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https://github.com/RGBCube/serenity
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Until now, our kernel has reimplemented a number of AK classes to provide automatic internal locking: - RefPtr - NonnullRefPtr - WeakPtr - Weakable This patch renames the Kernel classes so that they can coexist with the original AK classes: - RefPtr => LockRefPtr - NonnullRefPtr => NonnullLockRefPtr - WeakPtr => LockWeakPtr - Weakable => LockWeakable The goal here is to eventually get rid of the Lock* classes in favor of using external locking.
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
/*
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* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/Graphics/VirtIOGPU/Console.h>
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#include <Kernel/WorkQueue.h>
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namespace Kernel::Graphics::VirtIOGPU {
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constexpr static AK::Time refresh_interval = AK::Time::from_milliseconds(16);
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NonnullLockRefPtr<Console> Console::initialize(VirtIODisplayConnector& parent_display_connector)
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{
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auto current_resolution = parent_display_connector.current_mode_setting();
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return adopt_lock_ref(*new Console(parent_display_connector, current_resolution));
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}
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Console::Console(VirtIODisplayConnector const& parent_display_connector, DisplayConnector::ModeSetting current_resolution)
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: GenericFramebufferConsole(current_resolution.horizontal_active, current_resolution.vertical_active, current_resolution.horizontal_stride)
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, m_parent_display_connector(parent_display_connector)
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{
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enqueue_refresh_timer();
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}
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void Console::set_resolution(size_t, size_t, size_t)
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{
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// FIXME: Update some values here?
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}
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void Console::flush(size_t, size_t, size_t, size_t)
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{
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m_dirty = true;
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}
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void Console::enqueue_refresh_timer()
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{
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NonnullLockRefPtr<Timer> refresh_timer = adopt_lock_ref(*new Timer());
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refresh_timer->setup(CLOCK_MONOTONIC, refresh_interval, [this]() {
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if (m_enabled.load() && m_dirty) {
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MUST(g_io_work->try_queue([this]() {
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{
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MutexLocker locker(m_parent_display_connector->m_flushing_lock);
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MUST(m_parent_display_connector->flush_first_surface());
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}
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m_dirty = false;
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}));
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}
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enqueue_refresh_timer();
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});
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TimerQueue::the().add_timer(move(refresh_timer));
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}
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void Console::enable()
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{
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auto current_resolution = m_parent_display_connector->current_mode_setting();
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GenericFramebufferConsole::enable();
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m_width = current_resolution.horizontal_active;
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m_height = current_resolution.vertical_active;
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m_pitch = current_resolution.horizontal_stride;
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m_dirty = true;
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}
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u8* Console::framebuffer_data()
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{
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return m_parent_display_connector->framebuffer_data();
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}
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}
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