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serenity/Ports/genemu/patches/genemu.patch
aabajyan 0dfbc2c702 Ports: Add Genemu
This is a Basic Genesis / MegaDrive Emulator, that only requires
SDL2 to run it.

Usage: genemu /path/to/game.bin
2021-03-08 08:57:12 +01:00

111 lines
3.1 KiB
Diff

diff --git a/CMakeLists.txt b/CMakeLists.txt
index 94ae8ef..bfb4631 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,11 +1,17 @@
cmake_minimum_required(VERSION 2.6)
-set(CMAKE_BUILD_TYPE "Debug")
-
INCLUDE(FindPkgConfig)
-PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
-INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIRS})
+find_package(SDL2 REQUIRED)
-set_source_files_properties( mem.cpp PROPERTIES COMPILE_FLAGS " -O0 -UNDEBUG " )
+set_source_files_properties( mem.cpp PROPERTIES COMPILE_FLAGS " -Og")
add_executable(genemu genemu.cpp cpu.cpp vdp.cpp mem.cpp state.cpp gfx.cpp ioports.cpp hw.c Z80/Z80.c m68k/m68kcpu.c m68k/m68kops.c m68k/m68kopac.c m68k/m68kopdm.c m68k/m68kopnz.c m68k/m68kdasm.c ym2612/ym2612.c)
-target_link_libraries(genemu ${SDL2_LIBRARIES})
+target_include_directories(genemu SYSTEM PRIVATE ${SDL2_INCLUDE_DIRS})
+
+if("${SDL2_LIBRARIES}" STREQUAL "")
+ message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
+ set(SDL2_LIBRARIES "SDL2::SDL2")
+endif()
+
+target_link_libraries(genemu PRIVATE ${SDL2_LIBRARIES})
+
+install(TARGETS genemu RUNTIME DESTINATION bin)
\ No newline at end of file
diff --git a/gfx.cpp b/gfx.cpp
index 04daf6e..2848422 100644
--- a/gfx.cpp
+++ b/gfx.cpp
@@ -3,7 +3,7 @@
#include <assert.h>
#include <memory.h>
#include <stdio.h>
-#include <SDL.h>
+#include <SDL2/SDL.h>
extern "C" {
#include "hw.h"
}
diff --git a/hw.c b/hw.c
index 6b864df..1f34423 100644
--- a/hw.c
+++ b/hw.c
@@ -1,5 +1,5 @@
#include "hw.h"
-#include <SDL.h>
+#include <SDL2/SDL.h>
#include <assert.h>
#include <time.h>
@@ -105,7 +105,7 @@ void hw_enable_video(int enable)
screen = SDL_CreateWindow("Genemu - Sega Genesis Emulator",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
WINDOW_WIDTH, WINDOW_WIDTH*3/4, SDL_WINDOW_RESIZABLE);
- renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_PRESENTVSYNC);
+ renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_SOFTWARE);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"); // make the scaled rendering look smoother.
SDL_RenderSetLogicalSize(renderer, 320, 240);
diff --git a/ioports.cpp b/ioports.cpp
index 9c3f14f..9295163 100644
--- a/ioports.cpp
+++ b/ioports.cpp
@@ -1,5 +1,5 @@
#include "mem.h"
-#include <SDL.h>
+#include <SDL2/SDL.h>
extern "C" {
#include "hw.h"
}
diff --git a/mem.cpp b/mem.cpp
index fd36d68..4cf0b30 100644
--- a/mem.cpp
+++ b/mem.cpp
@@ -10,6 +10,7 @@ extern "C" {
#include "vdp.h"
#include "cpu.h"
#include "ioports.h"
+#include <cstdlib>
uint8_t *ROM;
uint8_t RAM[0x10000];
diff --git a/mem.h b/mem.h
index 8c96952..6c39fd6 100644
--- a/mem.h
+++ b/mem.h
@@ -7,7 +7,7 @@
#define MAX(a,b) ((a)>(b)?(a):(b))
#define MIN(a,b) ((a)<(b)?(a):(b))
-#define DISABLE_LOGGING 0
+#define DISABLE_LOGGING 1
void mem_init(int romsize);
int load_bin(const char *fn);
diff --git a/state.cpp b/state.cpp
index 38bc547..aa70962 100644
--- a/state.cpp
+++ b/state.cpp
@@ -3,7 +3,7 @@
#include "vdp.h"
#include "cpu.h"
#include "hw.h"
-#include <SDL.h>
+#include <SDL2/SDL.h>
extern "C" {
#include "m68k/m68k.h"