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This encapsulates what our multi-client IPC servers typically do on startup: 1. Create a Core::LocalServer 2. Take over a listening socket file descriptor from SystemServer 3. Set up an accept handler for incoming connections IPC::MultiServer does all this for you! All you have to do is provide the relevant client connection type as a template argument.
40 lines
860 B
C++
40 lines
860 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "ClientConnection.h"
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#include "WMClientConnection.h"
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#include <AK/ByteBuffer.h>
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#include <LibCore/EventLoop.h>
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#include <LibCore/Notifier.h>
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#include <LibIPC/MultiServer.h>
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namespace WindowServer {
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class ClientConnection;
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class EventLoop {
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public:
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EventLoop();
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virtual ~EventLoop();
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int exec() { return m_event_loop.exec(); }
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private:
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void drain_mouse();
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void drain_keyboard();
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Core::EventLoop m_event_loop;
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int m_keyboard_fd { -1 };
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RefPtr<Core::Notifier> m_keyboard_notifier;
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int m_mouse_fd { -1 };
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RefPtr<Core::Notifier> m_mouse_notifier;
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OwnPtr<IPC::MultiServer<ClientConnection>> m_window_server;
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OwnPtr<IPC::MultiServer<WMClientConnection>> m_wm_server;
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};
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}
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