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serenity/Userland/DevTools/UserspaceEmulator
Liav A 8554952690 Kernel + WindowServer: Re-define the interface to framebuffer devices
We create a base class called GenericFramebufferDevice, which defines
all the virtual functions that must be implemented by a
FramebufferDevice. Then, we make the VirtIO FramebufferDevice and other
FramebufferDevice implementations inherit from it.
The most important consequence of rearranging the classes is that we now
have one IOCTL method, so all drivers should be committed to not
override the IOCTL method or make their own IOCTLs of FramebufferDevice.
All graphical IOCTLs are known to all FramebufferDevices, and it's up to
the specific implementation whether to support them or discard them (so
we require extensive usage of KResult and KResultOr, together with
virtual characteristic functions).
As a result, the interface is much cleaner and understandable to read.
2021-10-27 07:57:44 +03:00
..
CMakeLists.txt UserspaceEmulator: Move to using the new SoftFPU 2021-07-22 23:33:21 +02:00
Emulator.cpp UE: Properly align stack for signal handlers 2021-10-24 21:54:51 +02:00
Emulator.h UserspaceEmulator: Handle PerfEvent syscalls 2021-10-06 17:35:29 +00:00
Emulator_syscalls.cpp Kernel + WindowServer: Re-define the interface to framebuffer devices 2021-10-27 07:57:44 +03:00
EmulatorControl.h UserspaceEmulator+LibC: Add support for Region-of-Interest profiling 2021-08-10 05:13:44 +04:30
main.cpp UserspaceEmulator: Handle PerfEvent syscalls 2021-10-06 17:35:29 +00:00
MallocTracer.cpp UserspaceEmulator+LibC: Use sys$emuctl() to disable auditing in malloc 2021-08-14 18:42:14 +02:00
MallocTracer.h LibC+UE: Keep more unused chunked blocks around 2021-05-23 19:31:39 +02:00
MmapRegion.cpp UserspaceEmulator: Prefix MmapRegions' name with '(UE)' 2021-08-14 18:42:14 +02:00
MmapRegion.h UserspaceEmulator: Prefix MmapRegions' name with '(UE)' 2021-08-14 18:42:14 +02:00
Range.cpp Everything: Move to SPDX license identifiers in all files. 2021-04-22 11:22:27 +02:00
Range.h Everything: Move to SPDX license identifiers in all files. 2021-04-22 11:22:27 +02:00
RangeAllocator.cpp Everywhere: Sort out superfluous QuickSort.h imports 2021-05-29 23:41:54 +01:00
RangeAllocator.h DevTools: Remove redundant default destructor and forward declarations 2021-05-21 22:53:33 +01:00
Region.cpp Everything: Move to SPDX license identifiers in all files. 2021-04-22 11:22:27 +02:00
Region.h AK+LibX86: Generalize u128/256 to AK::UFixedBigInt 2021-06-11 18:14:11 +04:30
Report.h Everywhere: Pass AK::Format TypeErasedFormatParams by reference 2021-08-30 15:50:00 +04:30
SimpleRegion.cpp UserpaceEmulator: Handle possibly unaligned IO 2021-07-14 11:26:34 +04:30
SimpleRegion.h UE+LibX86: Support bigger reads and writes 2021-04-23 22:50:53 +02:00
SoftCPU.cpp LibX86: Add SSE support 2021-10-17 13:06:23 -07:00
SoftCPU.h LibX86: Add SSE support 2021-10-17 13:06:23 -07:00
SoftFPU.cpp Userland: Fix typos 2021-10-01 01:18:52 +01:00
SoftFPU.h Userland: Switch static_assert of type sizes to AK::AssertSize 2021-09-05 20:08:57 +02:00
SoftMMU.cpp Everywhere: Make ByteBuffer::{create_*,copy}() OOM-safe 2021-09-06 01:53:26 +02:00
SoftMMU.h UserspaceEmulator: Make symbolication work when .text isn't the first 2021-08-08 10:55:36 +02:00
ValueWithShadow.h AK+LibX86: Generalize u128/256 to AK::UFixedBigInt 2021-06-11 18:14:11 +04:30