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		61af9d882e
		
	
	
	
	
		
			
			This enables rendering of mixed-scale screen layouts with e.g. high resolution cursors and window button icons on high-dpi screens while using lower resolution bitmaps on regular screens.
		
			
				
	
	
		
			131 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibGfx/CharacterBitmap.h>
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| #include <LibGfx/Painter.h>
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| #include <LibGfx/StylePainter.h>
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| #include <WindowServer/Button.h>
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| #include <WindowServer/Event.h>
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| #include <WindowServer/Screen.h>
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| #include <WindowServer/WindowManager.h>
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| 
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| namespace WindowServer {
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| 
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| Button::Button(WindowFrame& frame, Function<void(Button&)>&& on_click_handler)
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|     : on_click(move(on_click_handler))
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|     , m_frame(frame)
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| {
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| }
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| 
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| Button::~Button()
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| {
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| }
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| 
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| void Button::paint(Screen& screen, Gfx::Painter& painter)
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| {
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|     auto palette = WindowManager::the().palette();
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|     Gfx::PainterStateSaver saver(painter);
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|     painter.translate(relative_rect().location());
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|     Gfx::StylePainter::paint_button(painter, rect(), palette, Gfx::ButtonStyle::Normal, m_pressed, m_hovered);
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| 
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|     if (m_icon) {
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|         auto& bitmap = m_icon->bitmap(screen.scale_factor());
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|         auto icon_location = rect().center().translated(-(bitmap.width() / 2), -(bitmap.height() / 2));
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|         if (m_pressed)
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|             painter.translate(1, 1);
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|         painter.blit(icon_location, bitmap, bitmap.rect());
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|     }
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| }
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| 
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| void Button::on_mouse_event(const MouseEvent& event)
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| {
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|     auto interesting_button = false;
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| 
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|     switch (event.button()) {
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|     case MouseButton::Left:
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|         interesting_button = !!on_click;
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|         break;
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|     case MouseButton::Middle:
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|         interesting_button = !!on_middle_click;
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|         break;
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|     case MouseButton::Right:
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|         interesting_button = !!on_right_click;
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|         break;
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|     default:
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|         break;
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|     }
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| 
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|     if (event.type() != Event::Type::MouseMove && !interesting_button)
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|         return;
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| 
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|     auto& wm = WindowManager::the();
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| 
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|     if (event.type() == Event::MouseDown && (event.button() == MouseButton::Left || event.button() == MouseButton::Right || event.button() == MouseButton::Middle)) {
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|         m_pressed = true;
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|         wm.set_cursor_tracking_button(this);
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|         m_frame.invalidate(m_relative_rect);
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|         return;
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|     }
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| 
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|     if (event.type() == Event::MouseUp && (event.button() == MouseButton::Left || event.button() == MouseButton::Right || event.button() == MouseButton::Middle)) {
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|         if (wm.cursor_tracking_button() != this)
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|             return;
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|         wm.set_cursor_tracking_button(nullptr);
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|         bool old_pressed = m_pressed;
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|         m_pressed = false;
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|         if (rect().contains(event.position())) {
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|             switch (event.button()) {
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|             case MouseButton::Left:
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|                 if (on_click)
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|                     on_click(*this);
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|                 break;
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| 
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|             case MouseButton::Right:
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|                 if (on_right_click)
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|                     on_right_click(*this);
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|                 break;
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| 
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|             default:
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|                 if (on_middle_click)
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|                     on_middle_click(*this);
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|                 break;
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|             }
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|         }
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|         if (old_pressed != m_pressed) {
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|             // Would like to compute:
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|             // m_hovered = rect_after_action().contains(event.position());
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|             // However, we don't know that rect yet. We can make an educated
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|             // guess which also looks okay even when wrong:
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|             m_hovered = false;
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|             m_frame.invalidate(m_relative_rect);
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|         }
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|         return;
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|     }
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| 
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|     if (event.type() == Event::MouseMove) {
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|         bool old_hovered = m_hovered;
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|         m_hovered = rect().contains(event.position());
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|         wm.set_hovered_button(m_hovered ? this : nullptr);
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|         if (old_hovered != m_hovered)
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|             m_frame.invalidate(m_relative_rect);
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|     }
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| 
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|     if (event.type() == Event::MouseMove && event.buttons() & (unsigned)MouseButton::Left) {
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|         if (wm.cursor_tracking_button() != this)
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|             return;
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|         bool old_pressed = m_pressed;
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|         m_pressed = m_hovered;
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|         if (old_pressed != m_pressed)
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|             m_frame.invalidate(m_relative_rect);
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|     }
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| }
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| 
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| Gfx::IntRect Button::screen_rect() const
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| {
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|     return m_relative_rect.translated(m_frame.rect().location());
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| }
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| 
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| }
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