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			Each texture unit now has its own texture transformation matrix stack. Introduce a new texture unit configuration that is synced when changed. Because we're no longer passing a silly `Vector` when drawing each primitive, this results in a slightly improved frames per second :^)
		
			
				
	
	
	
	
		
			184 B
		
	
	
	
	
	
	
	
			
		
		
	
	
			184 B