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			252 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			252 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/OwnPtr.h>
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| #include <AK/RefPtr.h>
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| #include <LibCore/Object.h>
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| #include <LibGfx/Color.h>
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| #include <LibGfx/DisjointRectSet.h>
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| #include <LibGfx/Font/Font.h>
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| #include <WindowServer/Overlays.h>
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| 
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| namespace WindowServer {
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| 
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| class Animation;
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| class ConnectionFromClient;
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| class Compositor;
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| class Cursor;
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| class MultiScaleBitmaps;
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| class Window;
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| class WindowManager;
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| class WindowStack;
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| 
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| enum class WallpaperMode {
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|     Tile,
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|     Center,
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|     Stretch,
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|     Unchecked
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| };
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| 
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| struct CompositorScreenData {
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|     RefPtr<Gfx::Bitmap> m_front_bitmap;
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|     RefPtr<Gfx::Bitmap> m_back_bitmap;
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|     RefPtr<Gfx::Bitmap> m_temp_bitmap;
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|     OwnPtr<Gfx::Painter> m_back_painter;
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|     OwnPtr<Gfx::Painter> m_front_painter;
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|     OwnPtr<Gfx::Painter> m_temp_painter;
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|     RefPtr<Gfx::Bitmap> m_cursor_back_bitmap;
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|     OwnPtr<Gfx::Painter> m_cursor_back_painter;
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|     Gfx::IntRect m_last_cursor_rect;
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|     OwnPtr<ScreenNumberOverlay> m_screen_number_overlay;
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|     OwnPtr<WindowStackSwitchOverlay> m_window_stack_switch_overlay;
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|     bool m_buffers_are_flipped { false };
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|     bool m_screen_can_set_buffer { false };
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|     bool m_has_flipped { false };
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|     bool m_cursor_back_is_valid { false };
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|     bool m_have_flush_rects { false };
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| 
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|     Gfx::DisjointRectSet m_flush_rects;
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|     Gfx::DisjointRectSet m_flush_transparent_rects;
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|     Gfx::DisjointRectSet m_flush_special_rects;
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| 
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|     Gfx::Painter& overlay_painter() { return *m_temp_painter; }
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| 
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|     void init_bitmaps(Compositor&, Screen&);
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|     void flip_buffers(Screen&);
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|     void draw_cursor(Screen&, Gfx::IntRect const&);
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|     bool restore_cursor_back(Screen&, Gfx::IntRect&);
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| 
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|     template<typename F>
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|     IterationDecision for_each_intersected_flushing_rect(Gfx::IntRect const& intersecting_rect, F f)
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|     {
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|         auto iterate_flush_rects = [&](Gfx::DisjointRectSet const& flush_rects) {
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|             for (auto& rect : flush_rects.rects()) {
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|                 auto intersection = intersecting_rect.intersected(rect);
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|                 if (intersection.is_empty())
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|                     continue;
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|                 IterationDecision decision = f(intersection);
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|                 if (decision != IterationDecision::Continue)
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|                     return decision;
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|             }
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|             return IterationDecision::Continue;
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|         };
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|         auto decision = iterate_flush_rects(m_flush_rects);
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|         if (decision != IterationDecision::Continue)
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|             return decision;
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|         // We do not have to iterate m_flush_special_rects here as these
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|         // technically should be removed anyway. m_flush_rects and
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|         // m_flush_transparent_rects should cover everything already
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|         return iterate_flush_rects(m_flush_transparent_rects);
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|     }
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| };
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| 
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| class Compositor final : public Core::Object {
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|     C_OBJECT(Compositor)
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|     friend struct CompositorScreenData;
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|     friend class Overlay;
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| 
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| public:
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|     static Compositor& the();
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| 
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|     void compose();
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|     void invalidate_window();
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|     void invalidate_screen();
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|     void invalidate_screen(Gfx::IntRect const&);
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|     void invalidate_screen(Gfx::DisjointRectSet const&);
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| 
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|     void screen_resolution_changed();
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| 
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|     bool set_background_color(String const& background_color);
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| 
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|     bool set_wallpaper_mode(String const& mode);
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| 
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|     bool set_wallpaper(RefPtr<Gfx::Bitmap>);
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|     RefPtr<Gfx::Bitmap> wallpaper_bitmap() const { return m_wallpaper; }
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| 
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|     void invalidate_cursor(bool = false);
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|     Gfx::IntRect current_cursor_rect() const;
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|     Cursor const* current_cursor() const { return m_current_cursor; }
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|     void current_cursor_was_reloaded(Cursor const* new_cursor) { m_current_cursor = new_cursor; }
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| 
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|     void increment_display_link_count(Badge<ConnectionFromClient>);
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|     void decrement_display_link_count(Badge<ConnectionFromClient>);
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| 
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|     void increment_show_screen_number(Badge<ConnectionFromClient>);
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|     void decrement_show_screen_number(Badge<ConnectionFromClient>);
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|     bool showing_screen_numbers() const { return m_show_screen_number_count > 0; }
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| 
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|     void invalidate_after_theme_or_font_change()
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|     {
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|         update_fonts();
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|         invalidate_occlusions();
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|         overlays_theme_changed();
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|         invalidate_screen();
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|     }
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| 
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|     void animation_started(Badge<Animation>);
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|     void invalidate_occlusions() { m_occlusions_dirty = true; }
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|     void overlay_rects_changed();
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| 
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|     template<typename T, typename... Args>
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|     OwnPtr<T> create_overlay(Args&&... args)
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|     {
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|         return adopt_own(*new T(forward<Args>(args)...));
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|     }
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| 
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|     template<typename F>
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|     IterationDecision for_each_overlay(F f)
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|     {
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|         for (auto& overlay : m_overlay_list) {
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|             IterationDecision decision = f(overlay);
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|             if (decision != IterationDecision::Continue)
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|                 return decision;
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|         }
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|         return IterationDecision::Continue;
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|     }
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| 
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|     template<typename F>
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|     IterationDecision for_each_rendering_window_stack(F f)
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|     {
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|         VERIFY(m_current_window_stack);
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|         IterationDecision decision = f(*m_current_window_stack);
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|         if (decision != IterationDecision::Continue)
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|             return decision;
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|         if (m_transitioning_to_window_stack)
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|             decision = f(*m_transitioning_to_window_stack);
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|         return decision;
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|     }
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| 
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|     [[nodiscard]] WindowStack& get_rendering_window_stacks(WindowStack*& transitioning_window_stack)
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|     {
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|         transitioning_window_stack = m_transitioning_to_window_stack;
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|         return *m_current_window_stack;
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|     }
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| 
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|     bool is_switching_window_stacks() const { return m_transitioning_to_window_stack != nullptr; }
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|     void switch_to_window_stack(WindowStack&, bool);
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|     void set_current_window_stack_no_transition(WindowStack&);
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|     void invalidate_for_window_stack_merge_or_change();
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| 
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|     void did_construct_window_manager(Badge<WindowManager>);
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| 
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|     Gfx::Bitmap const* cursor_bitmap_for_screenshot(Badge<ConnectionFromClient>, Screen&) const;
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|     Gfx::Bitmap const& front_bitmap_for_screenshot(Badge<ConnectionFromClient>, Screen&) const;
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|     Gfx::Color color_at_position(Badge<ConnectionFromClient>, Screen&, Gfx::IntPoint const&) const;
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| 
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|     void register_animation(Badge<Animation>, Animation&);
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|     void unregister_animation(Badge<Animation>, Animation&);
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| 
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|     void set_flash_flush(bool b) { m_flash_flush = b; }
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| 
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|     static NonnullOwnPtr<CompositorScreenData> create_screen_data(Badge<Screen>)
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|     {
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|         return adopt_own(*new CompositorScreenData());
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|     }
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| 
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| private:
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|     Compositor();
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|     void init_bitmaps();
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|     void invalidate_current_screen_number_rects();
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|     void overlays_theme_changed();
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| 
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|     void render_overlays();
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|     void add_overlay(Overlay&);
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|     void remove_overlay(Overlay&);
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|     void update_fonts();
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|     void notify_display_links();
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|     void start_compose_async_timer();
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|     void recompute_overlay_rects();
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|     void recompute_occlusions();
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|     void change_cursor(Cursor const*);
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|     void flush(Screen&);
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|     Gfx::IntPoint window_transition_offset(Window&);
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|     void update_animations(Screen&, Gfx::DisjointRectSet& flush_rects);
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|     void create_window_stack_switch_overlay(WindowStack&);
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|     void remove_window_stack_switch_overlays();
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|     void stop_window_stack_switch_overlay_timer();
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|     void start_window_stack_switch_overlay_timer();
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|     void finish_window_stack_switch();
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| 
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|     RefPtr<Core::Timer> m_compose_timer;
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|     RefPtr<Core::Timer> m_immediate_compose_timer;
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|     bool m_flash_flush { false };
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|     bool m_occlusions_dirty { true };
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|     bool m_invalidated_any { true };
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|     bool m_invalidated_window { false };
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|     bool m_invalidated_cursor { false };
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|     bool m_overlay_rects_changed { false };
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| 
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|     IntrusiveList<&Overlay::m_list_node> m_overlay_list;
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|     Gfx::DisjointRectSet m_overlay_rects;
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|     Gfx::DisjointRectSet m_dirty_screen_rects;
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|     Gfx::DisjointRectSet m_opaque_wallpaper_rects;
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|     Gfx::DisjointRectSet m_transparent_wallpaper_rects;
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| 
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|     WallpaperMode m_wallpaper_mode { WallpaperMode::Unchecked };
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|     RefPtr<Gfx::Bitmap> m_wallpaper;
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| 
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|     Cursor const* m_current_cursor { nullptr };
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|     Screen* m_current_cursor_screen { nullptr };
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|     unsigned m_current_cursor_frame { 0 };
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|     RefPtr<Core::Timer> m_cursor_timer;
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| 
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|     RefPtr<Core::Timer> m_display_link_notify_timer;
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|     size_t m_display_link_count { 0 };
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| 
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|     WindowStack* m_current_window_stack { nullptr };
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|     WindowStack* m_transitioning_to_window_stack { nullptr };
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|     RefPtr<Animation> m_window_stack_transition_animation;
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|     RefPtr<Core::Timer> m_stack_switch_overlay_timer;
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| 
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|     size_t m_show_screen_number_count { 0 };
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|     Optional<Gfx::Color> m_custom_background_color;
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| 
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|     HashTable<Animation*> m_animations;
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| };
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| 
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| }
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