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We create a base class called GenericFramebufferDevice, which defines all the virtual functions that must be implemented by a FramebufferDevice. Then, we make the VirtIO FramebufferDevice and other FramebufferDevice implementations inherit from it. The most important consequence of rearranging the classes is that we now have one IOCTL method, so all drivers should be committed to not override the IOCTL method or make their own IOCTLs of FramebufferDevice. All graphical IOCTLs are known to all FramebufferDevices, and it's up to the specific implementation whether to support them or discard them (so we require extensive usage of KResult and KResultOr, together with virtual characteristic functions). As a result, the interface is much cleaner and understandable to read.
598 lines
22 KiB
C++
598 lines
22 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Screen.h"
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#include "Compositor.h"
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#include "Event.h"
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#include "EventLoop.h"
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#include "WindowManager.h"
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#include <AK/Debug.h>
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#include <Kernel/API/FB.h>
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#include <Kernel/API/MousePacket.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <sys/mman.h>
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#include <unistd.h>
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namespace WindowServer {
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NonnullRefPtrVector<Screen, default_screen_count> Screen::s_screens;
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Screen* Screen::s_main_screen { nullptr };
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Gfx::IntRect Screen::s_bounding_screens_rect {};
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ScreenLayout Screen::s_layout;
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Vector<int, default_scale_factors_in_use_count> Screen::s_scale_factors_in_use;
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struct ScreenFBData {
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Vector<FBRect, 32> pending_flush_rects;
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bool too_many_pending_flush_rects { false };
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};
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ScreenInput& ScreenInput::the()
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{
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static ScreenInput s_the;
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return s_the;
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}
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Screen& ScreenInput::cursor_location_screen()
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{
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auto* screen = Screen::find_by_location(m_cursor_location);
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VERIFY(screen);
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return *screen;
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}
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const Screen& ScreenInput::cursor_location_screen() const
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{
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auto* screen = Screen::find_by_location(m_cursor_location);
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VERIFY(screen);
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return *screen;
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}
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bool Screen::apply_layout(ScreenLayout&& screen_layout, String& error_msg)
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{
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if (!screen_layout.is_valid(&error_msg))
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return false;
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if (screen_layout == s_layout)
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return true;
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bool place_cursor_on_main_screen = find_by_location(ScreenInput::the().cursor_location()) == nullptr;
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HashMap<size_t, size_t> current_to_new_indices_map;
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HashMap<size_t, size_t> new_to_current_indices_map;
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HashMap<size_t, NonnullRefPtr<Screen>> devices_no_longer_used;
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for (size_t i = 0; i < s_layout.screens.size(); i++) {
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auto& screen = s_layout.screens[i];
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bool found = false;
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for (size_t j = 0; j < screen_layout.screens.size(); j++) {
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auto& new_screen = screen_layout.screens[j];
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if (new_screen.device == screen.device) {
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current_to_new_indices_map.set(i, j);
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new_to_current_indices_map.set(j, i);
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found = true;
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break;
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}
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}
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if (!found)
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devices_no_longer_used.set(i, s_screens[i]);
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}
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HashMap<Screen*, size_t> screens_with_resolution_change;
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HashMap<Screen*, size_t> screens_with_scale_change;
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for (auto& it : current_to_new_indices_map) {
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auto& screen = s_layout.screens[it.key];
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auto& new_screen = screen_layout.screens[it.value];
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if (screen.resolution != new_screen.resolution)
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screens_with_resolution_change.set(&s_screens[it.key], it.value);
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if (screen.scale_factor != new_screen.scale_factor)
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screens_with_scale_change.set(&s_screens[it.key], it.value);
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}
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auto screens_backup = move(s_screens);
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auto layout_backup = move(s_layout);
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for (auto& it : screens_with_resolution_change) {
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auto& existing_screen = *it.key;
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dbgln("Closing device {} in preparation for resolution change", layout_backup.screens[existing_screen.index()].device);
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existing_screen.close_device();
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}
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AK::ArmedScopeGuard rollback([&] {
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for (auto& screen : s_screens)
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screen.close_device();
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s_screens = move(screens_backup);
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s_layout = move(layout_backup);
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for (size_t i = 0; i < s_screens.size(); i++) {
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auto& old_screen = s_screens[i];
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// Restore the original screen index in case it changed
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old_screen.set_index(i);
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if (i == s_layout.main_screen_index)
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old_screen.make_main_screen();
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bool changed_scale = screens_with_scale_change.contains(&old_screen);
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if (screens_with_resolution_change.contains(&old_screen)) {
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if (old_screen.open_device()) {
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// The resolution was changed, so we also implicitly applied the new scale factor
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changed_scale = false;
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} else {
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// Don't set error_msg here, it should already be set
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dbgln("Rolling back screen layout failed: could not open device");
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}
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}
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old_screen.update_virtual_rect();
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if (changed_scale)
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old_screen.scale_factor_changed();
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}
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update_bounding_rect();
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});
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s_layout = move(screen_layout);
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for (size_t index = 0; index < s_layout.screens.size(); index++) {
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Screen* screen;
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bool need_to_open_device;
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if (auto it = new_to_current_indices_map.find(index); it != new_to_current_indices_map.end()) {
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// Re-use the existing screen instance
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screen = &screens_backup[it->value];
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s_screens.append(*screen);
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screen->set_index(index);
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need_to_open_device = screens_with_resolution_change.contains(screen);
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} else {
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screen = WindowServer::Screen::create(index);
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if (!screen) {
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error_msg = String::formatted("Error creating screen #{}", index);
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return false;
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}
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need_to_open_device = false;
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}
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if (need_to_open_device && !screen->open_device()) {
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error_msg = String::formatted("Error opening device for screen #{}", index);
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return false;
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}
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screen->update_virtual_rect();
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if (!need_to_open_device && screens_with_scale_change.contains(screen))
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screen->scale_factor_changed();
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VERIFY(screen);
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VERIFY(index == screen->index());
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if (s_layout.main_screen_index == index)
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screen->make_main_screen();
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}
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rollback.disarm();
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if (place_cursor_on_main_screen) {
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ScreenInput::the().set_cursor_location(Screen::main().rect().center());
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} else {
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auto cursor_location = ScreenInput::the().cursor_location();
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if (!find_by_location(cursor_location)) {
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// Cursor is off screen, try to find the closest location on another screen
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float closest_distance = 0;
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Optional<Gfx::IntPoint> closest_point;
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for (auto& screen : s_screens) {
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auto closest_point_on_screen_rect = screen.rect().closest_to(cursor_location);
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auto distance = closest_point_on_screen_rect.distance_from(cursor_location);
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if (!closest_point.has_value() || distance < closest_distance) {
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closest_distance = distance;
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closest_point = closest_point_on_screen_rect;
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}
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}
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ScreenInput::the().set_cursor_location(closest_point.value()); // We should always have one
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}
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}
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update_bounding_rect();
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update_scale_factors_in_use();
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return true;
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}
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void Screen::update_scale_factors_in_use()
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{
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s_scale_factors_in_use.clear();
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for_each([&](auto& screen) {
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auto scale_factor = screen.scale_factor();
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// The This doesn't have to be extremely efficient as this
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// code is only run when we start up or the screen configuration
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// changes. But using a vector allows for efficient iteration,
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// which is the most common use case.
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if (!s_scale_factors_in_use.contains_slow(scale_factor))
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s_scale_factors_in_use.append(scale_factor);
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return IterationDecision::Continue;
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});
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}
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Screen::Screen(size_t screen_index)
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: m_index(screen_index)
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, m_framebuffer_data(adopt_own(*new ScreenFBData()))
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, m_compositor_screen_data(Compositor::create_screen_data({}))
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{
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update_virtual_rect();
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open_device();
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}
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Screen::~Screen()
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{
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close_device();
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}
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bool Screen::open_device()
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{
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close_device();
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auto& info = screen_layout_info();
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m_framebuffer_fd = open(info.device.characters(), O_RDWR | O_CLOEXEC);
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if (m_framebuffer_fd < 0) {
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perror(String::formatted("failed to open {}", info.device).characters());
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return false;
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}
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FBProperties properties;
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if (fb_get_properties(m_framebuffer_fd, &properties) < 0) {
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perror(String::formatted("failed to ioctl {}", info.device).characters());
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return false;
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}
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m_can_device_flush_buffers = properties.partial_flushing_support;
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m_can_set_buffer = properties.doublebuffer_support;
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set_resolution(true);
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return true;
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}
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void Screen::close_device()
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{
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if (m_framebuffer_fd >= 0) {
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close(m_framebuffer_fd);
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m_framebuffer_fd = -1;
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}
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if (m_framebuffer) {
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int rc = munmap(m_framebuffer, m_size_in_bytes);
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VERIFY(rc == 0);
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m_framebuffer = nullptr;
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m_size_in_bytes = 0;
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}
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}
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void Screen::update_virtual_rect()
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{
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auto& screen_info = screen_layout_info();
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m_virtual_rect = { screen_info.location, { screen_info.resolution.width() / screen_info.scale_factor, screen_info.resolution.height() / screen_info.scale_factor } };
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dbgln("update_virtual_rect for screen #{}: {}", index(), m_virtual_rect);
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}
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void Screen::scale_factor_changed()
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{
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// Flush rects are affected by the screen factor
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constrain_pending_flush_rects();
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}
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Screen& Screen::closest_to_rect(const Gfx::IntRect& rect)
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{
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Screen* best_screen = nullptr;
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int best_area = 0;
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for (auto& screen : s_screens) {
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auto r = screen.rect().intersected(rect);
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int area = r.width() * r.height();
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if (!best_screen || area > best_area) {
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best_screen = &screen;
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best_area = area;
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}
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}
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if (!best_screen) {
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// TODO: try to find the best screen in close proximity
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best_screen = &Screen::main();
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}
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return *best_screen;
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}
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Screen& Screen::closest_to_location(const Gfx::IntPoint& point)
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{
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for (auto& screen : s_screens) {
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if (screen.rect().contains(point))
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return screen;
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}
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// TODO: guess based on how close the point is to the next screen rectangle
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return Screen::main();
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}
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void Screen::update_bounding_rect()
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{
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if (!s_screens.is_empty()) {
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s_bounding_screens_rect = s_screens[0].rect();
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for (size_t i = 1; i < s_screens.size(); i++)
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s_bounding_screens_rect = s_bounding_screens_rect.united(s_screens[i].rect());
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} else {
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s_bounding_screens_rect = {};
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}
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}
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bool Screen::set_resolution(bool initial)
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{
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// Remember the screen that the cursor is on. Make sure it stays on the same screen if we change its resolution...
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Screen* screen_with_cursor = nullptr;
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if (!initial)
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screen_with_cursor = &ScreenInput::the().cursor_location_screen();
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auto& info = screen_layout_info();
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int rc = -1;
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{
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// FIXME: Add multihead support for one framebuffer
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FBHeadResolution physical_resolution { 0, 0, info.resolution.width(), info.resolution.height() };
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rc = fb_set_resolution(m_framebuffer_fd, &physical_resolution);
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}
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dbgln_if(WSSCREEN_DEBUG, "Screen #{}: fb_set_resolution() - return code {}", index(), rc);
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auto on_change_resolution = [&]() {
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if (initial) {
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if (m_framebuffer) {
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size_t previous_size_in_bytes = m_size_in_bytes;
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int rc = munmap(m_framebuffer, previous_size_in_bytes);
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VERIFY(rc == 0);
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}
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FBHeadProperties properties;
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properties.head_index = 0;
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int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
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VERIFY(rc == 0);
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m_size_in_bytes = properties.buffer_length;
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m_framebuffer = (Gfx::RGBA32*)mmap(nullptr, m_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, m_framebuffer_fd, 0);
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VERIFY(m_framebuffer && m_framebuffer != (void*)-1);
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if (m_can_set_buffer) {
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// Note: fall back to assuming the second buffer starts right after the last line of the first
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// Note: for now, this calculation works quite well, so need to defer it to another function
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// that does ioctl to figure out the correct offset. If a Framebuffer device ever happens to
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// to set the second buffer at different location than this, we might need to consider bringing
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// back a function with ioctl to check this.
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m_back_buffer_offset = properties.pitch * properties.height;
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} else {
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m_back_buffer_offset = 0;
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}
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}
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FBHeadProperties properties;
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properties.head_index = 0;
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int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
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VERIFY(rc == 0);
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info.resolution = { properties.width, properties.height };
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m_pitch = properties.pitch;
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update_virtual_rect();
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// Since pending flush rects are affected by the scale factor
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// update even if only the scale factor changed
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constrain_pending_flush_rects();
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if (this == screen_with_cursor) {
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auto& screen_input = ScreenInput::the();
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screen_input.set_cursor_location(screen_input.cursor_location().constrained(rect()));
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}
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};
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if (rc == 0) {
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on_change_resolution();
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return true;
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}
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if (rc == -1) {
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int err = errno;
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dbgln("Screen #{}: Failed to set resolution {}: {}", index(), info.resolution, strerror(err));
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on_change_resolution();
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return false;
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}
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VERIFY_NOT_REACHED();
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}
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void Screen::set_buffer(int index)
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{
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VERIFY(m_can_set_buffer);
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VERIFY(index <= 1 && index >= 0);
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FBHeadVerticalOffset offset;
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memset(&offset, 0, sizeof(FBHeadVerticalOffset));
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if (index == 1)
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offset.offseted = 1;
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int rc = fb_set_head_vertical_offset_buffer(m_framebuffer_fd, &offset);
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VERIFY(rc == 0);
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}
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size_t Screen::buffer_offset(int index) const
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{
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if (index == 0)
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return 0;
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if (index == 1)
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return m_back_buffer_offset;
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VERIFY_NOT_REACHED();
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}
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void ScreenInput::set_acceleration_factor(double factor)
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{
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VERIFY(factor >= mouse_accel_min && factor <= mouse_accel_max);
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m_acceleration_factor = factor;
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}
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void ScreenInput::set_scroll_step_size(unsigned step_size)
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{
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VERIFY(step_size >= scroll_step_size_min);
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m_scroll_step_size = step_size;
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}
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void ScreenInput::on_receive_mouse_data(const MousePacket& packet)
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{
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auto& current_screen = cursor_location_screen();
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auto prev_location = m_cursor_location;
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if (packet.is_relative) {
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m_cursor_location.translate_by(packet.x * m_acceleration_factor, packet.y * m_acceleration_factor);
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dbgln_if(WSSCREEN_DEBUG, "Screen: New Relative mouse point @ {}", m_cursor_location);
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} else {
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m_cursor_location = { packet.x * current_screen.width() / 0xffff, packet.y * current_screen.height() / 0xffff };
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dbgln_if(WSSCREEN_DEBUG, "Screen: New Absolute mouse point @ {}", m_cursor_location);
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}
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auto* moved_to_screen = Screen::find_by_location(m_cursor_location);
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if (!moved_to_screen) {
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m_cursor_location = m_cursor_location.constrained(current_screen.rect());
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moved_to_screen = ¤t_screen;
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}
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unsigned buttons = packet.buttons;
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unsigned prev_buttons = m_mouse_button_state;
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m_mouse_button_state = buttons;
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unsigned changed_buttons = prev_buttons ^ buttons;
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auto post_mousedown_or_mouseup_if_needed = [&](MouseButton button) {
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if (!(changed_buttons & (unsigned)button))
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return;
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auto message = make<MouseEvent>(buttons & (unsigned)button ? Event::MouseDown : Event::MouseUp, m_cursor_location, buttons, button, m_modifiers);
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Core::EventLoop::current().post_event(WindowManager::the(), move(message));
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};
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post_mousedown_or_mouseup_if_needed(MouseButton::Left);
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post_mousedown_or_mouseup_if_needed(MouseButton::Right);
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post_mousedown_or_mouseup_if_needed(MouseButton::Middle);
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post_mousedown_or_mouseup_if_needed(MouseButton::Back);
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post_mousedown_or_mouseup_if_needed(MouseButton::Forward);
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if (m_cursor_location != prev_location) {
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auto message = make<MouseEvent>(Event::MouseMove, m_cursor_location, buttons, MouseButton::None, m_modifiers);
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if (WindowManager::the().dnd_client())
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message->set_mime_data(WindowManager::the().dnd_mime_data());
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Core::EventLoop::current().post_event(WindowManager::the(), move(message));
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}
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if (packet.z) {
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auto message = make<MouseEvent>(Event::MouseWheel, m_cursor_location, buttons, MouseButton::None, m_modifiers, packet.z * m_scroll_step_size);
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Core::EventLoop::current().post_event(WindowManager::the(), move(message));
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}
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if (m_cursor_location != prev_location)
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Compositor::the().invalidate_cursor();
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|
}
|
|
|
|
void ScreenInput::on_receive_keyboard_data(::KeyEvent kernel_event)
|
|
{
|
|
m_modifiers = kernel_event.modifiers();
|
|
auto message = make<KeyEvent>(kernel_event.is_press() ? Event::KeyDown : Event::KeyUp, kernel_event.key, kernel_event.code_point, kernel_event.modifiers(), kernel_event.scancode);
|
|
Core::EventLoop::current().post_event(WindowManager::the(), move(message));
|
|
}
|
|
|
|
void Screen::constrain_pending_flush_rects()
|
|
{
|
|
auto& fb_data = *m_framebuffer_data;
|
|
if (fb_data.pending_flush_rects.is_empty())
|
|
return;
|
|
Gfx::IntRect screen_rect({}, rect().size());
|
|
Gfx::DisjointRectSet rects;
|
|
for (auto& fb_rect : fb_data.pending_flush_rects) {
|
|
Gfx::IntRect rect { (int)fb_rect.x, (int)fb_rect.y, (int)fb_rect.width, (int)fb_rect.height };
|
|
auto intersected_rect = rect.intersected(screen_rect);
|
|
if (!intersected_rect.is_empty())
|
|
rects.add(intersected_rect);
|
|
}
|
|
fb_data.pending_flush_rects.clear_with_capacity();
|
|
for (auto const& rect : rects.rects()) {
|
|
fb_data.pending_flush_rects.append({
|
|
.head_index = 0,
|
|
.x = (unsigned)rect.x(),
|
|
.y = (unsigned)rect.y(),
|
|
.width = (unsigned)rect.width(),
|
|
.height = (unsigned)rect.height(),
|
|
});
|
|
}
|
|
}
|
|
|
|
void Screen::queue_flush_display_rect(Gfx::IntRect const& flush_region)
|
|
{
|
|
// NOTE: we don't scale until in Screen::flush_display so that when
|
|
// there are too many rectangles that we end up throwing away, we didn't
|
|
// waste accounting for scale factor!
|
|
auto& fb_data = *m_framebuffer_data;
|
|
if (fb_data.too_many_pending_flush_rects) {
|
|
// We already have too many, just make sure we extend it if needed
|
|
VERIFY(!fb_data.pending_flush_rects.is_empty());
|
|
if (fb_data.pending_flush_rects.size() == 1) {
|
|
auto& union_rect = fb_data.pending_flush_rects[0];
|
|
auto new_union = flush_region.united(Gfx::IntRect((int)union_rect.x, (int)union_rect.y, (int)union_rect.width, (int)union_rect.height));
|
|
union_rect.x = new_union.left();
|
|
union_rect.y = new_union.top();
|
|
union_rect.width = new_union.width();
|
|
union_rect.height = new_union.height();
|
|
} else {
|
|
// Convert all the rectangles into one union
|
|
auto new_union = flush_region;
|
|
for (auto& flush_rect : fb_data.pending_flush_rects)
|
|
new_union = new_union.united(Gfx::IntRect((int)flush_rect.x, (int)flush_rect.y, (int)flush_rect.width, (int)flush_rect.height));
|
|
fb_data.pending_flush_rects.resize(1, true);
|
|
auto& union_rect = fb_data.pending_flush_rects[0];
|
|
union_rect.x = new_union.left();
|
|
union_rect.y = new_union.top();
|
|
union_rect.width = new_union.width();
|
|
union_rect.height = new_union.height();
|
|
}
|
|
return;
|
|
}
|
|
VERIFY(fb_data.pending_flush_rects.size() < fb_data.pending_flush_rects.capacity());
|
|
fb_data.pending_flush_rects.append({ 0,
|
|
(unsigned)flush_region.left(),
|
|
(unsigned)flush_region.top(),
|
|
(unsigned)flush_region.width(),
|
|
(unsigned)flush_region.height() });
|
|
if (fb_data.pending_flush_rects.size() == fb_data.pending_flush_rects.capacity()) {
|
|
// If we get one more rectangle then we need to convert it to a single union rectangle
|
|
fb_data.too_many_pending_flush_rects = true;
|
|
}
|
|
}
|
|
|
|
void Screen::flush_display(int buffer_index)
|
|
{
|
|
VERIFY(m_can_device_flush_buffers);
|
|
auto& fb_data = *m_framebuffer_data;
|
|
if (fb_data.pending_flush_rects.is_empty())
|
|
return;
|
|
|
|
// Now that we have a final set of rects, apply the scale factor
|
|
auto scale_factor = this->scale_factor();
|
|
for (auto& flush_rect : fb_data.pending_flush_rects) {
|
|
VERIFY(Gfx::IntRect({}, m_virtual_rect.size()).contains({ (int)flush_rect.x, (int)flush_rect.y, (int)flush_rect.width, (int)flush_rect.height }));
|
|
flush_rect.x *= scale_factor;
|
|
flush_rect.y *= scale_factor;
|
|
flush_rect.width *= scale_factor;
|
|
flush_rect.height *= scale_factor;
|
|
}
|
|
|
|
if (fb_flush_buffers(m_framebuffer_fd, buffer_index, fb_data.pending_flush_rects.data(), (unsigned)fb_data.pending_flush_rects.size()) < 0) {
|
|
int err = errno;
|
|
if (err == ENOTSUP)
|
|
m_can_device_flush_buffers = false;
|
|
else
|
|
dbgln("Screen #{}: Error ({}) flushing display: {}", index(), err, strerror(err));
|
|
}
|
|
|
|
fb_data.too_many_pending_flush_rects = false;
|
|
fb_data.pending_flush_rects.clear_with_capacity();
|
|
}
|
|
|
|
void Screen::flush_display_front_buffer(int front_buffer_index, Gfx::IntRect& rect)
|
|
{
|
|
VERIFY(m_can_device_flush_buffers);
|
|
auto scale_factor = this->scale_factor();
|
|
FBRect flush_rect {
|
|
.head_index = 0,
|
|
.x = (unsigned)(rect.x() * scale_factor),
|
|
.y = (unsigned)(rect.y() * scale_factor),
|
|
.width = (unsigned)(rect.width() * scale_factor),
|
|
.height = (unsigned)(rect.height() * scale_factor)
|
|
};
|
|
|
|
VERIFY(Gfx::IntRect({}, m_virtual_rect.size()).contains(rect));
|
|
if (fb_flush_buffers(m_framebuffer_fd, front_buffer_index, &flush_rect, 1) < 0) {
|
|
int err = errno;
|
|
if (err == ENOTSUP)
|
|
m_can_device_flush_buffers = false;
|
|
else
|
|
dbgln("Screen #{}: Error ({}) flushing display front buffer: {}", index(), err, strerror(err));
|
|
}
|
|
}
|
|
|
|
}
|