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https://github.com/RGBCube/serenity
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Let GButton have an optional icon (GraphicsBitmap) that gets rendered in the middle of the button if present. Also add GraphicsBitmap::load_from_file() which allows mmap'ed RGBA32 files. I wrote a little program to take "raw" files from GIMP and swizzle them into the correct byte order.
54 lines
938 B
C++
54 lines
938 B
C++
#pragma once
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class Rect;
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struct GUI_Point;
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class Point {
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public:
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Point() { }
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Point(int x, int y) : m_x(x) , m_y(y) { }
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Point(const GUI_Point&);
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int x() const { return m_x; }
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int y() const { return m_y; }
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void set_x(int x) { m_x = x; }
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void set_y(int y) { m_y = y; }
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void move_by(int dx, int dy)
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{
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m_x += dx;
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m_y += dy;
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}
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void move_by(const Point& delta)
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{
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move_by(delta.x(), delta.y());
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}
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Point translated(int dx, int dy)
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{
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Point point = *this;
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point.move_by(dx, dy);
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return point;
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}
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void constrain(const Rect&);
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bool operator==(const Point& other) const
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{
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return m_x == other.m_x
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&& m_y == other.m_y;
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}
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bool operator!=(const Point& other) const
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{
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return !(*this == other);
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}
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operator GUI_Point() const;
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private:
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int m_x { 0 };
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int m_y { 0 };
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};
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