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https://github.com/RGBCube/serenity
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This implements: - console.group() - console.groupCollapsed() - console.groupEnd() In the Browser, we use `<details>` for the groups, which is not actually implemented yet, so groups are always open. In the REPL, groups are non-interactive, but still indent any output. This looks weird since the console prompt and return values remain on the far left, but this matches what Node does so it's probably fine. :^) I expect `console.group()` is not used much outside of browsers.
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/*
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* Copyright (c) 2020, Hunter Salyer <thefalsehonesty@gmail.com>
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "History.h"
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#include <LibGUI/Widget.h>
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#include <LibWeb/OutOfProcessWebView.h>
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namespace Browser {
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class ConsoleWidget final : public GUI::Widget {
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C_OBJECT(ConsoleWidget)
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public:
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virtual ~ConsoleWidget();
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void notify_about_new_console_message(i32 message_index);
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void handle_console_messages(i32 start_index, Vector<String> const& message_types, Vector<String> const& messages);
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void print_source_line(StringView);
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void print_html(StringView);
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void reset();
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Function<void(const String&)> on_js_input;
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Function<void(i32)> on_request_messages;
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private:
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ConsoleWidget();
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void request_console_messages();
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void clear_output();
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void begin_group(StringView label, bool start_expanded);
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void end_group();
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RefPtr<GUI::TextBox> m_input;
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RefPtr<Web::OutOfProcessWebView> m_output_view;
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i32 m_highest_notified_message_index { -1 };
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i32 m_highest_received_message_index { -1 };
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bool m_waiting_for_messages { false };
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struct Group {
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int id { 0 };
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String label;
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};
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Vector<Group> m_group_stack;
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int m_next_group_id { 1 };
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};
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}
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