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This encapsulates what our multi-client IPC servers typically do on startup: 1. Create a Core::LocalServer 2. Take over a listening socket file descriptor from SystemServer 3. Set up an accept handler for incoming connections IPC::MultiServer does all this for you! All you have to do is provide the relevant client connection type as a template argument.
29 lines
808 B
C++
29 lines
808 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Clipboard/ClientConnection.h>
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#include <Clipboard/Storage.h>
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#include <LibCore/EventLoop.h>
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#include <LibCore/System.h>
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#include <LibIPC/MultiServer.h>
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#include <LibMain/Main.h>
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ErrorOr<int> serenity_main(Main::Arguments)
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{
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TRY(Core::System::pledge("stdio recvfd sendfd accept"));
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Core::EventLoop event_loop;
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TRY(Core::System::unveil(nullptr, nullptr));
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auto server = TRY(IPC::MultiServer<Clipboard::ClientConnection>::try_create());
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Clipboard::Storage::the().on_content_change = [&] {
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Clipboard::ClientConnection::for_each_client([&](auto& client) {
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client.notify_about_clipboard_change();
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});
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};
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return event_loop.exec();
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}
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