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serenity/Userland/Services/WindowServer/EventLoop.cpp
Andreas Kling 6d0f504822 LibIPC: Add IPC::MultiServer convenience class
This encapsulates what our multi-client IPC servers typically do on
startup:

    1. Create a Core::LocalServer
    2. Take over a listening socket file descriptor from SystemServer
    3. Set up an accept handler for incoming connections

IPC::MultiServer does all this for you! All you have to do is provide
the relevant client connection type as a template argument.
2021-12-06 19:22:16 +01:00

127 lines
4.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <Kernel/API/MousePacket.h>
#include <WindowServer/ClientConnection.h>
#include <WindowServer/Cursor.h>
#include <WindowServer/EventLoop.h>
#include <WindowServer/Screen.h>
#include <WindowServer/WMClientConnection.h>
#include <WindowServer/WindowManager.h>
#include <fcntl.h>
#include <stdio.h>
#include <unistd.h>
namespace WindowServer {
EventLoop::EventLoop()
{
m_keyboard_fd = open("/dev/keyboard0", O_RDONLY | O_NONBLOCK | O_CLOEXEC);
m_mouse_fd = open("/dev/mouse0", O_RDONLY | O_NONBLOCK | O_CLOEXEC);
m_window_server = MUST(IPC::MultiServer<ClientConnection>::try_create("/tmp/portal/window"));
m_wm_server = MUST(IPC::MultiServer<WMClientConnection>::try_create("/tmp/portal/wm"));
if (m_keyboard_fd >= 0) {
m_keyboard_notifier = Core::Notifier::construct(m_keyboard_fd, Core::Notifier::Read);
m_keyboard_notifier->on_ready_to_read = [this] { drain_keyboard(); };
} else {
dbgln("Couldn't open /dev/keyboard0");
}
if (m_mouse_fd >= 0) {
m_mouse_notifier = Core::Notifier::construct(m_mouse_fd, Core::Notifier::Read);
m_mouse_notifier->on_ready_to_read = [this] { drain_mouse(); };
} else {
dbgln("Couldn't open /dev/mouse0");
}
}
EventLoop::~EventLoop()
{
}
void EventLoop::drain_mouse()
{
auto& screen_input = ScreenInput::the();
MousePacket state;
state.buttons = screen_input.mouse_button_state();
MousePacket packets[32];
ssize_t nread = read(m_mouse_fd, &packets, sizeof(packets));
if (nread < 0) {
perror("EventLoop::drain_mouse read");
return;
}
size_t npackets = nread / sizeof(MousePacket);
if (!npackets)
return;
bool state_is_sent = false;
for (size_t i = 0; i < npackets; ++i) {
auto& packet = packets[i];
dbgln_if(WSMESSAGELOOP_DEBUG, "EventLoop: Mouse X {}, Y {}, Z {}, relative={}", packet.x, packet.y, packet.z, packet.is_relative);
state.is_relative = packet.is_relative;
if (packet.is_relative) {
state.x += packet.x;
state.y -= packet.y;
} else {
state.x = packet.x;
state.y = packet.y;
}
state.z += packet.z;
state_is_sent = false;
if (packet.buttons != state.buttons) {
state.buttons = packet.buttons;
dbgln_if(WSMESSAGELOOP_DEBUG, "EventLoop: Mouse Button Event");
// Swap primary (1) and secondary (2) buttons if checked in Settings.
// Doing the swap here avoids all emulator and hardware issues.
if (WindowManager::the().get_buttons_switched()) {
bool has_primary = state.buttons & MousePacket::Button::LeftButton;
bool has_secondary = state.buttons & MousePacket::Button::RightButton;
state.buttons = state.buttons & ~(MousePacket::Button::LeftButton | MousePacket::Button::RightButton);
// Invert the buttons:
if (has_primary)
state.buttons |= MousePacket::Button::RightButton;
if (has_secondary)
state.buttons |= MousePacket::Button::LeftButton;
}
screen_input.on_receive_mouse_data(state);
state_is_sent = true;
if (state.is_relative) {
state.x = 0;
state.y = 0;
state.z = 0;
}
}
}
if (state_is_sent)
return;
if (state.is_relative && (state.x || state.y || state.z))
screen_input.on_receive_mouse_data(state);
if (!state.is_relative)
screen_input.on_receive_mouse_data(state);
}
void EventLoop::drain_keyboard()
{
auto& screen_input = ScreenInput::the();
for (;;) {
::KeyEvent event;
ssize_t nread = read(m_keyboard_fd, (u8*)&event, sizeof(::KeyEvent));
if (nread == 0)
break;
VERIFY(nread == sizeof(::KeyEvent));
screen_input.on_receive_keyboard_data(event);
}
}
}