1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-23 17:47:36 +00:00
serenity/Servers/AudioServer/ASClientConnection.h
Till Mayer 406aabff23 AudioServer: Added ability to get count of samples in the buffer queue
Now the AClientConnection can get the count of samples still in the
buffer queue.
2019-10-19 20:05:13 +02:00

29 lines
1.1 KiB
C++

#pragma once
#include <AudioServer/AudioServerEndpoint.h>
#include <LibCore/CoreIPCServer.h>
class ABuffer;
class ASBufferQueue;
class ASMixer;
class ASClientConnection final : public IPC::Server::ConnectionNG<AudioServerEndpoint>
, public AudioServerEndpoint {
C_OBJECT(ASClientConnection)
public:
explicit ASClientConnection(CLocalSocket&, int client_id, ASMixer& mixer);
~ASClientConnection() override;
void did_finish_playing_buffer(Badge<ASMixer>, int buffer_id);
virtual void die() override;
private:
virtual OwnPtr<AudioServer::GreetResponse> handle(const AudioServer::Greet&) override;
virtual OwnPtr<AudioServer::GetMainMixVolumeResponse> handle(const AudioServer::GetMainMixVolume&) override;
virtual OwnPtr<AudioServer::SetMainMixVolumeResponse> handle(const AudioServer::SetMainMixVolume&) override;
virtual OwnPtr<AudioServer::EnqueueBufferResponse> handle(const AudioServer::EnqueueBuffer&) override;
virtual OwnPtr<AudioServer::GetRemainingSamplesResponse> handle(const AudioServer::GetRemainingSamples&) override;
ASMixer& m_mixer;
RefPtr<ASBufferQueue> m_queue;
};