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		4133caba78
		
	
	
	
	
		
			
			Instead of just answering hit/no-hit when hit testing windows, we now return a HitTestResult object which tells you which window was hit, where it was hit, and whether you hit the frame or the content.
		
			
				
	
	
		
			23 lines
		
	
	
	
		
			387 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			387 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/WeakPtr.h>
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| #include <LibGfx/Point.h>
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| 
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| namespace WindowServer {
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| 
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| class Window;
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| 
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| struct HitTestResult {
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|     WeakPtr<Window> window;
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|     Gfx::IntPoint screen_position;
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|     Gfx::IntPoint window_relative_position;
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|     bool is_frame_hit { false };
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| };
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| 
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| }
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