thing
we do in this patch is remember the expected internal format, and when
we write new texels we fixate the value for the alpha channel to 1 for
two formats that require it.

`PixelConverter` has learned how to transform pixels during transfer to
support this.
2022-08-27 12:28:05 +02:00

230 lines
6.1 KiB
C++

/*
* Copyright (c) 2021, Leon Albrecht <leon2002.la@gmail.com>
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/LexicalPath.h>
#include <AK/String.h>
#include <LibCore/FileStream.h>
#include <LibGL/GL/gl.h>
#include <LibGL/GLContext.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/QOIWriter.h>
#include <LibTest/TestCase.h>
#ifdef __serenity__
# define REFERENCE_IMAGE_DIR "/usr/Tests/LibGL/reference-images"
#else
# define REFERENCE_IMAGE_DIR "reference-images"
#endif
#define SAVE_OUTPUT false
static NonnullOwnPtr<GL::GLContext> create_testing_context(int width, int height)
{
auto bitmap = MUST(Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { width, height }));
auto context = GL::create_context(*bitmap);
GL::make_context_current(context);
// Assume some defaults for our testing contexts
glFrontFace(GL_CCW);
glCullFace(GL_BACK);
glEnable(GL_CULL_FACE);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
return context;
}
static void expect_bitmap_equals_reference(Gfx::Bitmap const& bitmap, StringView test_name)
{
auto reference_filename = String::formatted("{}.qoi", test_name);
if constexpr (SAVE_OUTPUT) {
auto target_path = LexicalPath("/home/anon").append(reference_filename);
auto qoi_buffer = Gfx::QOIWriter::encode(bitmap);
auto qoi_output_stream = MUST(Core::OutputFileStream::open(target_path.string()));
auto number_of_bytes_written = qoi_output_stream.write(qoi_buffer);
qoi_output_stream.close();
EXPECT_EQ(number_of_bytes_written, qoi_buffer.size());
}
auto reference_image_path = String::formatted(REFERENCE_IMAGE_DIR "/{}", reference_filename);
auto reference_bitmap = MUST(Gfx::Bitmap::try_load_from_file(reference_image_path));
EXPECT_EQ(reference_bitmap->visually_equals(bitmap), true);
}
TEST_CASE(0001_simple_triangle)
{
auto context = create_testing_context(64, 64);
glBegin(GL_TRIANGLES);
glColor3f(1, 1, 1);
glVertex2f(0, 1);
glVertex2f(-1, -1);
glVertex2f(1, -1);
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0001_simple_triangle"sv);
}
TEST_CASE(0002_quad_color_interpolation)
{
auto context = create_testing_context(64, 64);
glBegin(GL_QUADS);
glColor3f(1, 0, 0);
glVertex2i(-1, -1);
glColor3f(0, 1, 0);
glVertex2i(1, -1);
glColor3f(0, 0, 1);
glVertex2i(1, 1);
glColor3f(1, 0, 1);
glVertex2i(-1, 1);
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0002_quad_color_interpolation"sv);
}
TEST_CASE(0003_rect_w_coordinate_regression)
{
auto context = create_testing_context(64, 64);
glEnable(GL_DEPTH_TEST);
glClear(GL_DEPTH_BUFFER_BIT);
glColor3f(0, 1, 0);
glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0);
glVertex2i(-1, -1);
glVertex2i(1, -1);
glVertex2i(-1, 1);
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0003_rect_w_coordinate_regression"sv);
}
TEST_CASE(0004_points)
{
auto context = create_testing_context(64, 64);
// Aliased points
for (size_t i = 0; i < 3; ++i) {
glPointSize(1.f + i);
glBegin(GL_POINTS);
glVertex2f(-.5f + i * .5f, .5f);
glEnd();
}
// Anti-aliased points
glEnable(GL_POINT_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for (size_t i = 0; i < 3; ++i) {
glPointSize(3.f - i);
glBegin(GL_POINTS);
glVertex2f(-.5f + i * .5f, -.5f);
glEnd();
}
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0004_points"sv);
}
TEST_CASE(0005_lines_antialiased)
{
auto context = create_testing_context(64, 64);
// Draw anti-aliased lines
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_LINES);
for (size_t i = 0; i < 6; ++i) {
glVertex2f(-.9f, .25f - i * .1f);
glVertex2f(.9f, .9f - i * .36f);
}
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0005_lines"sv);
}
TEST_CASE(0006_test_rgb565_texture)
{
auto context = create_testing_context(64, 64);
GLuint texture_id;
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id);
u16 texture_data[] = { 0xF800, 0xC000, 0x8000, 0x07E0, 0x0600, 0x0400, 0x001F, 0x0018, 0x0010 };
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 3, 3, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texture_data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2i(0, 0);
glVertex2i(-1, 1);
glTexCoord2i(0, 1);
glVertex2i(-1, -1);
glTexCoord2i(1, 1);
glVertex2i(1, -1);
glTexCoord2i(1, 0);
glVertex2i(1, 1);
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0006_test_rgb565_texture"sv);
}
TEST_CASE(0007_test_rgba_to_rgb_texture)
{
auto context = create_testing_context(64, 64);
GLuint texture_id;
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id);
// Write RGBA data with A = 0 to an RGB texture
u32 texture_data[] = { 0x00FF0000 };
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, texture_data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEnable(GL_TEXTURE_2D);
glBegin(GL_TRIANGLES);
glTexCoord2i(0, 0);
glVertex2i(-1, 1);
glTexCoord2i(0, 1);
glVertex2i(-1, -1);
glTexCoord2i(1, 1);
glVertex2i(1, -1);
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0007_test_rgba_to_rgb_texture"sv);
}