mirror of
https://github.com/RGBCube/serenity
synced 2025-05-24 15:35:06 +00:00

This is a Basic Genesis / MegaDrive Emulator, that only requires SDL2 to run it. Usage: genemu /path/to/game.bin
111 lines
3.1 KiB
Diff
111 lines
3.1 KiB
Diff
diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 94ae8ef..bfb4631 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -1,11 +1,17 @@
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cmake_minimum_required(VERSION 2.6)
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-set(CMAKE_BUILD_TYPE "Debug")
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-
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INCLUDE(FindPkgConfig)
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-PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
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-INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIRS})
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+find_package(SDL2 REQUIRED)
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-set_source_files_properties( mem.cpp PROPERTIES COMPILE_FLAGS " -O0 -UNDEBUG " )
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+set_source_files_properties( mem.cpp PROPERTIES COMPILE_FLAGS " -Og")
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add_executable(genemu genemu.cpp cpu.cpp vdp.cpp mem.cpp state.cpp gfx.cpp ioports.cpp hw.c Z80/Z80.c m68k/m68kcpu.c m68k/m68kops.c m68k/m68kopac.c m68k/m68kopdm.c m68k/m68kopnz.c m68k/m68kdasm.c ym2612/ym2612.c)
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-target_link_libraries(genemu ${SDL2_LIBRARIES})
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+target_include_directories(genemu SYSTEM PRIVATE ${SDL2_INCLUDE_DIRS})
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+
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+if("${SDL2_LIBRARIES}" STREQUAL "")
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+ message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
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+ set(SDL2_LIBRARIES "SDL2::SDL2")
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+endif()
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+
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+target_link_libraries(genemu PRIVATE ${SDL2_LIBRARIES})
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+
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+install(TARGETS genemu RUNTIME DESTINATION bin)
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\ No newline at end of file
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diff --git a/gfx.cpp b/gfx.cpp
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index 04daf6e..2848422 100644
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--- a/gfx.cpp
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+++ b/gfx.cpp
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@@ -3,7 +3,7 @@
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#include <assert.h>
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#include <memory.h>
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#include <stdio.h>
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-#include <SDL.h>
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+#include <SDL2/SDL.h>
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extern "C" {
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#include "hw.h"
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}
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diff --git a/hw.c b/hw.c
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index 6b864df..1f34423 100644
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--- a/hw.c
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+++ b/hw.c
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@@ -1,5 +1,5 @@
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#include "hw.h"
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-#include <SDL.h>
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+#include <SDL2/SDL.h>
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#include <assert.h>
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#include <time.h>
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@@ -105,7 +105,7 @@ void hw_enable_video(int enable)
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screen = SDL_CreateWindow("Genemu - Sega Genesis Emulator",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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WINDOW_WIDTH, WINDOW_WIDTH*3/4, SDL_WINDOW_RESIZABLE);
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- renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_PRESENTVSYNC);
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+ renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_SOFTWARE);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"); // make the scaled rendering look smoother.
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SDL_RenderSetLogicalSize(renderer, 320, 240);
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diff --git a/ioports.cpp b/ioports.cpp
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index 9c3f14f..9295163 100644
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--- a/ioports.cpp
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+++ b/ioports.cpp
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@@ -1,5 +1,5 @@
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#include "mem.h"
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-#include <SDL.h>
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+#include <SDL2/SDL.h>
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extern "C" {
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#include "hw.h"
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}
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diff --git a/mem.cpp b/mem.cpp
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index fd36d68..4cf0b30 100644
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--- a/mem.cpp
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+++ b/mem.cpp
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@@ -10,6 +10,7 @@ extern "C" {
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#include "vdp.h"
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#include "cpu.h"
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#include "ioports.h"
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+#include <cstdlib>
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uint8_t *ROM;
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uint8_t RAM[0x10000];
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diff --git a/mem.h b/mem.h
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index 8c96952..6c39fd6 100644
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--- a/mem.h
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+++ b/mem.h
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@@ -7,7 +7,7 @@
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#define MAX(a,b) ((a)>(b)?(a):(b))
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#define MIN(a,b) ((a)<(b)?(a):(b))
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-#define DISABLE_LOGGING 0
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+#define DISABLE_LOGGING 1
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void mem_init(int romsize);
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int load_bin(const char *fn);
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diff --git a/state.cpp b/state.cpp
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index 38bc547..aa70962 100644
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--- a/state.cpp
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+++ b/state.cpp
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@@ -3,7 +3,7 @@
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#include "vdp.h"
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#include "cpu.h"
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#include "hw.h"
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-#include <SDL.h>
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+#include <SDL2/SDL.h>
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extern "C" {
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#include "m68k/m68k.h"
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