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	 4629f2e4ad
			
		
	
	
		4629f2e4ad
		
	
	
	
	
		
			
			This namespace will be used for all interfaces defined in the URL specification, like URL and URLSearchParams. This has the unfortunate side-effect of requiring us to use the fully qualified AK::URL name whenever we want to refer to the AK class, so this commit also fixes all such references.
		
			
				
	
	
		
			134 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/Debug.h>
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| #include <LibCore/Timer.h>
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| #include <LibGfx/Bitmap.h>
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| #include <LibWeb/DOM/Document.h>
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| #include <LibWeb/DOM/Element.h>
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| #include <LibWeb/Loader/ImageLoader.h>
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| #include <LibWeb/Loader/ResourceLoader.h>
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| 
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| namespace Web {
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| 
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| ImageLoader::ImageLoader(DOM::Element& owner_element)
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|     : m_owner_element(owner_element)
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|     , m_timer(Core::Timer::construct())
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| {
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| }
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| 
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| void ImageLoader::load(const AK::URL& url)
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| {
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|     m_loading_state = LoadingState::Loading;
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| 
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|     auto request = LoadRequest::create_for_url_on_page(url, m_owner_element.document().page());
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|     set_resource(ResourceLoader::the().load_resource(Resource::Type::Image, request));
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| }
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| 
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| void ImageLoader::set_visible_in_viewport(bool visible_in_viewport) const
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| {
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|     if (m_visible_in_viewport == visible_in_viewport)
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|         return;
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|     m_visible_in_viewport = visible_in_viewport;
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| 
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|     // FIXME: Don't update volatility every time. If we're here, we're probably scanning through
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|     //        the whole document, updating "is visible in viewport" flags, and this could lead
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|     //        to the same bitmap being marked volatile back and forth unnecessarily.
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|     if (resource())
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|         const_cast<ImageResource*>(resource())->update_volatility();
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| }
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| 
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| void ImageLoader::resource_did_load()
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| {
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|     VERIFY(resource());
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| 
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|     if (!resource()->mime_type().starts_with("image/")) {
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|         m_loading_state = LoadingState::Failed;
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|         if (on_fail)
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|             on_fail();
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|         return;
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|     }
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| 
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|     m_loading_state = LoadingState::Loaded;
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| 
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|     if constexpr (IMAGE_LOADER_DEBUG) {
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|         if (!resource()->has_encoded_data()) {
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|             dbgln("ImageLoader: Resource did load, no encoded data. URL: {}", resource()->url());
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|         } else {
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|             dbgln("ImageLoader: Resource did load, has encoded data. URL: {}", resource()->url());
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|         }
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|     }
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| 
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|     if (resource()->is_animated() && resource()->frame_count() > 1) {
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|         m_timer->set_interval(resource()->frame_duration(0));
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|         m_timer->on_timeout = [this] { animate(); };
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|         m_timer->start();
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|     }
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| 
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|     if (on_load)
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|         on_load();
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| }
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| 
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| void ImageLoader::animate()
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| {
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|     if (!m_visible_in_viewport)
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|         return;
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| 
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|     m_current_frame_index = (m_current_frame_index + 1) % resource()->frame_count();
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|     auto current_frame_duration = resource()->frame_duration(m_current_frame_index);
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| 
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|     if (current_frame_duration != m_timer->interval()) {
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|         m_timer->restart(current_frame_duration);
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|     }
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| 
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|     if (m_current_frame_index == resource()->frame_count() - 1) {
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|         ++m_loops_completed;
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|         if (m_loops_completed > 0 && m_loops_completed == resource()->loop_count()) {
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|             m_timer->stop();
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|         }
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|     }
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| 
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|     if (on_animate)
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|         on_animate();
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| }
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| 
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| void ImageLoader::resource_did_fail()
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| {
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|     dbgln("ImageLoader: Resource did fail. URL: {}", resource()->url());
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|     m_loading_state = LoadingState::Failed;
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|     if (on_fail)
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|         on_fail();
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| }
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| 
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| bool ImageLoader::has_image() const
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| {
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|     if (!resource())
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|         return false;
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|     return bitmap(0);
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| }
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| 
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| unsigned ImageLoader::width() const
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| {
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|     if (!resource())
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|         return 0;
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|     return bitmap(0) ? bitmap(0)->width() : 0;
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| }
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| 
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| unsigned ImageLoader::height() const
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| {
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|     if (!resource())
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|         return 0;
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|     return bitmap(0) ? bitmap(0)->height() : 0;
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| }
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| 
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| const Gfx::Bitmap* ImageLoader::bitmap(size_t frame_index) const
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| {
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|     if (!resource())
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|         return nullptr;
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|     return resource()->bitmap(frame_index);
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| }
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| 
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| }
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