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Let GButton have an optional icon (GraphicsBitmap) that gets rendered in the middle of the button if present. Also add GraphicsBitmap::load_from_file() which allows mmap'ed RGBA32 files. I wrote a little program to take "raw" files from GIMP and swizzle them into the correct byte order.
35 lines
1,010 B
C++
35 lines
1,010 B
C++
#pragma once
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#include "GWidget.h"
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#include <AK/AKString.h>
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#include <AK/Function.h>
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#include <SharedGraphics/GraphicsBitmap.h>
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class GButton final : public GWidget {
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public:
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explicit GButton(GWidget* parent);
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virtual ~GButton() override;
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String caption() const { return m_caption; }
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void set_caption(String&&);
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void set_icon(RetainPtr<GraphicsBitmap>&& icon) { m_icon = move(icon); }
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const GraphicsBitmap* icon() const { return m_icon.ptr(); }
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GraphicsBitmap* icon() { return m_icon.ptr(); }
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Function<void(GButton&)> on_click;
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private:
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virtual void paint_event(GPaintEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void mouseup_event(GMouseEvent&) override;
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virtual void mousemove_event(GMouseEvent&) override;
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virtual const char* class_name() const override { return "GButton"; }
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String m_caption;
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RetainPtr<GraphicsBitmap> m_icon;
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bool m_being_pressed { false };
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bool m_tracking_cursor { false };
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};
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