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Implement a mechanism that allows us to alter colors so that they mimic those a colorblind person would see. From the color we can then alter the colors for the whole preview so we can simulate everything in the theme including icons/decorations. This filter is also available as a Filter in LibGfx so it can be reused in multiple other places. The color simulation algorithm is based on this one https://github.com/MaPePeR/jsColorblindSimulator publicly available.
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2021, Antonio Di Stefano <tonio9681@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Frame.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Filters/ColorBlindnessFilter.h>
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#include <LibGfx/Palette.h>
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namespace ThemeEditor {
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class MiniWidgetGallery;
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class PreviewWidget final : public GUI::Frame {
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C_OBJECT(PreviewWidget);
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public:
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virtual ~PreviewWidget() override;
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const Gfx::Palette& preview_palette() const { return m_preview_palette; }
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void set_preview_palette(const Gfx::Palette&);
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void set_theme_from_file(String const& path, int fd);
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void set_color_filter(OwnPtr<Gfx::ColorBlindnessFilter>);
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Function<void(String const&)> on_theme_load_from_file;
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private:
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explicit PreviewWidget(const Gfx::Palette&);
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void load_theme_bitmaps();
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void second_paint_event(GUI::PaintEvent&) override;
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virtual void resize_event(GUI::ResizeEvent&) override;
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virtual void drop_event(GUI::DropEvent&) override;
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Gfx::Palette m_preview_palette;
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OwnPtr<Gfx::ColorBlindnessFilter> m_color_filter = nullptr;
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RefPtr<Gfx::Bitmap> m_active_window_icon;
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RefPtr<Gfx::Bitmap> m_inactive_window_icon;
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RefPtr<MiniWidgetGallery> m_gallery;
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RefPtr<Gfx::Bitmap> m_default_close_bitmap;
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RefPtr<Gfx::Bitmap> m_default_maximize_bitmap;
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RefPtr<Gfx::Bitmap> m_default_minimize_bitmap;
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RefPtr<Gfx::Bitmap> m_close_bitmap;
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RefPtr<Gfx::Bitmap> m_maximize_bitmap;
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RefPtr<Gfx::Bitmap> m_minimize_bitmap;
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String m_last_close_path;
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String m_last_maximize_path;
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String m_last_minimize_path;
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RefPtr<Gfx::Bitmap> m_active_window_shadow;
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RefPtr<Gfx::Bitmap> m_inactive_window_shadow;
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RefPtr<Gfx::Bitmap> m_menu_shadow;
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RefPtr<Gfx::Bitmap> m_taskbar_shadow;
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RefPtr<Gfx::Bitmap> m_tooltip_shadow;
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String m_last_active_window_shadow_path;
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String m_last_inactive_window_shadow_path;
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String m_last_menu_shadow_path;
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String m_last_taskbar_shadow_path;
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String m_last_tooltip_shadow_path;
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};
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}
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