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serenity/Userland/Games/Breakout/Game.h

104 lines
2.6 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Widget.h>
#include <LibGfx/Font.h>
namespace Breakout {
class Game final : public GUI::Widget {
C_OBJECT(Game);
public:
static const int game_width = 480;
static const int game_height = 500;
virtual ~Game() override;
void set_paused(bool paused);
private:
Game();
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keyup_event(GUI::KeyEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
void reset();
void reset_ball();
void reset_paddle();
void generate_bricks();
void tick();
void hurt();
void win();
struct Ball {
Gfx::FloatPoint position;
Gfx::FloatPoint velocity;
float radius { 8 };
float x() const { return position.x(); }
float y() const { return position.y(); }
Gfx::FloatRect rect() const
{
return { x() - radius, y() - radius, radius * 2, radius * 2 };
}
};
struct Paddle {
Gfx::FloatRect rect;
float speed { 5 };
bool moving_left { false };
bool moving_right { false };
};
struct Brick {
Gfx::FloatRect rect;
Gfx::Color color;
bool dead { false };
Brick(int row, int column, Gfx::Color c, int brick_width = 40, int brick_height = 12, int field_left_offset = 30, int field_top_offset = 30, int brick_spacing = 3)
{
rect = {
field_left_offset + (column * brick_width) + (column * brick_spacing),
field_top_offset + (row * brick_height) + (row * brick_spacing),
brick_width,
brick_height
};
color = c;
}
};
Gfx::IntRect lives_left_rect() const
{
int msg_width = font().width(String::formatted("Lives: {}", m_lives));
return { (game_width - msg_width - 2), 2, msg_width, font().glyph_height() };
}
Gfx::IntRect pause_rect() const
{
const char* msg = m_cheater ? "C H E A T E R" : "P A U S E D";
int msg_width = font().width(msg);
int msg_height = font().glyph_height();
return { (game_width / 2) - (msg_width / 2), (game_height / 2) - (msg_height / 2), msg_width, msg_height };
}
bool m_paused;
int m_lives;
int m_board;
long m_pause_count;
bool m_cheater;
Ball m_ball;
Paddle m_paddle;
Vector<Brick> m_bricks;
};
}