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serenity/Userland/Games/Hearts/SettingsDialog.cpp
sin-ack e11d177618 Userland+LibGUI: Add shorthand versions of the Margins constructor
This allows for typing [8] instead of [8, 8, 8, 8] to specify the same
margin on all edges, for example. The constructors follow CSS' style of
specifying margins. The added constructors are:

- Margins(int all): Sets the same margin on all edges.
- Margins(int vertical, int horizontal): Sets the first argument to top
  and bottom margins, and the second argument to left and right margins.
- Margins(int top, int vertical, int bottom): Sets the first argument to
  the top margin, the second argument to the left and right margins,
  and the third argument to the bottom margin.
2021-08-18 10:30:50 +02:00

52 lines
1.5 KiB
C++

/*
* Copyright (c) 2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "SettingsDialog.h"
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Label.h>
#include <LibGUI/TextBox.h>
SettingsDialog::SettingsDialog(GUI::Window* parent, String player_name)
: GUI::Dialog(parent)
, m_player_name(move(player_name))
{
set_rect({ 0, 0, 250, 75 });
set_title("Settings");
set_icon(parent->icon());
set_resizable(false);
auto& main_widget = set_main_widget<GUI::Widget>();
main_widget.set_fill_with_background_color(true);
auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
layout.set_margins(4);
auto& name_box = main_widget.add<GUI::Widget>();
auto& input_layout = name_box.set_layout<GUI::HorizontalBoxLayout>();
input_layout.set_spacing(4);
auto& name_label = name_box.add<GUI::Label>("Name:");
name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& textbox = name_box.add<GUI::TextBox>();
textbox.set_text(m_player_name);
textbox.on_change = [&] {
m_player_name = textbox.text();
};
auto& button_box = main_widget.add<GUI::Widget>();
auto& button_layout = button_box.set_layout<GUI::HorizontalBoxLayout>();
button_layout.set_spacing(10);
button_box.add<GUI::Button>("Cancel").on_click = [this](auto) {
done(Dialog::ExecCancel);
};
button_box.add<GUI::Button>("OK").on_click = [this](auto) {
done(Dialog::ExecOK);
};
}