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https://github.com/RGBCube/serenity
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If a triangle edge is completely horizontal and moving in a positive X direction, we were erroneously treating it as a top edge. This adds a better check that accounts for those edges. :^) |
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| .. | ||
| Buffer | ||
| AlphaBlendFactors.h | ||
| Clipper.cpp | ||
| Clipper.h | ||
| CMakeLists.txt | ||
| Config.h | ||
| Device.cpp | ||
| Device.h | ||
| Image.cpp | ||
| Image.h | ||
| PixelQuad.h | ||
| Sampler.cpp | ||
| Sampler.h | ||
| SIMD.h | ||
| Triangle.h | ||