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serenity/Userland/Services/WindowServer/Compositor.cpp
Tom 85bb13e081 WindowServer: Fix animations not triggering rendering
When starting the first animation and while animations are ongoing we
need to make sure we trigger rendering.
2021-06-29 10:03:53 +02:00

1240 lines
49 KiB
C++

/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Compositor.h"
#include "Animation.h"
#include "ClientConnection.h"
#include "Event.h"
#include "EventLoop.h"
#include "MultiScaleBitmaps.h"
#include "Screen.h"
#include "Window.h"
#include "WindowManager.h"
#include <AK/Debug.h>
#include <AK/Memory.h>
#include <AK/ScopeGuard.h>
#include <LibCore/Timer.h>
#include <LibGfx/Font.h>
#include <LibGfx/Painter.h>
#include <LibGfx/StylePainter.h>
#include <LibThreading/BackgroundAction.h>
namespace WindowServer {
Compositor& Compositor::the()
{
static Compositor s_the;
return s_the;
}
static WallpaperMode mode_to_enum(const String& name)
{
if (name == "tile")
return WallpaperMode::Tile;
if (name == "stretch")
return WallpaperMode::Stretch;
if (name == "center")
return WallpaperMode::Center;
return WallpaperMode::Center;
}
Compositor::Compositor()
{
m_display_link_notify_timer = add<Core::Timer>(
1000 / 60, [this] {
notify_display_links();
});
m_display_link_notify_timer->stop();
m_compose_timer = Core::Timer::create_single_shot(
1000 / 60,
[this] {
compose();
},
this);
m_immediate_compose_timer = Core::Timer::create_single_shot(
0,
[this] {
compose();
},
this);
init_bitmaps();
}
const Gfx::Bitmap* Compositor::cursor_bitmap_for_screenshot(Badge<ClientConnection>, Screen& screen) const
{
if (!m_current_cursor)
return nullptr;
return &m_current_cursor->bitmap(screen.scale_factor());
}
const Gfx::Bitmap& Compositor::front_bitmap_for_screenshot(Badge<ClientConnection>, Screen& screen) const
{
return *m_screen_data[screen.index()].m_front_bitmap;
}
void Compositor::ScreenData::init_bitmaps(Compositor& compositor, Screen& screen)
{
auto size = screen.size();
m_front_bitmap = Gfx::Bitmap::create_wrapper(Gfx::BitmapFormat::BGRx8888, size, screen.scale_factor(), screen.pitch(), screen.scanline(0));
m_front_painter = make<Gfx::Painter>(*m_front_bitmap);
m_front_painter->translate(-screen.rect().location());
if (screen.can_set_buffer())
m_back_bitmap = Gfx::Bitmap::create_wrapper(Gfx::BitmapFormat::BGRx8888, size, screen.scale_factor(), screen.pitch(), screen.scanline(screen.physical_height()));
else
m_back_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, size, screen.scale_factor());
m_back_painter = make<Gfx::Painter>(*m_back_bitmap);
m_back_painter->translate(-screen.rect().location());
m_temp_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, size, screen.scale_factor());
m_temp_painter = make<Gfx::Painter>(*m_temp_bitmap);
m_temp_painter->translate(-screen.rect().location());
m_buffers_are_flipped = false;
m_screen_can_set_buffer = screen.can_set_buffer();
// Recreate the screen-number overlay as the Screen instances may have changed, or get rid of it if we no longer need it
if (compositor.showing_screen_numbers()) {
m_screen_number_overlay = compositor.create_overlay<ScreenNumberOverlay>(screen);
m_screen_number_overlay->set_enabled(true);
} else {
m_screen_number_overlay = nullptr;
}
}
void Compositor::init_bitmaps()
{
m_screen_data.resize(Screen::count());
Screen::for_each([&](auto& screen) {
m_screen_data[screen.index()].init_bitmaps(*this, screen);
return IterationDecision::Continue;
});
invalidate_screen();
}
void Compositor::did_construct_window_manager(Badge<WindowManager>)
{
auto& wm = WindowManager::the();
m_wallpaper_mode = mode_to_enum(wm.config()->read_entry("Background", "Mode", "center"));
m_custom_background_color = Color::from_string(wm.config()->read_entry("Background", "Color", ""));
invalidate_screen();
invalidate_occlusions();
compose();
}
void Compositor::compose()
{
auto& wm = WindowManager::the();
{
auto& current_cursor = wm.active_cursor();
if (m_current_cursor != &current_cursor) {
change_cursor(&current_cursor);
m_invalidated_cursor = m_invalidated_any = true;
}
}
if (!m_invalidated_any) {
// nothing dirtied since the last compose pass.
return;
}
if (m_occlusions_dirty) {
m_occlusions_dirty = false;
recompute_occlusions();
}
// We should have recomputed occlusions if any overlay rects were changed
VERIFY(!m_overlay_rects_changed);
auto dirty_screen_rects = move(m_dirty_screen_rects);
// Mark window regions as dirty that need to be re-rendered
wm.window_stack().for_each_visible_window_from_back_to_front([&](Window& window) {
auto frame_rect = window.frame().render_rect();
for (auto& dirty_rect : dirty_screen_rects.rects()) {
auto invalidate_rect = dirty_rect.intersected(frame_rect);
if (!invalidate_rect.is_empty()) {
auto inner_rect_offset = window.rect().location() - frame_rect.location();
invalidate_rect.translate_by(-(frame_rect.location() + inner_rect_offset));
window.invalidate_no_notify(invalidate_rect);
m_invalidated_window = true;
}
}
window.prepare_dirty_rects();
return IterationDecision::Continue;
});
// Any windows above or below a given window that need to be re-rendered
// also require us to re-render that window's intersecting area, regardless
// of whether that window has any dirty rectangles
wm.window_stack().for_each_visible_window_from_back_to_front([&](Window& window) {
auto& transparency_rects = window.transparency_rects();
if (transparency_rects.is_empty())
return IterationDecision::Continue;
auto frame_rect = window.frame().render_rect();
auto& dirty_rects = window.dirty_rects();
wm.window_stack().for_each_visible_window_from_back_to_front([&](Window& w) {
if (&w == &window)
return IterationDecision::Continue;
auto frame_rect2 = w.frame().render_rect();
if (!frame_rect2.intersects(frame_rect))
return IterationDecision::Continue;
transparency_rects.for_each_intersected(w.dirty_rects(), [&](const Gfx::IntRect& intersected_dirty) {
dirty_rects.add(intersected_dirty);
return IterationDecision::Continue;
});
return IterationDecision::Continue;
});
return IterationDecision::Continue;
});
Color background_color = wm.palette().desktop_background();
if (m_custom_background_color.has_value())
background_color = m_custom_background_color.value();
if constexpr (COMPOSE_DEBUG) {
dbgln("COMPOSE: invalidated: window: {} cursor: {}, any: {}", m_invalidated_window, m_invalidated_cursor, m_invalidated_any);
for (auto& r : dirty_screen_rects.rects())
dbgln("dirty screen: {}", r);
}
auto& cursor_screen = ScreenInput::the().cursor_location_screen();
for (auto& screen_data : m_screen_data) {
screen_data.m_flush_rects.clear_with_capacity();
screen_data.m_flush_transparent_rects.clear_with_capacity();
screen_data.m_flush_special_rects.clear_with_capacity();
}
auto cursor_rect = current_cursor_rect();
bool need_to_draw_cursor = false;
Gfx::IntRect previous_cursor_rect;
Screen* previous_cursor_screen = nullptr;
auto check_restore_cursor_back = [&](Screen& screen, const Gfx::IntRect& rect) {
if (&screen == &cursor_screen && !previous_cursor_screen && !need_to_draw_cursor && rect.intersects(cursor_rect)) {
// Restore what's behind the cursor if anything touches the area of the cursor
need_to_draw_cursor = true;
auto& screen_data = m_screen_data[cursor_screen.index()];
if (screen_data.restore_cursor_back(cursor_screen, previous_cursor_rect))
previous_cursor_screen = &screen;
}
};
if (&cursor_screen != m_current_cursor_screen) {
// Cursor moved to another screen, restore on the cursor's background on the previous screen
need_to_draw_cursor = true;
if (m_current_cursor_screen) {
auto& screen_data = m_screen_data[m_current_cursor_screen->index()];
if (screen_data.restore_cursor_back(*m_current_cursor_screen, previous_cursor_rect))
previous_cursor_screen = m_current_cursor_screen;
}
m_current_cursor_screen = &cursor_screen;
}
auto prepare_rect = [&](Screen& screen, const Gfx::IntRect& rect) {
auto& screen_data = m_screen_data[screen.index()];
dbgln_if(COMPOSE_DEBUG, " -> flush opaque: {}", rect);
VERIFY(!screen_data.m_flush_rects.intersects(rect));
VERIFY(!screen_data.m_flush_transparent_rects.intersects(rect));
screen_data.m_flush_rects.add(rect);
check_restore_cursor_back(screen, rect);
};
auto prepare_transparency_rect = [&](Screen& screen, const Gfx::IntRect& rect) {
auto& screen_data = m_screen_data[screen.index()];
dbgln_if(COMPOSE_DEBUG, " -> flush transparent: {}", rect);
VERIFY(!screen_data.m_flush_rects.intersects(rect));
for (auto& r : screen_data.m_flush_transparent_rects.rects()) {
if (r == rect)
return;
}
screen_data.m_flush_transparent_rects.add(rect);
check_restore_cursor_back(screen, rect);
};
if (!m_screen_data[cursor_screen.index()].m_cursor_back_bitmap || m_invalidated_cursor)
check_restore_cursor_back(cursor_screen, cursor_rect);
auto paint_wallpaper = [&](Screen& screen, Gfx::Painter& painter, const Gfx::IntRect& rect, const Gfx::IntRect& screen_rect) {
// FIXME: If the wallpaper is opaque and covers the whole rect, no need to fill with color!
painter.fill_rect(rect, background_color);
if (m_wallpaper) {
if (m_wallpaper_mode == WallpaperMode::Center) {
Gfx::IntPoint offset { (screen.width() - m_wallpaper->width()) / 2, (screen.height() - m_wallpaper->height()) / 2 };
painter.blit_offset(rect.location(), *m_wallpaper, rect.translated(-screen_rect.location()), offset);
} else if (m_wallpaper_mode == WallpaperMode::Tile) {
painter.draw_tiled_bitmap(rect, *m_wallpaper);
} else if (m_wallpaper_mode == WallpaperMode::Stretch) {
float hscale = (float)m_wallpaper->width() / (float)screen.width();
float vscale = (float)m_wallpaper->height() / (float)screen.height();
// TODO: this may look ugly, we should scale to a backing bitmap and then blit
auto relative_rect = rect.translated(-screen_rect.location());
auto src_rect = Gfx::FloatRect { relative_rect.x() * hscale, relative_rect.y() * vscale, relative_rect.width() * hscale, relative_rect.height() * vscale };
painter.draw_scaled_bitmap(rect, *m_wallpaper, src_rect);
} else {
VERIFY_NOT_REACHED();
}
}
};
m_opaque_wallpaper_rects.for_each_intersected(dirty_screen_rects, [&](const Gfx::IntRect& render_rect) {
Screen::for_each([&](auto& screen) {
auto screen_rect = screen.rect();
auto screen_render_rect = screen_rect.intersected(render_rect);
if (!screen_render_rect.is_empty()) {
auto& back_painter = *m_screen_data[screen.index()].m_back_painter;
dbgln_if(COMPOSE_DEBUG, " render wallpaper opaque: {} on screen #{}", screen_render_rect, screen.index());
prepare_rect(screen, render_rect);
paint_wallpaper(screen, back_painter, render_rect, screen_rect);
}
return IterationDecision::Continue;
});
return IterationDecision::Continue;
});
auto compose_window = [&](Window& window) -> IterationDecision {
if (window.screens().is_empty()) {
// This window doesn't intersect with any screens, so there's nothing to render
return IterationDecision::Continue;
}
auto frame_rect = window.frame().render_rect();
auto window_rect = window.rect();
auto frame_rects = frame_rect.shatter(window_rect);
dbgln_if(COMPOSE_DEBUG, " window {} frame rect: {}", window.title(), frame_rect);
RefPtr<Gfx::Bitmap> backing_store = window.backing_store();
auto compose_window_rect = [&](Screen& screen, Gfx::Painter& painter, const Gfx::IntRect& rect) {
if (!window.is_fullscreen()) {
rect.for_each_intersected(frame_rects, [&](const Gfx::IntRect& intersected_rect) {
Gfx::PainterStateSaver saver(painter);
painter.add_clip_rect(intersected_rect);
dbgln_if(COMPOSE_DEBUG, " render frame: {}", intersected_rect);
window.frame().paint(screen, painter, intersected_rect);
return IterationDecision::Continue;
});
}
auto clear_window_rect = [&](const Gfx::IntRect& clear_rect) {
auto fill_color = wm.palette().window();
if (!window.is_opaque())
fill_color.set_alpha(255 * window.opacity());
painter.fill_rect(clear_rect, fill_color);
};
if (!backing_store) {
clear_window_rect(window_rect.intersected(rect));
return;
}
// Decide where we would paint this window's backing store.
// This is subtly different from widow.rect(), because window
// size may be different from its backing store size. This
// happens when the window has been resized and the client
// has not yet attached a new backing store. In this case,
// we want to try to blit the backing store at the same place
// it was previously, and fill the rest of the window with its
// background color.
Gfx::IntRect backing_rect;
backing_rect.set_size(backing_store->size());
switch (WindowManager::the().resize_direction_of_window(window)) {
case ResizeDirection::None:
case ResizeDirection::Right:
case ResizeDirection::Down:
case ResizeDirection::DownRight:
backing_rect.set_location(window_rect.location());
break;
case ResizeDirection::Left:
case ResizeDirection::Up:
case ResizeDirection::UpLeft:
backing_rect.set_right_without_resize(window_rect.right());
backing_rect.set_bottom_without_resize(window_rect.bottom());
break;
case ResizeDirection::UpRight:
backing_rect.set_left(window.rect().left());
backing_rect.set_bottom_without_resize(window_rect.bottom());
break;
case ResizeDirection::DownLeft:
backing_rect.set_right_without_resize(window_rect.right());
backing_rect.set_top(window_rect.top());
break;
}
Gfx::IntRect dirty_rect_in_backing_coordinates = rect.intersected(window_rect)
.intersected(backing_rect)
.translated(-backing_rect.location());
if (!dirty_rect_in_backing_coordinates.is_empty()) {
auto dst = backing_rect.location().translated(dirty_rect_in_backing_coordinates.location());
if (window.client() && window.client()->is_unresponsive()) {
if (window.is_opaque()) {
painter.blit_filtered(dst, *backing_store, dirty_rect_in_backing_coordinates, [](Color src) {
return src.to_grayscale().darkened(0.75f);
});
} else {
u8 alpha = 255 * window.opacity();
painter.blit_filtered(dst, *backing_store, dirty_rect_in_backing_coordinates, [&](Color src) {
auto color = src.to_grayscale().darkened(0.75f);
color.set_alpha(alpha);
return color;
});
}
} else {
painter.blit(dst, *backing_store, dirty_rect_in_backing_coordinates, window.opacity());
}
}
for (auto background_rect : window_rect.shatter(backing_rect))
clear_window_rect(background_rect);
};
auto& dirty_rects = window.dirty_rects();
if constexpr (COMPOSE_DEBUG) {
for (auto& dirty_rect : dirty_rects.rects())
dbgln(" dirty: {}", dirty_rect);
for (auto& r : window.opaque_rects().rects())
dbgln(" opaque: {}", r);
for (auto& r : window.transparency_rects().rects())
dbgln(" transparent: {}", r);
}
// Render opaque portions directly to the back buffer
auto& opaque_rects = window.opaque_rects();
if (!opaque_rects.is_empty()) {
opaque_rects.for_each_intersected(dirty_rects, [&](const Gfx::IntRect& render_rect) {
for (auto* screen : window.screens()) {
auto screen_render_rect = render_rect.intersected(screen->rect());
if (screen_render_rect.is_empty())
continue;
dbgln_if(COMPOSE_DEBUG, " render opaque: {} on screen #{}", screen_render_rect, screen->index());
prepare_rect(*screen, screen_render_rect);
auto& back_painter = *m_screen_data[screen->index()].m_back_painter;
Gfx::PainterStateSaver saver(back_painter);
back_painter.add_clip_rect(screen_render_rect);
compose_window_rect(*screen, back_painter, screen_render_rect);
}
return IterationDecision::Continue;
});
}
// Render the wallpaper for any transparency directly covering
// the wallpaper
auto& transparency_wallpaper_rects = window.transparency_wallpaper_rects();
if (!transparency_wallpaper_rects.is_empty()) {
transparency_wallpaper_rects.for_each_intersected(dirty_rects, [&](const Gfx::IntRect& render_rect) {
for (auto* screen : window.screens()) {
auto screen_rect = screen->rect();
auto screen_render_rect = render_rect.intersected(screen_rect);
if (screen_render_rect.is_empty())
continue;
dbgln_if(COMPOSE_DEBUG, " render wallpaper: {} on screen #{}", screen_render_rect, screen->index());
auto& temp_painter = *m_screen_data[screen->index()].m_temp_painter;
prepare_transparency_rect(*screen, screen_render_rect);
paint_wallpaper(*screen, temp_painter, screen_render_rect, screen_rect);
}
return IterationDecision::Continue;
});
}
auto& transparency_rects = window.transparency_rects();
if (!transparency_rects.is_empty()) {
transparency_rects.for_each_intersected(dirty_rects, [&](const Gfx::IntRect& render_rect) {
for (auto* screen : window.screens()) {
auto screen_rect = screen->rect();
auto screen_render_rect = render_rect.intersected(screen_rect);
if (screen_render_rect.is_empty())
continue;
dbgln_if(COMPOSE_DEBUG, " render transparent: {} on screen #{}", screen_render_rect, screen->index());
prepare_transparency_rect(*screen, screen_render_rect);
auto& temp_painter = *m_screen_data[screen->index()].m_temp_painter;
Gfx::PainterStateSaver saver(temp_painter);
temp_painter.add_clip_rect(screen_render_rect);
compose_window_rect(*screen, temp_painter, screen_render_rect);
}
return IterationDecision::Continue;
});
}
return IterationDecision::Continue;
};
// Paint the window stack.
if (m_invalidated_window) {
if (auto* fullscreen_window = wm.active_fullscreen_window()) {
compose_window(*fullscreen_window);
fullscreen_window->clear_dirty_rects();
} else {
wm.window_stack().for_each_visible_window_from_back_to_front([&](Window& window) {
compose_window(window);
window.clear_dirty_rects();
return IterationDecision::Continue;
});
}
// Check that there are no overlapping transparent and opaque flush rectangles
VERIFY(![&]() {
bool is_overlapping = false;
Screen::for_each([&](auto& screen) {
auto& screen_data = m_screen_data[screen.index()];
auto& flush_transparent_rects = screen_data.m_flush_transparent_rects;
auto& flush_rects = screen_data.m_flush_rects;
for (auto& rect_transparent : flush_transparent_rects.rects()) {
for (auto& rect_opaque : flush_rects.rects()) {
if (rect_opaque.intersects(rect_transparent)) {
dbgln("Transparent rect {} overlaps opaque rect: {}: {}", rect_transparent, rect_opaque, rect_opaque.intersected(rect_transparent));
is_overlapping = true;
return IterationDecision::Break;
}
}
}
return IterationDecision::Continue;
});
return is_overlapping;
}());
if (!m_overlay_list.is_empty()) {
// Render everything to the temporary buffer before we copy it back
render_overlays();
}
// Copy anything rendered to the temporary buffer to the back buffer
Screen::for_each([&](auto& screen) {
auto screen_rect = screen.rect();
auto& screen_data = m_screen_data[screen.index()];
for (auto& rect : screen_data.m_flush_transparent_rects.rects())
screen_data.m_back_painter->blit(rect.location(), *screen_data.m_temp_bitmap, rect.translated(-screen_rect.location()));
return IterationDecision::Continue;
});
}
m_invalidated_any = false;
m_invalidated_window = false;
m_invalidated_cursor = false;
if (!m_animations.is_empty()) {
Screen::for_each([&](auto& screen) {
auto& screen_data = m_screen_data[screen.index()];
update_animations(screen, screen_data.m_flush_special_rects);
return IterationDecision::Continue;
});
// As long as animations are running make sure we keep rendering frames
m_invalidated_any = true;
start_compose_async_timer();
}
if (need_to_draw_cursor) {
auto& screen_data = m_screen_data[cursor_screen.index()];
screen_data.draw_cursor(cursor_screen, cursor_rect);
screen_data.m_flush_rects.add(cursor_rect.intersected(cursor_screen.rect()));
if (previous_cursor_screen && cursor_rect != previous_cursor_rect)
m_screen_data[previous_cursor_screen->index()].m_flush_rects.add(previous_cursor_rect);
}
Screen::for_each([&](auto& screen) {
flush(screen);
return IterationDecision::Continue;
});
}
void Compositor::flush(Screen& screen)
{
auto& screen_data = m_screen_data[screen.index()];
if (m_flash_flush) {
for (auto& rect : screen_data.m_flush_rects.rects())
screen_data.m_front_painter->fill_rect(rect, Color::Yellow);
}
if (screen_data.m_screen_can_set_buffer)
screen_data.flip_buffers(screen);
auto screen_rect = screen.rect();
bool device_can_flush_buffers = screen.can_device_flush_buffers();
auto do_flush = [&](Gfx::IntRect rect) {
VERIFY(screen_rect.contains(rect));
rect.translate_by(-screen_rect.location());
// Almost everything in Compositor is in logical coordinates, with the painters having
// a scale applied. But this routine accesses the backbuffer pixels directly, so it
// must work in physical coordinates.
auto scaled_rect = rect * screen.scale_factor();
Gfx::RGBA32* front_ptr = screen_data.m_front_bitmap->scanline(scaled_rect.y()) + scaled_rect.x();
Gfx::RGBA32* back_ptr = screen_data.m_back_bitmap->scanline(scaled_rect.y()) + scaled_rect.x();
size_t pitch = screen_data.m_back_bitmap->pitch();
// NOTE: The meaning of a flush depends on whether we can flip buffers or not.
//
// If flipping is supported, flushing means that we've flipped, and now we
// copy the changed bits from the front buffer to the back buffer, to keep
// them in sync.
//
// If flipping is not supported, flushing means that we copy the changed
// rects from the backing bitmap to the display framebuffer.
Gfx::RGBA32* to_ptr;
const Gfx::RGBA32* from_ptr;
if (screen_data.m_screen_can_set_buffer) {
to_ptr = back_ptr;
from_ptr = front_ptr;
} else {
to_ptr = front_ptr;
from_ptr = back_ptr;
}
for (int y = 0; y < scaled_rect.height(); ++y) {
fast_u32_copy(to_ptr, from_ptr, scaled_rect.width());
from_ptr = (const Gfx::RGBA32*)((const u8*)from_ptr + pitch);
to_ptr = (Gfx::RGBA32*)((u8*)to_ptr + pitch);
}
if (device_can_flush_buffers)
screen.queue_flush_display_rect(rect);
};
for (auto& rect : screen_data.m_flush_rects.rects())
do_flush(rect);
for (auto& rect : screen_data.m_flush_transparent_rects.rects())
do_flush(rect);
for (auto& rect : screen_data.m_flush_special_rects.rects())
do_flush(rect);
if (device_can_flush_buffers)
screen.flush_display();
}
void Compositor::invalidate_screen()
{
invalidate_screen(Screen::bounding_rect());
}
void Compositor::invalidate_screen(const Gfx::IntRect& screen_rect)
{
m_dirty_screen_rects.add(screen_rect.intersected(Screen::bounding_rect()));
if (m_invalidated_any)
return;
m_invalidated_any = true;
m_invalidated_window = true;
start_compose_async_timer();
}
void Compositor::invalidate_window()
{
if (m_invalidated_window)
return;
m_invalidated_window = true;
m_invalidated_any = true;
start_compose_async_timer();
}
void Compositor::start_compose_async_timer()
{
// We delay composition by a timer interval, but to not affect latency too
// much, if a pending compose is not already scheduled, we also schedule an
// immediate compose the next spin of the event loop.
if (!m_compose_timer->is_active()) {
m_compose_timer->start();
m_immediate_compose_timer->start();
}
}
bool Compositor::set_background_color(const String& background_color)
{
auto color = Color::from_string(background_color);
if (!color.has_value())
return false;
m_custom_background_color = color;
auto& wm = WindowManager::the();
wm.config()->write_entry("Background", "Color", background_color);
bool ret_val = wm.config()->sync();
if (ret_val)
Compositor::invalidate_screen();
return ret_val;
}
bool Compositor::set_wallpaper_mode(const String& mode)
{
auto& wm = WindowManager::the();
wm.config()->write_entry("Background", "Mode", mode);
bool ret_val = wm.config()->sync();
if (ret_val) {
m_wallpaper_mode = mode_to_enum(mode);
Compositor::invalidate_screen();
}
return ret_val;
}
bool Compositor::set_wallpaper(const String& path, Function<void(bool)>&& callback)
{
Threading::BackgroundAction<RefPtr<Gfx::Bitmap>>::create(
[path] {
return Gfx::Bitmap::load_from_file(path);
},
[this, path, callback = move(callback)](RefPtr<Gfx::Bitmap> bitmap) {
m_wallpaper_path = path;
m_wallpaper = move(bitmap);
invalidate_screen();
callback(true);
});
return true;
}
void Compositor::ScreenData::flip_buffers(Screen& screen)
{
VERIFY(m_screen_can_set_buffer);
swap(m_front_bitmap, m_back_bitmap);
swap(m_front_painter, m_back_painter);
screen.set_buffer(m_buffers_are_flipped ? 0 : 1);
m_buffers_are_flipped = !m_buffers_are_flipped;
}
void Compositor::screen_resolution_changed()
{
// Screens may be gone now, invalidate any references to them
m_current_cursor_screen = nullptr;
init_bitmaps();
invalidate_occlusions();
overlay_rects_changed();
compose();
}
Gfx::IntRect Compositor::current_cursor_rect() const
{
auto& wm = WindowManager::the();
auto& current_cursor = m_current_cursor ? *m_current_cursor : wm.active_cursor();
return { ScreenInput::the().cursor_location().translated(-current_cursor.params().hotspot()), current_cursor.size() };
}
void Compositor::invalidate_cursor(bool compose_immediately)
{
if (m_invalidated_cursor)
return;
m_invalidated_cursor = true;
m_invalidated_any = true;
if (compose_immediately)
compose();
else
start_compose_async_timer();
}
void Compositor::change_cursor(const Cursor* cursor)
{
if (m_current_cursor == cursor)
return;
m_current_cursor = cursor;
m_current_cursor_frame = 0;
if (m_cursor_timer) {
m_cursor_timer->stop();
m_cursor_timer = nullptr;
}
if (cursor && cursor->params().frames() > 1 && cursor->params().frame_ms() != 0) {
m_cursor_timer = add<Core::Timer>(
cursor->params().frame_ms(), [this, cursor] {
if (m_current_cursor != cursor)
return;
auto frames = cursor->params().frames();
if (++m_current_cursor_frame >= frames)
m_current_cursor_frame = 0;
invalidate_cursor(true);
});
}
}
void Compositor::render_overlays()
{
// NOTE: overlays should always be rendered to the temporary buffer!
for (auto& overlay : m_overlay_list) {
for (auto* screen : overlay.m_screens) {
auto& screen_data = m_screen_data[screen->index()];
auto& painter = screen_data.overlay_painter();
screen_data.for_each_intersected_flushing_rect(overlay.current_render_rect(), [&](auto& intersected_overlay_rect) {
Gfx::PainterStateSaver saver(painter);
painter.add_clip_rect(intersected_overlay_rect);
painter.translate(overlay.m_current_rect.location());
overlay.render(painter, *screen);
return IterationDecision::Continue;
});
}
}
}
void Compositor::add_overlay(Overlay& overlay)
{
VERIFY(!overlay.m_list_node.is_in_list());
auto zorder = overlay.zorder();
bool did_insert = false;
for (auto& other_overlay : m_overlay_list) {
if (other_overlay.zorder() > zorder) {
m_overlay_list.insert_before(other_overlay, overlay);
did_insert = true;
break;
}
}
if (!did_insert)
m_overlay_list.append(overlay);
overlay.clear_invalidated();
overlay_rects_changed();
auto& rect = overlay.rect();
if (!rect.is_empty())
invalidate_screen(rect);
}
void Compositor::remove_overlay(Overlay& overlay)
{
auto& current_render_rect = overlay.current_render_rect();
if (!current_render_rect.is_empty())
invalidate_screen(current_render_rect);
m_overlay_list.remove(overlay);
}
void Compositor::ScreenData::draw_cursor(Screen& screen, const Gfx::IntRect& cursor_rect)
{
auto& wm = WindowManager::the();
if (!m_cursor_back_bitmap || m_cursor_back_bitmap->size() != cursor_rect.size() || m_cursor_back_bitmap->scale() != screen.scale_factor()) {
m_cursor_back_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, cursor_rect.size(), screen.scale_factor());
m_cursor_back_painter = make<Gfx::Painter>(*m_cursor_back_bitmap);
}
auto& compositor = Compositor::the();
auto& current_cursor = compositor.m_current_cursor ? *compositor.m_current_cursor : wm.active_cursor();
auto screen_rect = screen.rect();
m_cursor_back_painter->blit({ 0, 0 }, *m_back_bitmap, current_cursor.rect().translated(cursor_rect.location()).intersected(screen_rect).translated(-screen_rect.location()));
m_back_painter->blit(cursor_rect.location(), current_cursor.bitmap(screen.scale_factor()), current_cursor.source_rect(compositor.m_current_cursor_frame));
m_last_cursor_rect = cursor_rect;
VERIFY(compositor.m_current_cursor_screen == &screen);
m_cursor_back_is_valid = true;
}
bool Compositor::ScreenData::restore_cursor_back(Screen& screen, Gfx::IntRect& last_cursor_rect)
{
if (!m_cursor_back_is_valid || !m_cursor_back_bitmap || m_cursor_back_bitmap->scale() != m_back_bitmap->scale())
return false;
last_cursor_rect = m_last_cursor_rect.intersected(screen.rect());
m_back_painter->blit(last_cursor_rect.location(), *m_cursor_back_bitmap, { { 0, 0 }, last_cursor_rect.size() });
m_cursor_back_is_valid = false;
return true;
}
void Compositor::update_fonts()
{
ScreenNumberOverlay::pick_font();
}
void Compositor::notify_display_links()
{
ClientConnection::for_each_client([](auto& client) {
client.notify_display_link({});
});
}
void Compositor::increment_display_link_count(Badge<ClientConnection>)
{
++m_display_link_count;
if (m_display_link_count == 1)
m_display_link_notify_timer->start();
}
void Compositor::decrement_display_link_count(Badge<ClientConnection>)
{
VERIFY(m_display_link_count);
--m_display_link_count;
if (!m_display_link_count)
m_display_link_notify_timer->stop();
}
void Compositor::invalidate_current_screen_number_rects()
{
for (auto& screen_data : m_screen_data) {
if (screen_data.m_screen_number_overlay)
screen_data.m_screen_number_overlay->invalidate();
}
}
void Compositor::increment_show_screen_number(Badge<ClientConnection>)
{
if (m_show_screen_number_count++ == 0) {
Screen::for_each([&](auto& screen) {
auto& screen_data = m_screen_data[screen.index()];
VERIFY(!screen_data.m_screen_number_overlay);
screen_data.m_screen_number_overlay = create_overlay<ScreenNumberOverlay>(screen);
screen_data.m_screen_number_overlay->set_enabled(true);
return IterationDecision::Continue;
});
}
}
void Compositor::decrement_show_screen_number(Badge<ClientConnection>)
{
if (--m_show_screen_number_count == 0) {
invalidate_current_screen_number_rects();
for (auto& screen_data : m_screen_data)
screen_data.m_screen_number_overlay = nullptr;
}
}
bool Compositor::any_opaque_window_above_this_one_contains_rect(const Window& a_window, const Gfx::IntRect& rect)
{
bool found_containing_window = false;
bool checking = false;
WindowManager::the().window_stack().for_each_visible_window_from_back_to_front([&](Window& window) {
if (&window == &a_window) {
checking = true;
return IterationDecision::Continue;
}
if (!checking)
return IterationDecision::Continue;
if (!window.is_visible())
return IterationDecision::Continue;
if (window.is_minimized())
return IterationDecision::Continue;
if (!window.is_opaque())
return IterationDecision::Continue;
if (window.frame().render_rect().contains(rect)) {
found_containing_window = true;
return IterationDecision::Break;
}
return IterationDecision::Continue;
});
return found_containing_window;
};
void Compositor::overlays_theme_changed()
{
for (auto& overlay : m_overlay_list)
overlay.theme_changed();
overlay_rects_changed();
}
void Compositor::overlay_rects_changed()
{
if (m_overlay_rects_changed)
return;
m_overlay_rects_changed = true;
m_invalidated_any = true;
invalidate_occlusions();
for (auto& rect : m_overlay_rects.rects())
invalidate_screen(rect);
}
void Compositor::recompute_overlay_rects()
{
// The purpose of this is to gather all areas that we will render over
// regular window contents. This effectively just forces those areas to
// be rendered as transparency areas, which allows us to render these
// flicker-free.
m_overlay_rects.clear_with_capacity();
for (auto& overlay : m_overlay_list) {
auto& render_rect = overlay.rect();
m_overlay_rects.add(render_rect);
// Save the rectangle we are using for rendering from now on
overlay.did_recompute_occlusions();
// Cache which screens this overlay are rendered on
overlay.m_screens.clear_with_capacity();
Screen::for_each([&](auto& screen) {
if (render_rect.intersects(screen.rect()))
overlay.m_screens.append(&screen);
return IterationDecision::Continue;
});
invalidate_screen(render_rect);
}
}
void Compositor::recompute_occlusions()
{
auto& wm = WindowManager::the();
wm.window_stack().for_each_visible_window_from_back_to_front([&](Window& window) {
if (wm.m_switcher.is_visible()) {
window.set_occluded(false);
} else {
if (any_opaque_window_above_this_one_contains_rect(window, window.frame().rect()))
window.set_occluded(true);
else
window.set_occluded(false);
}
return IterationDecision::Continue;
});
if (m_overlay_rects_changed) {
m_overlay_rects_changed = false;
recompute_overlay_rects();
}
if constexpr (OCCLUSIONS_DEBUG) {
dbgln("OCCLUSIONS:");
for (auto& rect : m_overlay_rects.rects())
dbgln(" overlay: {}", rect);
}
auto& main_screen = Screen::main();
if (auto* fullscreen_window = wm.active_fullscreen_window()) {
// TODO: support fullscreen windows on all screens
auto screen_rect = main_screen.rect();
WindowManager::the().window_stack().for_each_visible_window_from_front_to_back([&](Window& w) {
auto& visible_opaque = w.opaque_rects();
auto& transparency_rects = w.transparency_rects();
auto& transparency_wallpaper_rects = w.transparency_wallpaper_rects();
w.screens().clear_with_capacity();
if (&w == fullscreen_window) {
w.screens().append(&main_screen);
if (w.is_opaque()) {
visible_opaque = screen_rect;
transparency_rects.clear();
transparency_wallpaper_rects.clear();
} else {
visible_opaque.clear();
transparency_rects = screen_rect;
transparency_wallpaper_rects = screen_rect;
}
} else {
visible_opaque.clear();
transparency_rects.clear();
transparency_wallpaper_rects.clear();
}
return IterationDecision::Continue;
});
m_opaque_wallpaper_rects.clear();
} else {
Gfx::DisjointRectSet visible_rects;
visible_rects.add_many(Screen::rects());
bool have_transparent = false;
WindowManager::the().window_stack().for_each_visible_window_from_front_to_back([&](Window& w) {
w.transparency_wallpaper_rects().clear();
auto& visible_opaque = w.opaque_rects();
visible_opaque.clear();
auto& transparency_rects = w.transparency_rects();
transparency_rects.clear();
w.screens().clear_with_capacity();
if (w.is_minimized())
return IterationDecision::Continue;
auto transparent_frame_render_rects = w.frame().transparent_render_rects();
auto opaque_frame_render_rects = w.frame().opaque_render_rects();
Gfx::DisjointRectSet visible_opaque_rects;
Screen::for_each([&](auto& screen) {
auto screen_rect = screen.rect();
if (auto transparent_render_rects = transparent_frame_render_rects.intersected(screen_rect); !transparent_render_rects.is_empty()) {
if (transparency_rects.is_empty())
transparency_rects = move(transparent_render_rects);
else
transparency_rects.add(transparent_render_rects);
}
if (auto opaque_render_rects = opaque_frame_render_rects.intersected(screen_rect); !opaque_render_rects.is_empty()) {
if (visible_opaque_rects.is_empty())
visible_opaque_rects = move(opaque_render_rects);
else
visible_opaque_rects.add(opaque_render_rects);
}
return IterationDecision::Continue;
});
visible_opaque = visible_rects.intersected(visible_opaque_rects);
auto render_rect = w.frame().render_rect();
Gfx::DisjointRectSet opaque_covering;
bool found_this_window = false;
WindowManager::the().window_stack().for_each_visible_window_from_back_to_front([&](Window& w2) {
if (!found_this_window) {
if (&w == &w2)
found_this_window = true;
return IterationDecision::Continue;
}
if (w2.is_minimized())
return IterationDecision::Continue;
if (!render_rect.intersects(w2.frame().render_rect()))
return IterationDecision::Continue;
auto opaque_rects = w2.frame().opaque_render_rects().intersected(render_rect);
auto transparent_rects = w2.frame().transparent_render_rects().intersected(render_rect);
if (opaque_rects.is_empty() && transparent_rects.is_empty())
return IterationDecision::Continue;
for (auto& covering : opaque_rects.rects()) {
opaque_covering.add(covering);
if (opaque_covering.contains(render_rect)) {
// This window (including frame) is entirely covered by another opaque window
visible_opaque.clear();
transparency_rects.clear();
return IterationDecision::Break;
}
if (!visible_opaque.is_empty()) {
auto uncovered_opaque = visible_opaque.shatter(covering);
visible_opaque = move(uncovered_opaque);
}
if (!transparency_rects.is_empty()) {
auto uncovered_transparency = transparency_rects.shatter(covering);
transparency_rects = move(uncovered_transparency);
}
}
for (auto& covering : transparent_rects.rects()) {
visible_rects.for_each_intersected(covering, [&](const Gfx::IntRect& intersected) {
transparency_rects.add(intersected);
if (!visible_opaque.is_empty()) {
auto uncovered_opaque = visible_opaque.shatter(intersected);
visible_opaque = move(uncovered_opaque);
}
return IterationDecision::Continue;
});
}
return IterationDecision::Continue;
});
if (!m_overlay_rects.is_empty() && m_overlay_rects.intersects(visible_opaque)) {
// In order to render overlays flicker-free we need to force these area into the
// temporary transparency rendering buffer
transparency_rects.add(m_overlay_rects.intersected(visible_opaque));
visible_opaque = visible_opaque.shatter(m_overlay_rects);
}
bool have_opaque = !visible_opaque.is_empty();
if (!transparency_rects.is_empty())
have_transparent = true;
if (have_transparent || have_opaque) {
// Figure out what screens this window is rendered on
// We gather this information so we can more quickly
// render the window on each of the screens that it
// needs to be rendered on.
Screen::for_each([&](auto& screen) {
auto screen_rect = screen.rect();
for (auto& r : visible_opaque.rects()) {
if (r.intersects(screen_rect)) {
w.screens().append(&screen);
return IterationDecision::Continue;
}
}
for (auto& r : transparency_rects.rects()) {
if (r.intersects(screen_rect)) {
w.screens().append(&screen);
return IterationDecision::Continue;
}
}
return IterationDecision::Continue;
});
}
VERIFY(!visible_opaque.intersects(transparency_rects));
// Determine visible area for the window below
visible_rects = visible_rects.shatter(visible_opaque);
return IterationDecision::Continue;
});
if (have_transparent) {
// Determine what transparent window areas need to render the wallpaper first
WindowManager::the().window_stack().for_each_visible_window_from_back_to_front([&](Window& w) {
auto& transparency_wallpaper_rects = w.transparency_wallpaper_rects();
if (w.is_minimized()) {
transparency_wallpaper_rects.clear();
return IterationDecision::Continue;
}
Gfx::DisjointRectSet& transparency_rects = w.transparency_rects();
if (transparency_rects.is_empty()) {
transparency_wallpaper_rects.clear();
return IterationDecision::Continue;
}
transparency_wallpaper_rects = visible_rects.intersected(transparency_rects);
auto remaining_visible = visible_rects.shatter(transparency_wallpaper_rects);
visible_rects = move(remaining_visible);
return IterationDecision::Continue;
});
}
m_opaque_wallpaper_rects = move(visible_rects);
}
if constexpr (OCCLUSIONS_DEBUG) {
for (auto& r : m_opaque_wallpaper_rects.rects())
dbgln(" wallpaper opaque: {}", r);
}
wm.window_stack().for_each_visible_window_from_back_to_front([&](Window& w) {
auto window_frame_rect = w.frame().render_rect();
if (w.is_minimized() || window_frame_rect.is_empty() || w.screens().is_empty())
return IterationDecision::Continue;
if constexpr (OCCLUSIONS_DEBUG) {
dbgln(" Window {} frame rect: {} rendered on screens: {}", w.title(), window_frame_rect, w.screens().size());
for (auto& s : w.screens())
dbgln(" screen: #{}", s->index());
for (auto& r : w.opaque_rects().rects())
dbgln(" opaque: {}", r);
for (auto& r : w.transparency_wallpaper_rects().rects())
dbgln(" transparent wallpaper: {}", r);
for (auto& r : w.transparency_rects().rects())
dbgln(" transparent: {}", r);
}
VERIFY(!w.opaque_rects().intersects(m_opaque_wallpaper_rects));
VERIFY(!w.transparency_rects().intersects(m_opaque_wallpaper_rects));
VERIFY(!w.transparency_wallpaper_rects().intersects(m_opaque_wallpaper_rects));
return IterationDecision::Continue;
});
}
void Compositor::register_animation(Badge<Animation>, Animation& animation)
{
bool was_empty = m_animations.is_empty();
auto result = m_animations.set(&animation);
VERIFY(result == AK::HashSetResult::InsertedNewEntry);
if (was_empty)
start_compose_async_timer();
}
void Compositor::animation_started(Badge<Animation>)
{
m_invalidated_any = true;
start_compose_async_timer();
}
void Compositor::unregister_animation(Badge<Animation>, Animation& animation)
{
bool was_removed = m_animations.remove(&animation);
VERIFY(was_removed);
}
void Compositor::update_animations(Screen& screen, Gfx::DisjointRectSet& flush_rects)
{
auto& painter = *m_screen_data[screen.index()].m_back_painter;
for (RefPtr<Animation> animation : m_animations) {
animation->update({}, painter, screen, flush_rects);
}
}
}