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This makes connections (particularly TLS-based ones) do the handshaking stuff only once. Currently the cache is configured to keep at most two connections evenly balanced in queue size, and with a grace period of 10s after the last queued job has finished (after which the connection will be dropped).
32 lines
862 B
C++
32 lines
862 B
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <LibCore/Forward.h>
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#include <LibHTTP/HttpsJob.h>
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#include <RequestServer/Request.h>
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namespace RequestServer {
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class HttpsRequest final : public Request {
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public:
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virtual ~HttpsRequest() override;
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static NonnullOwnPtr<HttpsRequest> create_with_job(Badge<HttpsProtocol>&&, ClientConnection&, NonnullRefPtr<HTTP::HttpsJob>, NonnullOwnPtr<OutputFileStream>&&);
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HTTP::HttpsJob& job() { return m_job; }
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HTTP::HttpsJob const& job() const { return m_job; }
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private:
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explicit HttpsRequest(ClientConnection&, NonnullRefPtr<HTTP::HttpsJob>, NonnullOwnPtr<OutputFileStream>&&);
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virtual void set_certificate(String certificate, String key) override;
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NonnullRefPtr<HTTP::HttpsJob> m_job;
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};
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}
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