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	 611370e7dc
			
		
	
	
		611370e7dc
		
	
	
	
	
		
			
			Currently, any number of menubars can be plugged in and out of a window. This is unnecessary complexity, since we only need one menubar on a window. This commit removes most of the logic for dynamically attaching and detaching menubars and makes one menubar always available. The menubar is only considered existent if it has at least a single menu in it (in other words, an empty menubar will not be shown). This commit additionally fixes a bug wherein menus added after a menubar has been attached would not have their rects properly setup, and would therefore appear glitched out on the top left corner of the menubar.
		
			
				
	
	
		
			1275 lines
		
	
	
	
		
			42 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1275 lines
		
	
	
	
		
			42 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "Window.h"
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| #include "Animation.h"
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| #include "AppletManager.h"
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| #include "ClientConnection.h"
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| #include "Compositor.h"
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| #include "Event.h"
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| #include "EventLoop.h"
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| #include "Screen.h"
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| #include "WindowManager.h"
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| #include <AK/Badge.h>
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| #include <AK/CharacterTypes.h>
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| #include <AK/Debug.h>
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| 
 | |
| namespace WindowServer {
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| 
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| const static Gfx::IntSize s_default_normal_minimum_size = { 50, 50 };
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| 
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| static String default_window_icon_path()
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| {
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|     return "/res/icons/16x16/window.png";
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| }
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| 
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| static Gfx::Bitmap& default_window_icon()
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| {
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|     static Gfx::Bitmap* s_icon;
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|     if (!s_icon)
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|         s_icon = Gfx::Bitmap::try_load_from_file(default_window_icon_path()).leak_ref();
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|     return *s_icon;
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| }
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| 
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| static Gfx::Bitmap& minimize_icon()
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| {
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|     static Gfx::Bitmap* s_icon;
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|     if (!s_icon)
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|         s_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/downward-triangle.png").leak_ref();
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|     return *s_icon;
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| }
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| 
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| static Gfx::Bitmap& maximize_icon()
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| {
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|     static Gfx::Bitmap* s_icon;
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|     if (!s_icon)
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|         s_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/upward-triangle.png").leak_ref();
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|     return *s_icon;
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| }
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| 
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| static Gfx::Bitmap& restore_icon()
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| {
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|     static Gfx::Bitmap* s_icon;
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|     if (!s_icon)
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|         s_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/window-restore.png").leak_ref();
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|     return *s_icon;
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| }
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| 
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| static Gfx::Bitmap& close_icon()
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| {
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|     static Gfx::Bitmap* s_icon;
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|     if (!s_icon)
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|         s_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/window-close.png").leak_ref();
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|     return *s_icon;
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| }
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| 
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| static Gfx::Bitmap& pin_icon()
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| {
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|     static Gfx::Bitmap* s_icon;
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|     if (!s_icon)
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|         s_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/window-pin.png").leak_ref();
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|     return *s_icon;
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| }
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| 
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| Window::Window(Core::Object& parent, WindowType type)
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|     : Core::Object(&parent)
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|     , m_type(type)
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|     , m_icon(default_window_icon())
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|     , m_frame(*this)
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| {
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|     // Set default minimum size for Normal windows
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|     if (m_type == WindowType::Normal)
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|         m_minimum_size = s_default_normal_minimum_size;
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| 
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|     WindowManager::the().add_window(*this);
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| }
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| 
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| Window::Window(ClientConnection& client, WindowType window_type, int window_id, bool modal, bool minimizable, bool frameless, bool resizable, bool fullscreen, bool accessory, Window* parent_window)
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|     : Core::Object(&client)
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|     , m_client(&client)
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|     , m_type(window_type)
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|     , m_modal(modal)
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|     , m_minimizable(minimizable)
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|     , m_frameless(frameless)
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|     , m_resizable(resizable)
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|     , m_fullscreen(fullscreen)
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|     , m_accessory(accessory)
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|     , m_window_id(window_id)
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|     , m_client_id(client.client_id())
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|     , m_icon(default_window_icon())
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|     , m_frame(*this)
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| {
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|     // Set default minimum size for Normal windows
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|     if (m_type == WindowType::Normal)
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|         m_minimum_size = s_default_normal_minimum_size;
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| 
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|     if (parent_window)
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|         set_parent_window(*parent_window);
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|     WindowManager::the().add_window(*this);
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| }
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| 
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| Window::~Window()
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| {
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|     // Detach from client at the start of teardown since we don't want
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|     // to confuse things by trying to send messages to it.
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|     m_client = nullptr;
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| 
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|     WindowManager::the().remove_window(*this);
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| }
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| 
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| void Window::destroy()
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| {
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|     m_destroyed = true;
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|     set_visible(false);
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| }
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| 
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| void Window::set_title(const String& title)
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| {
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|     if (m_title == title)
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|         return;
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|     m_title = title;
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|     frame().invalidate_titlebar();
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|     WindowManager::the().notify_title_changed(*this);
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| }
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| 
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| void Window::set_rect(const Gfx::IntRect& rect)
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| {
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|     if (m_rect == rect)
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|         return;
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|     auto old_rect = m_rect;
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|     m_rect = rect;
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|     if (rect.is_empty()) {
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|         m_backing_store = nullptr;
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|     } else if (!m_client && (!m_backing_store || old_rect.size() != rect.size())) {
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|         m_backing_store = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, m_rect.size());
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|     }
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| 
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|     invalidate(true, old_rect.size() != rect.size());
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|     m_frame.window_rect_changed(old_rect, rect);
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|     invalidate_last_rendered_screen_rects();
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| }
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| 
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| void Window::set_rect_without_repaint(const Gfx::IntRect& rect)
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| {
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|     VERIFY(!rect.is_empty());
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|     if (m_rect == rect)
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|         return;
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|     auto old_rect = m_rect;
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|     m_rect = rect;
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| 
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|     if (old_rect.size() == m_rect.size()) {
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|         auto delta = m_rect.location() - old_rect.location();
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|         for (auto& child_window : m_child_windows) {
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|             if (child_window)
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|                 child_window->move_by(delta);
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|         }
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|     }
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| 
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|     invalidate(true, old_rect.size() != rect.size());
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|     m_frame.window_rect_changed(old_rect, rect);
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|     invalidate_last_rendered_screen_rects();
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| }
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| 
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| bool Window::apply_minimum_size(Gfx::IntRect& rect)
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| {
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|     int new_width = max(m_minimum_size.width(), rect.width());
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|     int new_height = max(m_minimum_size.height(), rect.height());
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|     bool did_size_clamp = new_width != rect.width() || new_height != rect.height();
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| 
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|     rect.set_width(new_width);
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|     rect.set_height(new_height);
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| 
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|     return did_size_clamp;
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| }
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| 
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| void Window::nudge_into_desktop(Screen* target_screen, bool force_titlebar_visible)
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| {
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|     if (!target_screen) {
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|         // If no explicit target screen was supplied,
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|         // guess based on the current frame rectangle
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|         target_screen = &Screen::closest_to_rect(rect());
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|     }
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|     Gfx::IntRect arena = WindowManager::the().arena_rect_for_type(*target_screen, type());
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|     auto min_visible = 1;
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|     switch (type()) {
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|     case WindowType::Normal:
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|         min_visible = 30;
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|         break;
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|     case WindowType::Desktop:
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|         set_rect(arena);
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|         return;
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|     default:
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|         break;
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|     }
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| 
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|     // Push the frame around such that at least `min_visible` pixels of the *frame* are in the desktop rect.
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|     auto old_frame_rect = frame().rect();
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|     Gfx::IntRect new_frame_rect = {
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|         clamp(old_frame_rect.x(), arena.left() + min_visible - width(), arena.right() - min_visible),
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|         clamp(old_frame_rect.y(), arena.top() + min_visible - height(), arena.bottom() - min_visible),
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|         old_frame_rect.width(),
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|         old_frame_rect.height(),
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|     };
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| 
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|     // Make sure that at least half of the titlebar is visible.
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|     auto min_frame_y = arena.top() - (y() - old_frame_rect.y()) / 2;
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|     if (force_titlebar_visible && new_frame_rect.y() < min_frame_y) {
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|         new_frame_rect.set_y(min_frame_y);
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|     }
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| 
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|     // Deduce new window rect:
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|     Gfx::IntRect new_window_rect = {
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|         x() + new_frame_rect.x() - old_frame_rect.x(),
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|         y() + new_frame_rect.y() - old_frame_rect.y(),
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|         width(),
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|         height(),
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|     };
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| 
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|     set_rect(new_window_rect);
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| }
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| 
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| void Window::set_minimum_size(const Gfx::IntSize& size)
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| {
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|     if (size.is_null())
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|         return;
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| 
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|     if (m_minimum_size == size)
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|         return;
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| 
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|     // Disallow setting minimum zero widths or heights.
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|     if (size.width() == 0 || size.height() == 0)
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|         return;
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| 
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|     m_minimum_size = size;
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| }
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| 
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| void Window::handle_mouse_event(const MouseEvent& event)
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| {
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|     set_automatic_cursor_tracking_enabled(event.buttons() != 0);
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| 
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|     switch (event.type()) {
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|     case Event::MouseMove:
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|         m_client->async_mouse_move(m_window_id, event.position(), (u32)event.button(), event.buttons(), event.modifiers(), event.wheel_delta(), event.is_drag(), event.mime_types());
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|         break;
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|     case Event::MouseDown:
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|         m_client->async_mouse_down(m_window_id, event.position(), (u32)event.button(), event.buttons(), event.modifiers(), event.wheel_delta());
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|         break;
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|     case Event::MouseDoubleClick:
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|         m_client->async_mouse_double_click(m_window_id, event.position(), (u32)event.button(), event.buttons(), event.modifiers(), event.wheel_delta());
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|         break;
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|     case Event::MouseUp:
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|         m_client->async_mouse_up(m_window_id, event.position(), (u32)event.button(), event.buttons(), event.modifiers(), event.wheel_delta());
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|         break;
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|     case Event::MouseWheel:
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|         m_client->async_mouse_wheel(m_window_id, event.position(), (u32)event.button(), event.buttons(), event.modifiers(), event.wheel_delta());
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|         break;
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|     default:
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|         VERIFY_NOT_REACHED();
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|     }
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| }
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| 
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| void Window::update_window_menu_items()
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| {
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|     if (!m_window_menu)
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|         return;
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| 
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|     m_window_menu_minimize_item->set_text(m_minimized_state != WindowMinimizedState::None ? "&Unminimize" : "Mi&nimize");
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|     m_window_menu_minimize_item->set_enabled(m_minimizable);
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| 
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|     m_window_menu_maximize_item->set_text(m_maximized ? "&Restore" : "Ma&ximize");
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|     m_window_menu_maximize_item->set_enabled(m_resizable);
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| 
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|     m_window_menu_move_item->set_enabled(m_minimized_state == WindowMinimizedState::None && !m_maximized && !m_fullscreen);
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| 
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|     if (m_window_menu_pin_item)
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|         m_window_menu_pin_item->set_text(m_pinned ? "Un-&Pin Window" : "&Pin Window");
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| }
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| 
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| void Window::set_minimized(bool minimized)
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| {
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|     if ((m_minimized_state != WindowMinimizedState::None) == minimized)
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|         return;
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|     if (minimized && !m_minimizable)
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|         return;
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|     m_minimized_state = minimized ? WindowMinimizedState::Minimized : WindowMinimizedState::None;
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|     update_window_menu_items();
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| 
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|     if (!blocking_modal_window())
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|         start_minimize_animation();
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|     if (!minimized)
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|         request_update({ {}, size() });
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| 
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|     // Since a minimized window won't be visible we need to invalidate the last rendered
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|     // rectangles before the next occlusion calculation
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|     invalidate_last_rendered_screen_rects_now();
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| 
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|     WindowManager::the().notify_minimization_state_changed(*this);
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| }
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| 
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| void Window::set_hidden(bool hidden)
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| {
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|     if ((m_minimized_state != WindowMinimizedState::None) == hidden)
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|         return;
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|     if (hidden && !m_minimizable)
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|         return;
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|     m_minimized_state = hidden ? WindowMinimizedState::Hidden : WindowMinimizedState::None;
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|     update_window_menu_items();
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|     Compositor::the().invalidate_occlusions();
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|     Compositor::the().invalidate_screen(frame().render_rect());
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|     if (!blocking_modal_window())
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|         start_minimize_animation();
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|     if (!hidden)
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|         request_update({ {}, size() });
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|     WindowManager::the().notify_minimization_state_changed(*this);
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| }
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| 
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| void Window::set_minimizable(bool minimizable)
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| {
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|     if (m_minimizable == minimizable)
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|         return;
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|     m_minimizable = minimizable;
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|     update_window_menu_items();
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|     // TODO: Hide/show (or alternatively change enabled state of) window minimize button dynamically depending on value of m_minimizable
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| }
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| 
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| void Window::set_taskbar_rect(const Gfx::IntRect& rect)
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| {
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|     m_taskbar_rect = rect;
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|     m_have_taskbar_rect = !m_taskbar_rect.is_empty();
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| }
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| 
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| static Gfx::IntRect interpolate_rect(Gfx::IntRect const& from_rect, Gfx::IntRect const& to_rect, float progress)
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| {
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|     auto dx = to_rect.x() - from_rect.x();
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|     auto dy = to_rect.y() - from_rect.y();
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|     auto dw = to_rect.width() - from_rect.width();
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|     auto dh = to_rect.height() - from_rect.height();
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| 
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|     return Gfx::IntRect {
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|         from_rect.x() + ((float)dx * progress),
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|         from_rect.y() + ((float)dy * progress),
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|         from_rect.width() + ((float)dw * progress),
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|         from_rect.height() + ((float)dh * progress),
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|     };
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| }
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| 
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| void Window::start_minimize_animation()
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| {
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|     if (&window_stack() != &WindowManager::the().current_window_stack())
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|         return;
 | |
|     if (!m_have_taskbar_rect) {
 | |
|         // If this is a modal window, it may not have its own taskbar
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|         // button, so there is no rectangle. In that case, walk the
 | |
|         // modal stack until we find a window that may have one
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|         WindowManager::the().for_each_window_in_modal_stack(*this, [&](Window& w, bool) {
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|             if (w.has_taskbar_rect()) {
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|                 // We purposely do NOT set m_have_taskbar_rect to true here
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|                 // because we want to only copy the rectangle from the
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|                 // window that has it, but since this window wouldn't receive
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|                 // any updates down the road we want to query it again
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|                 // next time we want to start the animation
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|                 m_taskbar_rect = w.taskbar_rect();
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| 
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|                 VERIFY(!m_have_taskbar_rect); // should remain unset!
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|                 return IterationDecision::Break;
 | |
|             };
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|             return IterationDecision::Continue;
 | |
|         });
 | |
|     }
 | |
| 
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|     m_animation = Animation::create();
 | |
|     m_animation->set_duration(150);
 | |
|     m_animation->on_update = [this](float progress, Gfx::Painter& painter, Screen& screen, Gfx::DisjointRectSet& flush_rects) {
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|         Gfx::PainterStateSaver saver(painter);
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|         painter.set_draw_op(Gfx::Painter::DrawOp::Invert);
 | |
| 
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|         auto from_rect = is_minimized() ? frame().rect() : taskbar_rect();
 | |
|         auto to_rect = is_minimized() ? taskbar_rect() : frame().rect();
 | |
| 
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|         auto rect = interpolate_rect(from_rect, to_rect, progress);
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| 
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|         painter.draw_rect(rect, Color::Transparent); // Color doesn't matter, we draw inverted
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|         flush_rects.add(rect.intersected(screen.rect()));
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|         Compositor::the().invalidate_screen(rect);
 | |
|     };
 | |
|     m_animation->on_stop = [this] {
 | |
|         m_animation = nullptr;
 | |
|     };
 | |
|     m_animation->start();
 | |
| }
 | |
| 
 | |
| void Window::start_launch_animation(Gfx::IntRect const& launch_origin_rect)
 | |
| {
 | |
|     if (&window_stack() != &WindowManager::the().current_window_stack())
 | |
|         return;
 | |
| 
 | |
|     m_animation = Animation::create();
 | |
|     m_animation->set_duration(150);
 | |
|     m_animation->on_update = [this, launch_origin_rect](float progress, Gfx::Painter& painter, Screen& screen, Gfx::DisjointRectSet& flush_rects) {
 | |
|         Gfx::PainterStateSaver saver(painter);
 | |
|         painter.set_draw_op(Gfx::Painter::DrawOp::Invert);
 | |
| 
 | |
|         auto rect = interpolate_rect(launch_origin_rect, frame().rect(), progress);
 | |
| 
 | |
|         painter.draw_rect(rect, Color::Transparent); // Color doesn't matter, we draw inverted
 | |
|         flush_rects.add(rect.intersected(screen.rect()));
 | |
|         Compositor::the().invalidate_screen(rect);
 | |
|     };
 | |
|     m_animation->on_stop = [this] {
 | |
|         m_animation = nullptr;
 | |
|     };
 | |
|     m_animation->start();
 | |
| }
 | |
| 
 | |
| void Window::set_opacity(float opacity)
 | |
| {
 | |
|     if (m_opacity == opacity)
 | |
|         return;
 | |
|     bool was_opaque = is_opaque();
 | |
|     m_opacity = opacity;
 | |
|     if (was_opaque != is_opaque())
 | |
|         Compositor::the().invalidate_occlusions();
 | |
|     invalidate(false);
 | |
|     WindowManager::the().notify_opacity_changed(*this);
 | |
| }
 | |
| 
 | |
| void Window::set_has_alpha_channel(bool value)
 | |
| {
 | |
|     if (m_has_alpha_channel == value)
 | |
|         return;
 | |
|     m_has_alpha_channel = value;
 | |
|     Compositor::the().invalidate_occlusions();
 | |
| }
 | |
| 
 | |
| void Window::set_occluded(bool occluded)
 | |
| {
 | |
|     if (m_occluded == occluded)
 | |
|         return;
 | |
|     m_occluded = occluded;
 | |
|     WindowManager::the().notify_occlusion_state_changed(*this);
 | |
| }
 | |
| 
 | |
| void Window::set_maximized(bool maximized, Optional<Gfx::IntPoint> fixed_point)
 | |
| {
 | |
|     if (m_maximized == maximized)
 | |
|         return;
 | |
|     if (maximized && (!is_resizable() || resize_aspect_ratio().has_value()))
 | |
|         return;
 | |
|     m_tiled = WindowTileType::None;
 | |
|     m_maximized = maximized;
 | |
|     update_window_menu_items();
 | |
|     if (maximized) {
 | |
|         m_unmaximized_rect = m_rect;
 | |
|         set_rect(WindowManager::the().maximized_window_rect(*this));
 | |
|     } else {
 | |
|         if (fixed_point.has_value()) {
 | |
|             auto new_rect = Gfx::IntRect(m_rect);
 | |
|             new_rect.set_size_around(m_unmaximized_rect.size(), fixed_point.value());
 | |
|             set_rect(new_rect);
 | |
|         } else {
 | |
|             set_rect(m_unmaximized_rect);
 | |
|         }
 | |
|     }
 | |
|     m_frame.did_set_maximized({}, maximized);
 | |
|     Core::EventLoop::current().post_event(*this, make<ResizeEvent>(m_rect));
 | |
|     set_default_positioned(false);
 | |
| }
 | |
| void Window::set_pinned(bool pinned)
 | |
| {
 | |
|     if (m_pinned == pinned)
 | |
|         return;
 | |
| 
 | |
|     m_pinned = pinned;
 | |
|     update_window_menu_items();
 | |
| 
 | |
|     window_stack().move_pinned_windows_to_front();
 | |
|     Compositor::the().invalidate_occlusions();
 | |
| }
 | |
| void Window::set_vertically_maximized()
 | |
| {
 | |
|     if (m_maximized)
 | |
|         return;
 | |
|     if (!is_resizable() || resize_aspect_ratio().has_value())
 | |
|         return;
 | |
| 
 | |
|     auto max_rect = WindowManager::the().maximized_window_rect(*this);
 | |
| 
 | |
|     auto new_rect = Gfx::IntRect(
 | |
|         Gfx::IntPoint(rect().x(), max_rect.y()),
 | |
|         Gfx::IntSize(rect().width(), max_rect.height()));
 | |
|     set_rect(new_rect);
 | |
|     Core::EventLoop::current().post_event(*this, make<ResizeEvent>(new_rect));
 | |
| }
 | |
| void Window::set_resizable(bool resizable)
 | |
| {
 | |
|     if (m_resizable == resizable)
 | |
|         return;
 | |
|     m_resizable = resizable;
 | |
|     update_window_menu_items();
 | |
|     // TODO: Hide/show (or alternatively change enabled state of) window maximize button dynamically depending on value of is_resizable()
 | |
| }
 | |
| 
 | |
| void Window::event(Core::Event& event)
 | |
| {
 | |
|     if (!m_client) {
 | |
|         VERIFY(parent());
 | |
|         event.ignore();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (blocking_modal_window()) {
 | |
|         // We still want to handle the WindowDeactivated event below when a new modal is
 | |
|         // created to notify its parent window, despite it being "blocked by modal window".
 | |
|         if (event.type() != Event::WindowDeactivated)
 | |
|             return;
 | |
|     }
 | |
| 
 | |
|     if (static_cast<Event&>(event).is_mouse_event())
 | |
|         return handle_mouse_event(static_cast<const MouseEvent&>(event));
 | |
| 
 | |
|     switch (event.type()) {
 | |
|     case Event::WindowEntered:
 | |
|         m_client->async_window_entered(m_window_id);
 | |
|         break;
 | |
|     case Event::WindowLeft:
 | |
|         m_client->async_window_left(m_window_id);
 | |
|         break;
 | |
|     case Event::KeyDown:
 | |
|         handle_keydown_event(static_cast<const KeyEvent&>(event));
 | |
|         break;
 | |
|     case Event::KeyUp:
 | |
|         m_client->async_key_up(m_window_id,
 | |
|             (u32) static_cast<const KeyEvent&>(event).code_point(),
 | |
|             (u32) static_cast<const KeyEvent&>(event).key(),
 | |
|             static_cast<const KeyEvent&>(event).modifiers(),
 | |
|             (u32) static_cast<const KeyEvent&>(event).scancode());
 | |
|         break;
 | |
|     case Event::WindowActivated:
 | |
|         m_client->async_window_activated(m_window_id);
 | |
|         break;
 | |
|     case Event::WindowDeactivated:
 | |
|         m_client->async_window_deactivated(m_window_id);
 | |
|         break;
 | |
|     case Event::WindowInputEntered:
 | |
|         m_client->async_window_input_entered(m_window_id);
 | |
|         break;
 | |
|     case Event::WindowInputLeft:
 | |
|         m_client->async_window_input_left(m_window_id);
 | |
|         break;
 | |
|     case Event::WindowCloseRequest:
 | |
|         m_client->async_window_close_request(m_window_id);
 | |
|         break;
 | |
|     case Event::WindowResized:
 | |
|         m_client->async_window_resized(m_window_id, static_cast<const ResizeEvent&>(event).rect());
 | |
|         break;
 | |
|     default:
 | |
|         break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Window::handle_keydown_event(const KeyEvent& event)
 | |
| {
 | |
|     if (event.modifiers() == Mod_Alt && event.key() == Key_Space && type() == WindowType::Normal && !is_frameless()) {
 | |
|         auto position = frame().titlebar_rect().bottom_left().translated(frame().rect().location());
 | |
|         popup_window_menu(position, WindowMenuDefaultAction::Close);
 | |
|         return;
 | |
|     }
 | |
|     if (event.modifiers() == Mod_Alt && event.code_point() && m_menubar.has_menus()) {
 | |
|         Menu* menu_to_open = nullptr;
 | |
|         m_menubar.for_each_menu([&](Menu& menu) {
 | |
|             if (to_ascii_lowercase(menu.alt_shortcut_character()) == to_ascii_lowercase(event.code_point())) {
 | |
|                 menu_to_open = &menu;
 | |
|                 return IterationDecision::Break;
 | |
|             }
 | |
|             return IterationDecision::Continue;
 | |
|         });
 | |
| 
 | |
|         if (menu_to_open) {
 | |
|             frame().open_menubar_menu(*menu_to_open);
 | |
|             if (!menu_to_open->is_empty())
 | |
|                 menu_to_open->set_hovered_index(0);
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
|     m_client->async_key_down(m_window_id, (u32)event.code_point(), (u32)event.key(), event.modifiers(), (u32)event.scancode());
 | |
| }
 | |
| 
 | |
| void Window::set_global_cursor_tracking_enabled(bool enabled)
 | |
| {
 | |
|     m_global_cursor_tracking_enabled = enabled;
 | |
| }
 | |
| 
 | |
| void Window::set_visible(bool b)
 | |
| {
 | |
|     if (m_visible == b)
 | |
|         return;
 | |
|     m_visible = b;
 | |
| 
 | |
|     if (!m_visible)
 | |
|         WindowManager::the().check_hide_geometry_overlay(*this);
 | |
|     Compositor::the().invalidate_occlusions();
 | |
|     if (m_visible) {
 | |
|         invalidate(true);
 | |
|     } else {
 | |
|         // Since the window won't be visible we need to invalidate the last rendered
 | |
|         // rectangles before the next occlusion calculation
 | |
|         invalidate_last_rendered_screen_rects_now();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Window::set_frameless(bool frameless)
 | |
| {
 | |
|     if (m_frameless == frameless)
 | |
|         return;
 | |
|     m_frameless = frameless;
 | |
|     if (m_visible) {
 | |
|         Compositor::the().invalidate_occlusions();
 | |
|         invalidate(true, true);
 | |
|         invalidate_last_rendered_screen_rects();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Window::invalidate(bool invalidate_frame, bool re_render_frame)
 | |
| {
 | |
|     m_invalidated = true;
 | |
|     m_invalidated_all = true;
 | |
|     if (invalidate_frame && !m_invalidated_frame) {
 | |
|         m_invalidated_frame = true;
 | |
|     }
 | |
|     if (re_render_frame)
 | |
|         frame().set_dirty(true);
 | |
|     m_dirty_rects.clear();
 | |
|     Compositor::the().invalidate_window();
 | |
| }
 | |
| 
 | |
| void Window::invalidate(Gfx::IntRect const& rect)
 | |
| {
 | |
|     if (type() == WindowType::Applet) {
 | |
|         AppletManager::the().invalidate_applet(*this, rect);
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (invalidate_no_notify(rect))
 | |
|         Compositor::the().invalidate_window();
 | |
| }
 | |
| 
 | |
| bool Window::invalidate_no_notify(const Gfx::IntRect& rect, bool with_frame)
 | |
| {
 | |
|     if (rect.is_empty())
 | |
|         return false;
 | |
|     if (m_invalidated_all) {
 | |
|         if (with_frame)
 | |
|             m_invalidated_frame |= true;
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     auto outer_rect = frame().render_rect();
 | |
|     auto inner_rect = rect;
 | |
|     inner_rect.translate_by(position());
 | |
|     // FIXME: This seems slightly wrong; the inner rect shouldn't intersect the border part of the outer rect.
 | |
|     inner_rect.intersect(outer_rect);
 | |
|     if (inner_rect.is_empty())
 | |
|         return false;
 | |
| 
 | |
|     m_invalidated = true;
 | |
|     if (with_frame)
 | |
|         m_invalidated_frame |= true;
 | |
|     m_dirty_rects.add(inner_rect.translated(-outer_rect.location()));
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void Window::invalidate_last_rendered_screen_rects()
 | |
| {
 | |
|     m_invalidate_last_render_rects = true;
 | |
|     Compositor::the().invalidate_occlusions();
 | |
| }
 | |
| 
 | |
| void Window::invalidate_last_rendered_screen_rects_now()
 | |
| {
 | |
|     // We can't wait for the next occlusion computation because the window will either no longer
 | |
|     // be around or won't be visible anymore. So we need to invalidate the last rendered rects now.
 | |
|     if (!m_opaque_rects.is_empty())
 | |
|         Compositor::the().invalidate_screen(m_opaque_rects);
 | |
|     if (!m_transparency_rects.is_empty())
 | |
|         Compositor::the().invalidate_screen(m_transparency_rects);
 | |
|     m_invalidate_last_render_rects = false;
 | |
|     Compositor::the().invalidate_occlusions();
 | |
| }
 | |
| 
 | |
| void Window::refresh_client_size()
 | |
| {
 | |
|     client()->async_window_resized(m_window_id, m_rect);
 | |
| }
 | |
| 
 | |
| void Window::prepare_dirty_rects()
 | |
| {
 | |
|     if (m_invalidated_all) {
 | |
|         if (m_invalidated_frame)
 | |
|             m_dirty_rects = frame().render_rect();
 | |
|         else
 | |
|             m_dirty_rects = rect();
 | |
|     } else {
 | |
|         m_dirty_rects.move_by(frame().render_rect().location());
 | |
|         if (m_invalidated_frame) {
 | |
|             if (m_invalidated) {
 | |
|                 m_dirty_rects.add(frame().render_rect());
 | |
|             } else {
 | |
|                 for (auto& rects : frame().render_rect().shatter(rect()))
 | |
|                     m_dirty_rects.add(rects);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Window::clear_dirty_rects()
 | |
| {
 | |
|     m_invalidated_all = false;
 | |
|     m_invalidated_frame = false;
 | |
|     m_invalidated = false;
 | |
|     m_dirty_rects.clear_with_capacity();
 | |
| }
 | |
| 
 | |
| bool Window::is_active() const
 | |
| {
 | |
|     VERIFY(m_window_stack);
 | |
|     return m_window_stack->active_window() == this;
 | |
| }
 | |
| 
 | |
| Window* Window::blocking_modal_window()
 | |
| {
 | |
|     // A window is blocked if any immediate child, or any child further
 | |
|     // down the chain is modal
 | |
|     for (auto& window : m_child_windows) {
 | |
|         if (window && !window->is_destroyed()) {
 | |
|             if (window->is_modal())
 | |
|                 return window;
 | |
| 
 | |
|             if (auto* blocking_window = window->blocking_modal_window())
 | |
|                 return blocking_window;
 | |
|         }
 | |
|     }
 | |
|     return nullptr;
 | |
| }
 | |
| 
 | |
| void Window::set_default_icon()
 | |
| {
 | |
|     m_icon = default_window_icon();
 | |
| }
 | |
| 
 | |
| void Window::request_update(const Gfx::IntRect& rect, bool ignore_occlusion)
 | |
| {
 | |
|     if (rect.is_empty())
 | |
|         return;
 | |
|     if (m_pending_paint_rects.is_empty()) {
 | |
|         deferred_invoke([this, ignore_occlusion](auto&) {
 | |
|             client()->post_paint_message(*this, ignore_occlusion);
 | |
|         });
 | |
|     }
 | |
|     m_pending_paint_rects.add(rect);
 | |
| }
 | |
| 
 | |
| void Window::ensure_window_menu()
 | |
| {
 | |
|     if (!m_window_menu) {
 | |
|         m_window_menu = Menu::construct(nullptr, -1, "(Window Menu)");
 | |
|         m_window_menu->set_window_menu_of(*this);
 | |
| 
 | |
|         auto minimize_item = make<MenuItem>(*m_window_menu, (unsigned)WindowMenuAction::MinimizeOrUnminimize, "");
 | |
|         m_window_menu_minimize_item = minimize_item.ptr();
 | |
|         m_window_menu->add_item(move(minimize_item));
 | |
| 
 | |
|         auto maximize_item = make<MenuItem>(*m_window_menu, (unsigned)WindowMenuAction::MaximizeOrRestore, "");
 | |
|         m_window_menu_maximize_item = maximize_item.ptr();
 | |
|         m_window_menu->add_item(move(maximize_item));
 | |
| 
 | |
|         auto move_item = make<MenuItem>(*m_window_menu, (unsigned)WindowMenuAction::Move, "&Move");
 | |
|         m_window_menu_move_item = move_item.ptr();
 | |
|         m_window_menu->add_item(move(move_item));
 | |
| 
 | |
|         m_window_menu->add_item(make<MenuItem>(*m_window_menu, MenuItem::Type::Separator));
 | |
| 
 | |
|         auto menubar_visibility_item = make<MenuItem>(*m_window_menu, (unsigned)WindowMenuAction::ToggleMenubarVisibility, "Menu &Bar");
 | |
|         m_window_menu_menubar_visibility_item = menubar_visibility_item.ptr();
 | |
|         menubar_visibility_item->set_checkable(true);
 | |
|         m_window_menu->add_item(move(menubar_visibility_item));
 | |
| 
 | |
|         m_window_menu->add_item(make<MenuItem>(*m_window_menu, MenuItem::Type::Separator));
 | |
| 
 | |
|         if (!m_modal) {
 | |
|             auto pin_item = make<MenuItem>(*m_window_menu, (unsigned)WindowMenuAction::TogglePinned, "&Pin Window");
 | |
|             m_window_menu_pin_item = pin_item.ptr();
 | |
|             m_window_menu_pin_item->set_icon(&pin_icon());
 | |
|             m_window_menu_pin_item->set_checkable(true);
 | |
|             m_window_menu->add_item(move(pin_item));
 | |
|             m_window_menu->add_item(make<MenuItem>(*m_window_menu, MenuItem::Type::Separator));
 | |
|         }
 | |
| 
 | |
|         auto close_item = make<MenuItem>(*m_window_menu, (unsigned)WindowMenuAction::Close, "&Close");
 | |
|         m_window_menu_close_item = close_item.ptr();
 | |
|         m_window_menu_close_item->set_icon(&close_icon());
 | |
|         m_window_menu_close_item->set_default(true);
 | |
|         m_window_menu->add_item(move(close_item));
 | |
| 
 | |
|         m_window_menu->on_item_activation = [&](auto& item) {
 | |
|             handle_window_menu_action(static_cast<WindowMenuAction>(item.identifier()));
 | |
|         };
 | |
| 
 | |
|         update_window_menu_items();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Window::handle_window_menu_action(WindowMenuAction action)
 | |
| {
 | |
|     switch (action) {
 | |
|     case WindowMenuAction::MinimizeOrUnminimize:
 | |
|         WindowManager::the().minimize_windows(*this, m_minimized_state == WindowMinimizedState::None);
 | |
|         if (m_minimized_state == WindowMinimizedState::None)
 | |
|             WindowManager::the().move_to_front_and_make_active(*this);
 | |
|         break;
 | |
|     case WindowMenuAction::MaximizeOrRestore:
 | |
|         WindowManager::the().maximize_windows(*this, !m_maximized);
 | |
|         WindowManager::the().move_to_front_and_make_active(*this);
 | |
|         break;
 | |
|     case WindowMenuAction::Move:
 | |
|         WindowManager::the().start_window_move(*this, ScreenInput::the().cursor_location());
 | |
|         break;
 | |
|     case WindowMenuAction::Close:
 | |
|         request_close();
 | |
|         break;
 | |
|     case WindowMenuAction::ToggleMenubarVisibility: {
 | |
|         auto& item = *m_window_menu->item_by_identifier((unsigned)action);
 | |
|         frame().invalidate();
 | |
|         item.set_checked(!item.is_checked());
 | |
|         m_should_show_menubar = item.is_checked();
 | |
|         frame().invalidate();
 | |
|         recalculate_rect();
 | |
|         invalidate_last_rendered_screen_rects();
 | |
|         break;
 | |
|     }
 | |
|     case WindowMenuAction::TogglePinned: {
 | |
|         auto& item = *m_window_menu->item_by_identifier((unsigned)action);
 | |
|         auto new_is_checked = !item.is_checked();
 | |
|         item.set_checked(new_is_checked);
 | |
|         WindowManager::the().set_pinned(*this, new_is_checked);
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Window::popup_window_menu(const Gfx::IntPoint& position, WindowMenuDefaultAction default_action)
 | |
| {
 | |
|     ensure_window_menu();
 | |
|     if (default_action == WindowMenuDefaultAction::BasedOnWindowState) {
 | |
|         // When clicked on the task bar, determine the default action
 | |
|         if (!is_active() && !is_minimized())
 | |
|             default_action = WindowMenuDefaultAction::None;
 | |
|         else if (is_minimized())
 | |
|             default_action = WindowMenuDefaultAction::Unminimize;
 | |
|         else
 | |
|             default_action = WindowMenuDefaultAction::Minimize;
 | |
|     }
 | |
|     m_window_menu_minimize_item->set_default(default_action == WindowMenuDefaultAction::Minimize || default_action == WindowMenuDefaultAction::Unminimize);
 | |
|     m_window_menu_minimize_item->set_icon(m_minimized_state != WindowMinimizedState::None ? nullptr : &minimize_icon());
 | |
|     m_window_menu_maximize_item->set_default(default_action == WindowMenuDefaultAction::Maximize || default_action == WindowMenuDefaultAction::Restore);
 | |
|     m_window_menu_maximize_item->set_icon(m_maximized ? &restore_icon() : &maximize_icon());
 | |
|     m_window_menu_close_item->set_default(default_action == WindowMenuDefaultAction::Close);
 | |
|     m_window_menu_menubar_visibility_item->set_enabled(m_menubar.has_menus());
 | |
|     m_window_menu_menubar_visibility_item->set_checked(m_menubar.has_menus() && m_should_show_menubar);
 | |
| 
 | |
|     m_window_menu->popup(position);
 | |
| }
 | |
| 
 | |
| void Window::window_menu_activate_default()
 | |
| {
 | |
|     ensure_window_menu();
 | |
|     m_window_menu->activate_default();
 | |
| }
 | |
| 
 | |
| void Window::request_close()
 | |
| {
 | |
|     Event close_request(Event::WindowCloseRequest);
 | |
|     event(close_request);
 | |
| }
 | |
| 
 | |
| void Window::set_fullscreen(bool fullscreen)
 | |
| {
 | |
|     if (m_fullscreen == fullscreen)
 | |
|         return;
 | |
|     m_fullscreen = fullscreen;
 | |
|     Gfx::IntRect new_window_rect = m_rect;
 | |
|     if (m_fullscreen) {
 | |
|         m_saved_nonfullscreen_rect = m_rect;
 | |
|         new_window_rect = Screen::main().rect(); // TODO: We should support fullscreen on any screen
 | |
|     } else if (!m_saved_nonfullscreen_rect.is_empty()) {
 | |
|         new_window_rect = m_saved_nonfullscreen_rect;
 | |
|     }
 | |
| 
 | |
|     Core::EventLoop::current().post_event(*this, make<ResizeEvent>(new_window_rect));
 | |
|     set_rect(new_window_rect);
 | |
| }
 | |
| 
 | |
| Gfx::IntRect Window::tiled_rect(Screen* target_screen, WindowTileType tiled) const
 | |
| {
 | |
|     if (!target_screen) {
 | |
|         // If no explicit target screen was supplied,
 | |
|         // guess based on the current frame rectangle
 | |
|         target_screen = &Screen::closest_to_rect(frame().rect());
 | |
|     }
 | |
| 
 | |
|     VERIFY(tiled != WindowTileType::None);
 | |
| 
 | |
|     int frame_width = (m_frame.rect().width() - m_rect.width()) / 2;
 | |
|     int titlebar_height = m_frame.titlebar_rect().height();
 | |
|     auto maximized_rect_relative_to_window_screen = WindowManager::the().maximized_window_rect(*this, true);
 | |
|     int menu_height = maximized_rect_relative_to_window_screen.y();
 | |
|     int max_height = maximized_rect_relative_to_window_screen.height();
 | |
| 
 | |
|     auto& screen = *target_screen;
 | |
|     auto screen_location = screen.rect().location();
 | |
|     switch (tiled) {
 | |
|     case WindowTileType::Left:
 | |
|         return Gfx::IntRect(0,
 | |
|             menu_height,
 | |
|             screen.width() / 2 - frame_width,
 | |
|             max_height)
 | |
|             .translated(screen_location);
 | |
|     case WindowTileType::Right: {
 | |
|         Gfx::IntPoint location {
 | |
|             screen.width() / 2 + frame_width,
 | |
|             menu_height
 | |
|         };
 | |
|         return Gfx::IntRect(
 | |
|             location,
 | |
|             { screen.width() - location.x(), max_height })
 | |
|             .translated(screen_location);
 | |
|     }
 | |
|     case WindowTileType::Top:
 | |
|         return Gfx::IntRect(0,
 | |
|             menu_height,
 | |
|             screen.width(),
 | |
|             (max_height - titlebar_height) / 2 - frame_width)
 | |
|             .translated(screen_location);
 | |
|     case WindowTileType::Bottom: {
 | |
|         Gfx::IntPoint location {
 | |
|             0,
 | |
|             menu_height + (titlebar_height + max_height) / 2 + frame_width
 | |
|         };
 | |
|         return Gfx::IntRect(
 | |
|             location,
 | |
|             { screen.width(), screen.height() - location.y() })
 | |
|             .translated(screen_location);
 | |
|     }
 | |
|     case WindowTileType::TopLeft:
 | |
|         return Gfx::IntRect(0,
 | |
|             menu_height,
 | |
|             screen.width() / 2 - frame_width,
 | |
|             (max_height - titlebar_height) / 2 - frame_width)
 | |
|             .translated(screen_location);
 | |
|     case WindowTileType::TopRight: {
 | |
|         Gfx::IntPoint location {
 | |
|             screen.width() / 2 + frame_width,
 | |
|             menu_height
 | |
|         };
 | |
|         return Gfx::IntRect(
 | |
|             location,
 | |
|             { screen.width() - location.x(), (max_height - titlebar_height) / 2 - frame_width })
 | |
|             .translated(screen_location);
 | |
|     }
 | |
|     case WindowTileType::BottomLeft: {
 | |
|         Gfx::IntPoint location {
 | |
|             0,
 | |
|             menu_height + (titlebar_height + max_height) / 2 + frame_width
 | |
|         };
 | |
|         return Gfx::IntRect(
 | |
|             location,
 | |
|             { screen.width() / 2 - frame_width, screen.height() - location.y() })
 | |
|             .translated(screen_location);
 | |
|     }
 | |
|     case WindowTileType::BottomRight: {
 | |
|         Gfx::IntPoint location {
 | |
|             screen.width() / 2 + frame_width,
 | |
|             menu_height + (titlebar_height + max_height) / 2 + frame_width
 | |
|         };
 | |
|         return Gfx::IntRect(
 | |
|             location,
 | |
|             { screen.width() - location.x(), screen.height() - location.y() })
 | |
|             .translated(screen_location);
 | |
|     }
 | |
|     default:
 | |
|         VERIFY_NOT_REACHED();
 | |
|     }
 | |
| }
 | |
| 
 | |
| WindowTileType Window::tile_type_based_on_rect(Gfx::IntRect const& rect) const
 | |
| {
 | |
|     auto& window_screen = Screen::closest_to_rect(this->rect()); // based on currently used rect
 | |
|     auto tile_type = WindowTileType::None;
 | |
|     if (window_screen.rect().contains(rect)) {
 | |
|         auto current_tiled = tiled();
 | |
|         bool tiling_to_top = current_tiled == WindowTileType::Top || current_tiled == WindowTileType::TopLeft || current_tiled == WindowTileType::TopRight;
 | |
|         bool tiling_to_bottom = current_tiled == WindowTileType::Bottom || current_tiled == WindowTileType::BottomLeft || current_tiled == WindowTileType::BottomRight;
 | |
|         bool tiling_to_left = current_tiled == WindowTileType::Left || current_tiled == WindowTileType::TopLeft || current_tiled == WindowTileType::BottomLeft;
 | |
|         bool tiling_to_right = current_tiled == WindowTileType::Right || current_tiled == WindowTileType::TopRight || current_tiled == WindowTileType::BottomRight;
 | |
| 
 | |
|         auto ideal_tiled_rect = tiled_rect(&window_screen, current_tiled);
 | |
|         bool same_top = ideal_tiled_rect.top() == rect.top();
 | |
|         bool same_left = ideal_tiled_rect.left() == rect.left();
 | |
|         bool same_right = ideal_tiled_rect.right() == rect.right();
 | |
|         bool same_bottom = ideal_tiled_rect.bottom() == rect.bottom();
 | |
| 
 | |
|         // Try to find the most suitable tile type. For example, if a window is currently tiled to the BottomRight and
 | |
|         // the window is resized upwards as to where it perfectly touches the screen's top border, then the more suitable
 | |
|         // tile type would be Right, as three sides are lined up perfectly.
 | |
|         if (tiling_to_top && same_top && same_left && same_right)
 | |
|             return WindowTileType::Top;
 | |
|         else if ((tiling_to_top || tiling_to_left) && same_top && same_left)
 | |
|             return rect.bottom() == tiled_rect(&window_screen, WindowTileType::Bottom).bottom() ? WindowTileType::Left : WindowTileType::TopLeft;
 | |
|         else if ((tiling_to_top || tiling_to_right) && same_top && same_right)
 | |
|             return rect.bottom() == tiled_rect(&window_screen, WindowTileType::Bottom).bottom() ? WindowTileType::Right : WindowTileType::TopRight;
 | |
|         else if (tiling_to_left && same_left && same_top && same_bottom)
 | |
|             return WindowTileType::Left;
 | |
|         else if (tiling_to_right && same_right && same_top && same_bottom)
 | |
|             return WindowTileType::Right;
 | |
|         else if (tiling_to_bottom && same_bottom && same_left && same_right)
 | |
|             return WindowTileType::Bottom;
 | |
|         else if ((tiling_to_bottom || tiling_to_left) && same_bottom && same_left)
 | |
|             return rect.top() == tiled_rect(&window_screen, WindowTileType::Left).top() ? WindowTileType::Left : WindowTileType::BottomLeft;
 | |
|         else if ((tiling_to_bottom || tiling_to_right) && same_bottom && same_right)
 | |
|             return rect.top() == tiled_rect(&window_screen, WindowTileType::Right).top() ? WindowTileType::Right : WindowTileType::BottomRight;
 | |
|     }
 | |
|     return tile_type;
 | |
| }
 | |
| 
 | |
| void Window::check_untile_due_to_resize(Gfx::IntRect const& new_rect)
 | |
| {
 | |
|     auto new_tile_type = tile_type_based_on_rect(new_rect);
 | |
|     if constexpr (RESIZE_DEBUG) {
 | |
|         if (new_tile_type == WindowTileType::None) {
 | |
|             auto current_rect = rect();
 | |
|             auto& window_screen = Screen::closest_to_rect(current_rect);
 | |
|             if (!(window_screen.rect().contains(new_rect)))
 | |
|                 dbgln("Untiling because new rect {} does not fit into screen #{} rect {}", new_rect, window_screen.index(), window_screen.rect());
 | |
|             else
 | |
|                 dbgln("Untiling because new rect {} does not touch screen #{} rect {}", new_rect, window_screen.index(), window_screen.rect());
 | |
|         } else if (new_tile_type != m_tiled)
 | |
|             dbgln("Changing tile type from {} to {}", (int)m_tiled, (int)new_tile_type);
 | |
|     }
 | |
|     m_tiled = new_tile_type;
 | |
| }
 | |
| 
 | |
| bool Window::set_untiled(Optional<Gfx::IntPoint> fixed_point)
 | |
| {
 | |
|     if (m_tiled == WindowTileType::None)
 | |
|         return false;
 | |
|     VERIFY(!resize_aspect_ratio().has_value());
 | |
| 
 | |
|     m_tiled = WindowTileType::None;
 | |
| 
 | |
|     if (fixed_point.has_value()) {
 | |
|         auto new_rect = Gfx::IntRect(m_rect);
 | |
|         new_rect.set_size_around(m_untiled_rect.size(), fixed_point.value());
 | |
|         set_rect(new_rect);
 | |
|     } else {
 | |
|         set_rect(m_untiled_rect);
 | |
|     }
 | |
| 
 | |
|     Core::EventLoop::current().post_event(*this, make<ResizeEvent>(m_rect));
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void Window::set_tiled(Screen* screen, WindowTileType tiled)
 | |
| {
 | |
|     VERIFY(tiled != WindowTileType::None);
 | |
| 
 | |
|     if (m_tiled == tiled)
 | |
|         return;
 | |
| 
 | |
|     if (resize_aspect_ratio().has_value())
 | |
|         return;
 | |
| 
 | |
|     if (m_tiled == WindowTileType::None)
 | |
|         m_untiled_rect = m_rect;
 | |
|     m_tiled = tiled;
 | |
| 
 | |
|     set_rect(tiled_rect(screen, tiled));
 | |
|     Core::EventLoop::current().post_event(*this, make<ResizeEvent>(m_rect));
 | |
| }
 | |
| 
 | |
| void Window::detach_client(Badge<ClientConnection>)
 | |
| {
 | |
|     m_client = nullptr;
 | |
| }
 | |
| 
 | |
| void Window::recalculate_rect()
 | |
| {
 | |
|     if (!is_resizable())
 | |
|         return;
 | |
| 
 | |
|     bool send_event = true;
 | |
|     if (m_tiled != WindowTileType::None) {
 | |
|         set_rect(tiled_rect(nullptr, m_tiled));
 | |
|     } else if (is_maximized()) {
 | |
|         set_rect(WindowManager::the().maximized_window_rect(*this));
 | |
|     } else if (type() == WindowType::Desktop) {
 | |
|         set_rect(WindowManager::the().arena_rect_for_type(Screen::main(), WindowType::Desktop));
 | |
|     } else {
 | |
|         send_event = false;
 | |
|     }
 | |
| 
 | |
|     if (send_event) {
 | |
|         Core::EventLoop::current().post_event(*this, make<ResizeEvent>(m_rect));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Window::add_child_window(Window& child_window)
 | |
| {
 | |
|     m_child_windows.append(child_window);
 | |
| }
 | |
| 
 | |
| void Window::add_accessory_window(Window& accessory_window)
 | |
| {
 | |
|     m_accessory_windows.append(accessory_window);
 | |
| }
 | |
| 
 | |
| void Window::set_parent_window(Window& parent_window)
 | |
| {
 | |
|     VERIFY(!m_parent_window);
 | |
|     m_parent_window = parent_window;
 | |
|     if (m_accessory)
 | |
|         parent_window.add_accessory_window(*this);
 | |
|     else
 | |
|         parent_window.add_child_window(*this);
 | |
| }
 | |
| 
 | |
| bool Window::is_accessory() const
 | |
| {
 | |
|     if (!m_accessory)
 | |
|         return false;
 | |
|     if (parent_window() != nullptr)
 | |
|         return true;
 | |
| 
 | |
|     // If accessory window was unparented, convert to a regular window
 | |
|     const_cast<Window*>(this)->set_accessory(false);
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| bool Window::is_accessory_of(Window& window) const
 | |
| {
 | |
|     if (!is_accessory())
 | |
|         return false;
 | |
|     return parent_window() == &window;
 | |
| }
 | |
| 
 | |
| void Window::modal_unparented()
 | |
| {
 | |
|     m_modal = false;
 | |
|     WindowManager::the().notify_modal_unparented(*this);
 | |
| }
 | |
| 
 | |
| bool Window::is_modal() const
 | |
| {
 | |
|     if (!m_modal)
 | |
|         return false;
 | |
|     if (!m_parent_window) {
 | |
|         const_cast<Window*>(this)->modal_unparented();
 | |
|         return false;
 | |
|     }
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void Window::set_progress(Optional<int> progress)
 | |
| {
 | |
|     if (m_progress == progress)
 | |
|         return;
 | |
| 
 | |
|     m_progress = progress;
 | |
|     WindowManager::the().notify_progress_changed(*this);
 | |
| }
 | |
| 
 | |
| bool Window::is_descendant_of(Window& window) const
 | |
| {
 | |
|     for (auto* parent = parent_window(); parent; parent = parent->parent_window()) {
 | |
|         if (parent == &window)
 | |
|             return true;
 | |
|         for (auto& accessory : parent->accessory_windows()) {
 | |
|             if (accessory == &window)
 | |
|                 return true;
 | |
|         }
 | |
|     }
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| Optional<HitTestResult> Window::hit_test(Gfx::IntPoint const& position, bool include_frame)
 | |
| {
 | |
|     if (!m_hit_testing_enabled)
 | |
|         return {};
 | |
|     // We need to check the (possibly constrained) render rect to make sure
 | |
|     // we don't hit-test on a window that is constrained to a screen, but somehow
 | |
|     // (partially) moved into another screen where it's not rendered
 | |
|     if (!frame().rect().intersected(frame().render_rect()).contains(position))
 | |
|         return {};
 | |
|     if (!rect().contains(position)) {
 | |
|         if (include_frame)
 | |
|             return frame().hit_test(position);
 | |
|         return {};
 | |
|     }
 | |
|     bool hit = false;
 | |
|     u8 threshold = alpha_hit_threshold() * 255;
 | |
|     if (threshold == 0 || !m_backing_store || !m_backing_store->has_alpha_channel()) {
 | |
|         hit = true;
 | |
|     } else {
 | |
|         auto relative_point = position.translated(-rect().location()) * m_backing_store->scale();
 | |
|         u8 alpha = 0xff;
 | |
|         if (m_backing_store->rect().contains(relative_point))
 | |
|             alpha = m_backing_store->get_pixel(relative_point).alpha();
 | |
|         hit = alpha >= threshold;
 | |
|     }
 | |
|     if (!hit)
 | |
|         return {};
 | |
|     return HitTestResult {
 | |
|         .window = *this,
 | |
|         .screen_position = position,
 | |
|         .window_relative_position = position.translated(-rect().location()),
 | |
|         .is_frame_hit = false,
 | |
|     };
 | |
| }
 | |
| 
 | |
| void Window::add_menu(Menu& menu)
 | |
| {
 | |
|     m_menubar.add_menu(menu, rect());
 | |
|     Compositor::the().invalidate_occlusions();
 | |
|     frame().invalidate();
 | |
| }
 | |
| 
 | |
| void Window::invalidate_menubar()
 | |
| {
 | |
|     if (!m_should_show_menubar || !m_menubar.has_menus())
 | |
|         return;
 | |
|     frame().invalidate_menubar();
 | |
| }
 | |
| 
 | |
| void Window::set_modified(bool modified)
 | |
| {
 | |
|     if (m_modified == modified)
 | |
|         return;
 | |
| 
 | |
|     m_modified = modified;
 | |
|     WindowManager::the().notify_modified_changed(*this);
 | |
|     frame().set_button_icons();
 | |
|     frame().invalidate_titlebar();
 | |
| }
 | |
| 
 | |
| String Window::computed_title() const
 | |
| {
 | |
|     String title = m_title;
 | |
|     title.replace("[*]", is_modified() ? " (*)" : "");
 | |
|     if (client() && client()->is_unresponsive())
 | |
|         return String::formatted("{} (Not responding)", title);
 | |
|     return title;
 | |
| }
 | |
| 
 | |
| }
 |