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serenity/Kernel/Graphics/GraphicsManagement.cpp
Liav A 84fbab6803 Kernel: Move IO delay code to x86 architecture subdirectory
Many code patterns and hardware procedures rely on reliable delay in the
microseconds granularity, and since they are using such delays which are
valid cases, but should not rely on x86 specific code, we allow to
determine in compile time the proper platform-specific code to use to
invoke such delays.
2022-09-20 18:43:05 +01:00

265 lines
9.9 KiB
C++

/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Singleton.h>
#include <Kernel/Arch/Delay.h>
#include <Kernel/Arch/x86/IO.h>
#include <Kernel/Bus/PCI/API.h>
#include <Kernel/Bus/PCI/IDs.h>
#include <Kernel/CommandLine.h>
#include <Kernel/Graphics/Bochs/GraphicsAdapter.h>
#include <Kernel/Graphics/Console/BootFramebufferConsole.h>
#include <Kernel/Graphics/GraphicsManagement.h>
#include <Kernel/Graphics/Intel/NativeGraphicsAdapter.h>
#include <Kernel/Graphics/VMWare/GraphicsAdapter.h>
#include <Kernel/Graphics/VirtIOGPU/GraphicsAdapter.h>
#include <Kernel/Memory/AnonymousVMObject.h>
#include <Kernel/Multiboot.h>
#include <Kernel/Sections.h>
namespace Kernel {
static Singleton<GraphicsManagement> s_the;
extern Atomic<Graphics::Console*> g_boot_console;
GraphicsManagement& GraphicsManagement::the()
{
return *s_the;
}
bool GraphicsManagement::is_initialized()
{
return s_the.is_initialized();
}
UNMAP_AFTER_INIT GraphicsManagement::GraphicsManagement()
{
}
void GraphicsManagement::disable_vga_emulation_access_permanently()
{
SpinlockLocker locker(m_main_vga_lock);
disable_vga_text_mode_console_cursor();
IO::out8(0x3c4, 1);
u8 sr1 = IO::in8(0x3c5);
IO::out8(0x3c5, sr1 | 1 << 5);
microseconds_delay(1000);
m_vga_access_is_disabled = true;
}
void GraphicsManagement::enable_vga_text_mode_console_cursor()
{
SpinlockLocker locker(m_main_vga_lock);
if (m_vga_access_is_disabled)
return;
IO::out8(0x3D4, 0xA);
IO::out8(0x3D5, 0);
}
void GraphicsManagement::disable_vga_text_mode_console_cursor()
{
SpinlockLocker locker(m_main_vga_lock);
if (m_vga_access_is_disabled)
return;
IO::out8(0x3D4, 0xA);
IO::out8(0x3D5, 0x20);
}
void GraphicsManagement::set_vga_text_mode_cursor(size_t console_width, size_t x, size_t y)
{
SpinlockLocker locker(m_main_vga_lock);
if (m_vga_access_is_disabled)
return;
enable_vga_text_mode_console_cursor();
u16 value = y * console_width + x;
IO::out8(0x3d4, 0x0e);
IO::out8(0x3d5, MSB(value));
IO::out8(0x3d4, 0x0f);
IO::out8(0x3d5, LSB(value));
}
void GraphicsManagement::deactivate_graphical_mode()
{
return m_display_connector_nodes.with([&](auto& display_connectors) {
for (auto& connector : display_connectors)
connector.set_display_mode({}, DisplayConnector::DisplayMode::Console);
});
}
void GraphicsManagement::activate_graphical_mode()
{
return m_display_connector_nodes.with([&](auto& display_connectors) {
for (auto& connector : display_connectors)
connector.set_display_mode({}, DisplayConnector::DisplayMode::Graphical);
});
}
void GraphicsManagement::attach_new_display_connector(Badge<DisplayConnector>, DisplayConnector& connector)
{
return m_display_connector_nodes.with([&](auto& display_connectors) {
display_connectors.append(connector);
});
}
void GraphicsManagement::detach_display_connector(Badge<DisplayConnector>, DisplayConnector& connector)
{
return m_display_connector_nodes.with([&](auto& display_connectors) {
display_connectors.remove(connector);
});
}
static inline bool is_vga_compatible_pci_device(PCI::DeviceIdentifier const& device_identifier)
{
// Note: Check for Display Controller, VGA Compatible Controller or
// Unclassified, VGA-Compatible Unclassified Device
auto is_display_controller_vga_compatible = device_identifier.class_code().value() == 0x3 && device_identifier.subclass_code().value() == 0x0;
auto is_general_pci_vga_compatible = device_identifier.class_code().value() == 0x0 && device_identifier.subclass_code().value() == 0x1;
return is_display_controller_vga_compatible || is_general_pci_vga_compatible;
}
static inline bool is_display_controller_pci_device(PCI::DeviceIdentifier const& device_identifier)
{
return device_identifier.class_code().value() == 0x3;
}
UNMAP_AFTER_INIT bool GraphicsManagement::determine_and_initialize_graphics_device(PCI::DeviceIdentifier const& device_identifier)
{
VERIFY(is_vga_compatible_pci_device(device_identifier) || is_display_controller_pci_device(device_identifier));
LockRefPtr<GenericGraphicsAdapter> adapter;
if (!adapter) {
switch (device_identifier.hardware_id().vendor_id) {
case PCI::VendorID::QEMUOld:
if (device_identifier.hardware_id().device_id == 0x1111)
adapter = BochsGraphicsAdapter::initialize(device_identifier);
break;
case PCI::VendorID::VirtualBox:
if (device_identifier.hardware_id().device_id == 0xbeef)
adapter = BochsGraphicsAdapter::initialize(device_identifier);
break;
case PCI::VendorID::Intel:
adapter = IntelNativeGraphicsAdapter::initialize(device_identifier);
break;
case PCI::VendorID::VirtIO:
dmesgln("Graphics: Using VirtIO console");
adapter = VirtIOGraphicsAdapter::initialize(device_identifier);
break;
case PCI::VendorID::VMWare:
adapter = VMWareGraphicsAdapter::try_initialize(device_identifier);
break;
default:
break;
}
}
if (!adapter)
return false;
m_graphics_devices.append(*adapter);
return true;
}
UNMAP_AFTER_INIT void GraphicsManagement::initialize_preset_resolution_generic_display_connector()
{
VERIFY(!multiboot_framebuffer_addr.is_null());
VERIFY(multiboot_framebuffer_type == MULTIBOOT_FRAMEBUFFER_TYPE_RGB);
dmesgln("Graphics: Using a preset resolution from the bootloader, without knowing the PCI device");
m_preset_resolution_generic_display_connector = GenericDisplayConnector::must_create_with_preset_resolution(
multiboot_framebuffer_addr,
multiboot_framebuffer_width,
multiboot_framebuffer_height,
multiboot_framebuffer_pitch);
}
UNMAP_AFTER_INIT bool GraphicsManagement::initialize()
{
/* Explanation on the flow here:
*
* If the user chose to disable graphics support entirely, then all we can do
* is to set up a plain old VGA text console and exit this function.
* Otherwise, we either try to find a device that we natively support so
* we can initialize it, and in case we don't find any device to initialize,
* we try to initialize a simple DisplayConnector to support a pre-initialized
* framebuffer.
*
* Note: If the user disabled PCI access, the kernel behaves like it's running
* on a pure ISA PC machine and therefore the kernel will try to initialize
* a variant that is suitable for ISA VGA handling, and not PCI adapters.
*/
auto graphics_subsystem_mode = kernel_command_line().graphics_subsystem_mode();
if (graphics_subsystem_mode == CommandLine::GraphicsSubsystemMode::Disabled) {
VERIFY(!m_console);
// If no graphics driver was instantiated and we had a bootloader provided
// framebuffer console we can simply re-use it.
if (auto* boot_console = g_boot_console.load()) {
m_console = *boot_console;
boot_console->unref(); // Drop the leaked reference from Kernel::init()
}
return true;
}
if (graphics_subsystem_mode == CommandLine::GraphicsSubsystemMode::Limited && !multiboot_framebuffer_addr.is_null() && multiboot_framebuffer_type == MULTIBOOT_FRAMEBUFFER_TYPE_RGB) {
initialize_preset_resolution_generic_display_connector();
return true;
}
if (PCI::Access::is_disabled()) {
dmesgln("Graphics: Using an assumed-to-exist ISA VGA compatible generic adapter");
return true;
}
MUST(PCI::enumerate([&](PCI::DeviceIdentifier const& device_identifier) {
// Note: Each graphics controller will try to set its native screen resolution
// upon creation. Later on, if we don't want to have framebuffer devices, a
// framebuffer console will take the control instead.
if (!is_vga_compatible_pci_device(device_identifier) && !is_display_controller_pci_device(device_identifier))
return;
determine_and_initialize_graphics_device(device_identifier);
}));
// Note: If we failed to find any graphics device to be used natively, but the
// bootloader prepared a framebuffer for us to use, then just create a DisplayConnector
// for it so the user can still use the system in graphics mode.
// Prekernel sets the framebuffer address to 0 if MULTIBOOT_INFO_FRAMEBUFFER_INFO
// is not present, as there is likely never a valid framebuffer at this physical address.
// Note: We only support RGB framebuffers. Any other format besides RGBX (and RGBA) or BGRX (and BGRA) is obsolete
// and is not useful for us.
if (m_graphics_devices.is_empty() && !multiboot_framebuffer_addr.is_null() && multiboot_framebuffer_type == MULTIBOOT_FRAMEBUFFER_TYPE_RGB) {
initialize_preset_resolution_generic_display_connector();
return true;
}
if (!m_console) {
// If no graphics driver was instantiated and we had a bootloader provided
// framebuffer console we can simply re-use it.
if (auto* boot_console = g_boot_console.load()) {
m_console = *boot_console;
boot_console->unref(); // Drop the leaked reference from Kernel::init()
}
}
if (m_graphics_devices.is_empty()) {
dbgln("No graphics adapter was initialized.");
return false;
}
return true;
}
void GraphicsManagement::set_console(Graphics::Console& console)
{
m_console = console;
if (auto* boot_console = g_boot_console.exchange(nullptr)) {
// Disable the initial boot framebuffer console permanently
boot_console->disable();
// TODO: Even though we swapped the pointer and disabled the console
// we technically can't safely destroy it as other CPUs might still
// try to use it. Once we solve this problem we can drop the reference
// that we intentionally leaked in Kernel::init().
}
}
}